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Search: Posts Made By: Daniel Fishman
Forum: Vanilla June 27, 2013, 14:11
Replies: 87
Views: 11,564
Posted By Daniel Fishman
Is that how it's always worked, or has it changed...

Is that how it's always worked, or has it changed recently?
Forum: Sil June 17, 2013, 12:42
Replies: 40
Views: 16,225
Posted By Daniel Fishman
So attacking counts as not moving for activating...

So attacking counts as not moving for activating controlled retreat?
Forum: Sil June 17, 2013, 12:36
Replies: 7
Views: 2,237
Posted By Daniel Fishman
Are you sure about the Loremaster effect? What I...

Are you sure about the Loremaster effect? What I thought I'd observed was that monster memory acquired through normal means got saved, but not monster memory acquired through Loremaster.
Forum: Vanilla June 7, 2013, 08:41
Replies: 7
Views: 2,453
Posted By Daniel Fishman
The one that actually happens, as the code is...

The one that actually happens, as the code is written currently - which in this case is RES_FIRE, according to the OP.
Forum: Vanilla May 23, 2012, 18:26
Replies: 10
Views: 4,509
Posted By Daniel Fishman
Stat potions stop helping once you get to 18/100...

Stat potions stop helping once you get to 18/100 "base" i.e. before modifiers. Beyond that, you can go up to 18/220, theoretically, although what will actually be possible will depend on what gear...
Forum: ToME May 16, 2012, 01:15
Replies: 6
Views: 4,629
Posted By Daniel Fishman
As a sub-ideal, but passable, solution, it's...

As a sub-ideal, but passable, solution, it's still on the Wayback Machine: http://web.archive.org/web/20080514052244/http://wiki.t-o-m-e.net/FrontPage
Forum: Vanilla May 12, 2012, 14:07
Replies: 29
Views: 6,029
Posted By Daniel Fishman
To be precise, 18/*** corresponds to 18/220 or...

To be precise, 18/*** corresponds to 18/220 or higher, and acts the same as 18/220.
Forum: Vanilla May 8, 2012, 15:05
Replies: 4
Views: 2,380
Posted By Daniel Fishman
DTrap means that you've cast Detect Traps (by...

DTrap means that you've cast Detect Traps (by some means - rod, spell, scroll or staff). This means that (provided no monsters have been casting create-traps spells..!) if you can't see a trap on the...
Forum: Vanilla April 27, 2012, 01:36
Replies: 9
Views: 3,092
Posted By Daniel Fishman
Z+ certainly has this; I don't think it inherited...

Z+ certainly has this; I don't think it inherited it from Z, but I'm not sure. Whilst a fun idea in principle, it meant that Mage-types became even harder for beginners: in addition to all the other...
Forum: Vanilla September 30, 2010, 21:59
Replies: 101
Views: 16,812
Posted By Daniel Fishman
Currently, though, it doesn't really matter,...

Currently, though, it doesn't really matter, because past about level 15, everyone has perfect and cheap trap detection anyway, and traps only affect people who are careless (apart from create-traps...
Forum: Development August 8, 2010, 09:48
Replies: 30
Views: 8,606
Posted By Daniel Fishman
I have to wonder, in what way is V squelch ui...

I have to wonder, in what way is V squelch ui better than NPP squelch ui?
Forum: AAR August 6, 2010, 00:24
Replies: 12
Views: 4,001
Posted By Daniel Fishman
In my current (3.1.2v2 randart Dwarf Priest)...

In my current (3.1.2v2 randart Dwarf Priest) (http://angband.oook.cz/ladder-show.php?id=10507) game, I had one attempt at Morgoth wearing =Soulkeeping rather than =RoS+10, and eventually killed him...
Forum: Vanilla July 27, 2010, 21:16
Replies: 70
Views: 13,254
Posted By Daniel Fishman
How about, limit the total number of arrows in...

How about, limit the total number of arrows in the quiver to, say, 300 (plucking a number out of the air), but keep the large number of slots (quite possibly even increase it).
This gives the...
Forum: Vanilla July 26, 2010, 16:42
Replies: 148
Views: 19,674
Posted By Daniel Fishman
I like it. I'd had the same thought - that simply...

I like it. I'd had the same thought - that simply reverting to avg(mlvl, dlvl) 'devalued' OOD monsters - but hadn't followed that thought through far enough to get to the formula you suggest.
Forum: Vanilla May 11, 2009, 21:19
Replies: 20
Views: 6,810
Posted By Daniel Fishman
Surely the difficult part of making arrows is the...

Surely the difficult part of making arrows is the arrowtips rather than the shafts?
Forum: Vanilla April 28, 2009, 02:17
Replies: 51
Views: 12,721
Posted By Daniel Fishman
Hounds show up on telepathy, though, so can be...

Hounds show up on telepathy, though, so can be easily avoided. Vortices don't.

Never understood the hatred of magic mushroom patches: they're easy enough to ignore, since they can't run after you....
Forum: AAR April 20, 2009, 22:23
Replies: 91
Views: 43,384
Posted By Daniel Fishman
Not mine, but was posted on the NPP forums: ...

Not mine, but was posted on the NPP forums:

Pazuzu, Lord of Air hits you.
You are struck by electricity!
You have been knocked out.
You have a good feeling...

Unsurprisingly this was...
Forum: Vanilla April 19, 2009, 17:10
Replies: 13
Views: 6,055
Posted By Daniel Fishman
But doesn't phase from inside a vault always...

But doesn't phase from inside a vault always lands you outside it, even if the normal range of the teleport cannot get you to land outside it?
Forum: Vanilla April 19, 2009, 17:09
Replies: 16
Views: 4,829
Posted By Daniel Fishman
From a theme perspective, they were created by...

From a theme perspective, they were created by malicious alchemists as traps for unwary adventurers. From a gameplay perspective, they serve only to prevent ID-by-use.
Forum: AAR April 16, 2009, 21:46
Replies: 18
Views: 7,614
Posted By Daniel Fishman
She, surely. "A sorceress in life, Adunaphel...

She, surely.

"A sorceress in life, Adunaphel quickly fell under Sauron's sway and the power of the rings."
Forum: Vanilla April 12, 2009, 12:19
Replies: 29
Views: 6,354
Posted By Daniel Fishman
Slower diving means you have more money at a...

Slower diving means you have more money at a given dungeon level.
Faster diving means you have more money after a given number of dives.
Forum: AAR April 11, 2009, 11:17
Replies: 15
Views: 5,432
Posted By Daniel Fishman
IIRC hold life doesn't affect experience drain...

IIRC hold life doesn't affect experience drain from equipment, but I'm not certain. (Experience drain is neglible anyway).
Forum: Variants April 9, 2009, 23:35
Replies: 9
Views: 5,146
Posted By Daniel Fishman
What variant?

What variant?
Forum: Variants April 8, 2009, 16:23
Replies: 14
Views: 5,681
Posted By Daniel Fishman
That's an issue with the number of artifacts of...

That's an issue with the number of artifacts of the various types, though, not the normal weapons, surely? Since very few, if any, egos are endgame worthy.
Forum: Variants April 8, 2009, 15:55
Replies: 14
Views: 5,681
Posted By Daniel Fishman
But does it really matter how good the deep...

But does it really matter how good the deep non-artifact polearms are, when most people will be using artifacts anyway? Unless Sang has increased artifact rarity drastically compared to other *bands?
Showing results 1 to 25 of 131

 
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