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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 23:06
Replies: 14
Views: 585
Posted By Nick
Yes, I'm not sure what's happened there. The...

Yes, I'm not sure what's happened there. The Github release page (https://github.com/angband/angband/releases) is correct.
Forum: Vanilla Yesterday, 23:00
Replies: 14
Views: 585
Posted By Nick
The dark shade is only used for Necromancers'...

The dark shade is only used for Necromancers' "dark radius", where they can see around themselves in the absence of light.

Thanks for following this up.
Forum: Vanilla Yesterday, 09:53
Replies: 2
Views: 106
Posted By Nick
It's not that I don't care, but more that I don't...

It's not that I don't care, but more that I don't have any control over whatever Windows weirdness is causing this.
Forum: Vanilla Yesterday, 03:31
Replies: 463
Views: 27,000
Posted By Nick
So it seems that someone (*hm*) made chests rarer...

So it seems that someone (*hm*) made chests rarer and more valuable before 4.1; looks like the "rarer" might have been overdone. I'll have a think about that.
Forum: Vanilla June 4, 2020, 22:22
Replies: 463
Views: 27,000
Posted By Nick
Hm. Anyone else noticed that?

Hm. Anyone else noticed that?
Forum: Vanilla June 4, 2020, 02:03
Replies: 14
Views: 585
Posted By Nick
Yes indeed :)

Yes indeed :)
Forum: Development June 4, 2020, 00:38
Replies: 2
Views: 93
Posted By Nick
I think you've missed the cd srcfrom those...

I think you've missed the cd srcfrom those instructions. If you run make -f Makefile.osxfrom the src directory, you should end up with an Angband.app in your top level directory; if you run make -f...
Forum: Vanilla June 3, 2020, 22:21
Replies: 14
Views: 585
Posted By Nick
There are some instructions in ui_entry.txt; it's...

There are some instructions in ui_entry.txt; it's quite complicated.



True.



Also true.
Forum: Vanilla June 3, 2020, 11:40
Replies: 14
Views: 585
Posted By Nick
Angband 4.2.1

Angband 4.2.1 is now available for Windows (https://github.com/angband/angband/releases/download/4.2.1/angband-4.2.1-win.zip), macOS...
Forum: Vanilla June 3, 2020, 03:13
Replies: 175
Views: 7,667
Posted By Nick
The under construction sign is always there, but...

The under construction sign is always there, but there should also be a list of recent builds - I'm not sure why that isn't currently showing. You can see that list here...
Forum: Vanilla June 3, 2020, 01:35
Replies: 175
Views: 7,667
Posted By Nick
and in the latest nightly build, in fact.

and in the latest nightly build, in fact.
Forum: Development June 2, 2020, 03:26
Replies: 100
Views: 3,140
Posted By Nick
monster_is_visible is the one you want - it...

monster_is_visible is the one you want - it corresponds to what is drawn on the screen. Unless you want to rule out mimics, in which case use monster_is_obvious.

And don't panic too much :)
Forum: AAR June 1, 2020, 21:48
Replies: 5
Views: 198
Posted By Nick
Life-draining attacks affect you less, but you...

Life-draining attacks affect you less, but you get occasional life drain from no attack.
Forum: Development June 1, 2020, 21:43
Replies: 100
Views: 3,140
Posted By Nick
You don't need the second code block. That code...

You don't need the second code block. That code is designed to make sure the player has actually formally targeted a monster, and can't just use a direction, as in the Command spell, for example -...
Forum: Vanilla June 1, 2020, 03:50
Replies: 463
Views: 27,000
Posted By Nick
Yes, that's correct.

Yes, that's correct.
Forum: Vanilla May 31, 2020, 01:36
Replies: 463
Views: 27,000
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source (https://github.com/angband/angband/archive/master.zip)) with these...
Forum: Vanilla May 31, 2020, 00:13
Replies: 463
Views: 27,000
Posted By Nick
Looks like a bug, thanks. Yes, agreed,...

Looks like a bug, thanks.



Yes, agreed, but that's currently the least worst way to deal with it.



I think no. Racial resists are permanent, so should behave like other permanent resists...
Forum: Vanilla May 30, 2020, 14:48
Replies: 463
Views: 27,000
Posted By Nick
It's the ones that the store sells. I guess the...

It's the ones that the store sells. I guess the idea is that you're giving them some of their regular stock, so they know what to do with it, but these other weird devices they don't want to mess...
Forum: Vanilla May 30, 2020, 01:25
Replies: 463
Views: 27,000
Posted By Nick
By monster depth.

By monster depth.
Forum: Vanilla May 29, 2020, 07:58
Replies: 463
Views: 27,000
Posted By Nick
Yes, they still have the THROWING flag which...

Yes, they still have the THROWING flag which makes them better for throwing than arrows or bolts, just not as much better as they were.
Forum: AAR May 28, 2020, 22:53
Replies: 8
Views: 361
Posted By Nick
And remember, Wiruin is not detected by ESP.

And remember, Wiruin is not detected by ESP.
Forum: Vanilla May 28, 2020, 00:39
Replies: 463
Views: 27,000
Posted By Nick
This was intended, and it's a reversion to the...

This was intended, and it's a reversion to the former behaviour that was broken a while ago. IMHO it's in the spirit of the repeat command, which means do exactly the same thing again (as much as is...
Forum: Vanilla May 27, 2020, 22:09
Replies: 463
Views: 27,000
Posted By Nick
Thanks - I had trouble finding the right doors. ...

Thanks - I had trouble finding the right doors.



Shop doors have the problem that there is only one of each and no variation for light, but there is a version of them I can use which is grey...
Forum: Vanilla May 27, 2020, 07:39
Replies: 463
Views: 27,000
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source (https://github.com/angband/angband/archive/master.zip)) with these changes:
...
Forum: Vanilla May 27, 2020, 06:21
Replies: 463
Views: 27,000
Posted By Nick
IIRC the answer was rubble would be better...

IIRC the answer was rubble would be better implemented as an obstruction (like webs) rather than a terrain feature (like walls), and that would also fix the tile issue (because it would appear...
Showing results 1 to 25 of 500

 
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