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Search: Posts Made By: Quirk
Forum: Sil May 31, 2020, 23:58
Replies: 8
Views: 396
Posted By Quirk
Some of the more powerful egos are a good deal...

Some of the more powerful egos are a good deal rarer now, and in particular the stat-boosting egos "Of Might" and "Of Resilience" are now mithril-only. Mid-game you may have more experience, but...
Forum: Sil May 29, 2020, 20:59
Replies: 8
Views: 396
Posted By Quirk
Mingw. The Mac support is dead, as I have no...

Mingw. The Mac support is dead, as I have no access to a Mac, but all traces haven't been removed in case one of the occasional Mac lovers who wishes Mac support wants to put some time in to restore...
Forum: Sil May 25, 2020, 00:00
Replies: 8
Views: 396
Posted By Quirk
Apologies, I pasted the wrong link! I've edited,...

Apologies, I pasted the wrong link! I've edited, please try again now.
Forum: Sil May 24, 2020, 22:17
Replies: 8
Views: 396
Posted By Quirk
Sil-Q 1.5 beta, first release

Full details up at https://github.com/sil-quirk/sil-q/releases/tag/v1.5.0-beta1a, including a brief overview of changes; the most important is of course that this is the first official appearance of...
Forum: Sil May 21, 2020, 17:24
Replies: 32
Views: 2,501
Posted By Quirk
Yeah, we haven't announced the beta yet because...

Yeah, we haven't announced the beta yet because there are one or two things still needing fixing. At some point I'll need to attempt to make Windows tile size somewhat sane, the way the interface...
Forum: Sil May 2, 2020, 21:26
Replies: 32
Views: 2,501
Posted By Quirk
I've been pushing code as I go so if you're on...

I've been pushing code as I go so if you're on Linux you can pull the code and do a build already. I'm probably going to hold off making a Windows build until we have an alertness icon sorted, but we...
Forum: Sil April 23, 2020, 19:45
Replies: 32
Views: 2,501
Posted By Quirk
Some forges have 4 uses, and the number of uses...

Some forges have 4 uses, and the number of uses is not shown in the ASCII at present but rather when you walk over them. I think one hammer would be preferable.

I think Orc Champions are the blue...
Forum: Sil April 14, 2020, 09:26
Replies: 32
Views: 2,501
Posted By Quirk
To add a little to MicroChasm's answer: -...

To add a little to MicroChasm's answer:

- Sil tile support is so broken on Linux that hitting an enemy crashes the game on my installation. I have traced this and fixed it but for Sil 1.3 there is...
Forum: Sil April 6, 2020, 12:02
Replies: 61
Views: 8,436
Posted By Quirk
If you have at least minimal investment in...

If you have at least minimal investment in Perception you should be relatively rarely caught by traps.

At some point traps may undergo some sort of overhaul; as it stands they're not good game...
Forum: Sil March 30, 2020, 12:25
Replies: 20
Views: 1,868
Posted By Quirk
The flame brand version (Udun) is already filling...

The flame brand version (Udun) is already filling this space, and the two would be too similar IMO.

I am considering introducing a consumable that allows application of short duration extra poison...
Forum: Sil March 27, 2020, 09:49
Replies: 20
Views: 1,868
Posted By Quirk
I stand corrected then. Still, balance issues...

I stand corrected then. Still, balance issues remain.
Forum: Sil March 24, 2020, 09:38
Replies: 20
Views: 1,868
Posted By Quirk
Poison doesn't restrict critical hits - which is...

Poison doesn't restrict critical hits - which is necessary, as daggers really can't afford to lose them. Poison is the second strongest of the brands, and extending it as an ego to curved swords...
Forum: Sil March 22, 2020, 12:01
Replies: 20
Views: 1,868
Posted By Quirk
No, for balance reasons I've opted to keep poison...

No, for balance reasons I've opted to keep poison to daggers (and the new hand axes).

Current egos on curved swords are:
Murder (stealth, grants assassination)
Udun (flame brand, but no critical...
Forum: Sil March 17, 2020, 12:12
Replies: 20
Views: 1,868
Posted By Quirk
Development has halted in the last couple of...

Development has halted in the last couple of months as life has happened, but it looks like the next version will be 1.5 instead of 1.4.3 and include tileset support.

Changes that are already...
Forum: Sil February 2, 2020, 03:10
Replies: 20
Views: 1,868
Posted By Quirk
Fixed in the current angband.live version now...

Fixed in the current angband.live version now along with items falling under them.
Forum: Sil January 24, 2020, 01:38
Replies: 24
Views: 1,454
Posted By Quirk
Sure, let's talk about them. Three of these...

Sure, let's talk about them. Three of these monsters are thornbushes. Two are immobile creatures of stone. Their non-existent defence would not be hindered by webs or pits because it is, in fact,...
Forum: Sil January 23, 2020, 09:13
Replies: 24
Views: 1,454
Posted By Quirk
I do, but behaviour at the end point would...

I do, but behaviour at the end point would logically be at zero, as I have now indicated three times. I am not going to repeat myself a fourth.

I am not any more interested in the behaviour with...
Forum: Sil January 22, 2020, 21:12
Replies: 24
Views: 1,454
Posted By Quirk
Not sure how you get that. Negative skill levels...

Not sure how you get that. Negative skill levels don't make a lot of sense (and they make even less sense in a ratio system than a differential one). Extrapolating anything about mechanics from the...
Forum: Sil January 22, 2020, 11:39
Replies: 24
Views: 1,454
Posted By Quirk
I think the only case of negative skills that is...

I think the only case of negative skills that is normally seen is the -5 Evasion for sleeping monsters. To be honest the existence of the -5 is a bit nonsensical / arbitrary, it would seem more...
Forum: Sil January 22, 2020, 10:14
Replies: 24
Views: 1,454
Posted By Quirk
Broadly, yes. I would expect a highly skilled...

Broadly, yes. I would expect a highly skilled fighter to dispatch a partly incapacitated opponent much more rapidly and effectively than a less skilled one.

To revisit the chess analogy, if two...
Forum: Sil January 22, 2020, 09:04
Replies: 24
Views: 1,454
Posted By Quirk
People do get confused by multiple dice systems...

People do get confused by multiple dice systems all the time, I agree. It's one of many reasons I'm sceptical when people laud the simplicity of this game - it's transparent enough that results can...
Forum: Sil January 21, 2020, 11:13
Replies: 15
Views: 1,099
Posted By Quirk
In general, by the first forge, you don't have...

In general, by the first forge, you don't have much in the way of armour or equipment. Armoursmith can greatly improve your survivability for the next few levels as protection matters a lot early on,...
Forum: Sil January 21, 2020, 11:07
Replies: 15
Views: 1,099
Posted By Quirk
4 points would get you any of Weaponsmith,...

4 points would get you any of Weaponsmith, Armoursmith or Jeweller.

Revelations is native to 650', so you'll see it close to there, maybe a little earlier.

"Bespoke items" are items created...
Forum: Sil January 21, 2020, 11:01
Replies: 24
Views: 1,454
Posted By Quirk
So, just to begin, orcs aren't foolish enough to...

So, just to begin, orcs aren't foolish enough to blunder into webs and pits. It's only the hapless player who does so, and who is well advised to keep handy a source of free action, or perhaps even a...
Forum: Sil January 10, 2020, 08:50
Replies: 1
Views: 244
Posted By Quirk
Yeah, I'm afraid this is a known angband.live...

Yeah, I'm afraid this is a known angband.live issue. I'll ask Gwarl if he can look at solutions. The issue does not exist for offline play.
Showing results 1 to 25 of 340

 
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