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Search: Posts Made By: Derakon
Forum: Vanilla Today, 03:43
Replies: 632
Views: 30,471
Posted By Derakon
The Z-series of variants generally uses 4 books...

The Z-series of variants generally uses 4 books per realm, two town, two dungeon. Pure caster classes either get two realms (for 8 books, which might or might not have significant overlap depending...
Forum: Vanilla Yesterday, 20:19
Replies: 71
Views: 2,080
Posted By Derakon
A complete rework of classes doesn't strike you...

A complete rework of classes doesn't strike you as a "fairly large gameplay change"?

[major digression starts here] IMO the important things for releases, roughly in order of importance, are:

...
Forum: Vanilla Yesterday, 03:45
Replies: 71
Views: 2,080
Posted By Derakon
While I agree with you that race is generally a...

While I agree with you that race is generally a difficulty selection (you choose a race based on how well-suited it is for the class you want to play as), judging from the pushback on food I might...
Forum: Vanilla June 17, 2018, 01:41
Replies: 31
Views: 792
Posted By Derakon
Not to discount your very valid opinion, but just...

Not to discount your very valid opinion, but just to clarify on game mechanics: everyone eats the same amount, but regeneration makes you get hungry faster. So half-trolls will need more food than...
Forum: Vanilla June 17, 2018, 00:57
Replies: 31
Views: 792
Posted By Derakon
I don't think I've seen anyone argue that all...

I don't think I've seen anyone argue that all light sources should be permanent. The light clock does introduce some interesting choices in the early game, and the consequences of running out of...
Forum: Variants June 16, 2018, 20:10
Replies: 79
Views: 2,190
Posted By Derakon
If I recall correctly, frequency of criticals...

If I recall correctly, frequency of criticals depends on your accuracy, while quality of criticals depends on weapon weight. Vorpal weapons get their own separate roll, where if you succeed at...
Forum: Vanilla June 16, 2018, 18:28
Replies: 31
Views: 792
Posted By Derakon
I'd be fine with at the very least trialling the...

I'd be fine with at the very least trialling the removal of hunger.
Forum: Variants June 16, 2018, 18:26
Replies: 79
Views: 2,190
Posted By Derakon
As I understand it, the weapon damage display in...

As I understand it, the weapon damage display in this line of variants is done by simulating a large number of attacks and taking the average of the results. Assuming the sim calculates criticals...
Forum: Vanilla June 16, 2018, 15:05
Replies: 71
Views: 2,080
Posted By Derakon
If you're using only magic missile to deal...

If you're using only magic missile to deal damage, then you won't have any mana woes, because you'll be naturally recovering more than 1SP/turn.

That said, you may have trouble overcoming...
Forum: Vanilla June 16, 2018, 03:41
Replies: 71
Views: 2,080
Posted By Derakon
Naturally. :) By "final book" it sounds like you...

Naturally. :) By "final book" it sounds like you mean this was the deepest/rarest book, though? Which would make it less of a defining class feature since you wouldn't have access to its spells for...
Forum: Vanilla June 14, 2018, 15:43
Replies: 71
Views: 2,080
Posted By Derakon
I like this phrase. I'm sure D&D has been the...

I like this phrase. I'm sure D&D has been the cause of many a hangover. :)



That's why I suggested only being able to have one glyph active at a time. Glyph of Warding is only not spammable...
Forum: Vanilla June 14, 2018, 05:16
Replies: 71
Views: 2,080
Posted By Derakon
The talk about Priests and glyphs gave me a...

The talk about Priests and glyphs gave me a thought, which is that priests could maybe sanctify tiles with different blessings, granting buffs to the player so long as they stood on the tile. They...
Forum: Variants June 13, 2018, 17:30
Replies: 79
Views: 2,190
Posted By Derakon
Being blasted by psionic energy is a spell that...

Being blasted by psionic energy is a spell that dates from Vanilla, and is harmful to both magical and mundane characters. Assuming FrogCom doesn't change things, the only defense is your standard...
Forum: ToME June 13, 2018, 16:20
Replies: 1
Views: 129
Posted By Derakon
You should just be able to 'A' activate it. The...

You should just be able to 'A' activate it. The 'A' command defaults to showing your equipment, so you'll need to switch to your inventory, which IIRC is done with the '/' command.

Note that...
Forum: Vanilla June 13, 2018, 15:56
Replies: 632
Views: 30,471
Posted By Derakon
Something that occurs to me: the new designs may...

Something that occurs to me: the new designs may be underestimating just how flexible a class needs to be to be viable when being as fragile as mages and priests are. Pretty much the entire reason...
Forum: Vanilla June 12, 2018, 21:28
Replies: 632
Views: 30,471
Posted By Derakon
Being a positive multiplier slower than something...

Being a positive multiplier slower than something doesn't really make sense anyway. IMO it should tell you how many turns the monster gets compared to you, so in this case it would be 1/1.1 ~= ".9x...
Forum: Vanilla June 12, 2018, 18:54
Replies: 71
Views: 2,080
Posted By Derakon
No worries, thanks for the well-thought-out post...

No worries, thanks for the well-thought-out post that does a good job of reminding us all that we should be concerned with how the classes play over how well they hew to some supposed theme. Not that...
Forum: Vanilla June 12, 2018, 17:32
Replies: 71
Views: 2,080
Posted By Derakon
We tried something along these lines in the old,...

We tried something along these lines in the old, misleadingly-named "v4" variant, which was a trial ground for a bunch of ideas that the dev team of the time was playing with. Weapons would get a...
Forum: Vanilla June 12, 2018, 17:27
Replies: 10
Views: 362
Posted By Derakon
Breath weapon damage scales with the current HP...

Breath weapon damage scales with the current HP of the monster, up to a cap of 1600 for fire/cold/acid/electricity, 800 for poison, and inconsistent lesser numbers for other elements. Drolems are one...
Forum: Vanilla June 12, 2018, 04:57
Replies: 71
Views: 2,080
Posted By Derakon
Ultimately every class should have a compelling...

Ultimately every class should have a compelling story for how they kill things (or otherwise deal with monsters, if you want to make some kind of pacifist class that can scare/sleep/banish them...
Forum: Vanilla June 11, 2018, 22:24
Replies: 632
Views: 30,471
Posted By Derakon
I am all in favor of class restrictions that make...

I am all in favor of class restrictions that make for interesting decisions, ideally also while maintaining some degree of verisimilitude. I'm not convinced that the sharp weapons penalty does that....
Forum: Vanilla June 11, 2018, 15:51
Replies: 632
Views: 30,471
Posted By Derakon
The priest blunt-weapon penalty is clearly...

The priest blunt-weapon penalty is clearly supposed to be an analogue to the mage icky-hands penalty. The main problem there from a gameplay perspective is that the vast majority of attractive...
Forum: Variants June 7, 2018, 15:44
Replies: 79
Views: 2,190
Posted By Derakon
This is why I suggested opening a text document...

This is why I suggested opening a text document and writing your ideas down there. I don't expect you to remember all your ideas in your head.
Forum: Variants June 7, 2018, 05:43
Replies: 79
Views: 2,190
Posted By Derakon
As an impartial (ha!) observer, Mocht, I have to...

As an impartial (ha!) observer, Mocht, I have to say you give a lot of feedback. I'm not the target of it, but I could easily believe it to be overwhelming. One thing you might consider doing is...
Forum: Vanilla June 5, 2018, 04:26
Replies: 9
Views: 324
Posted By Derakon
It's spelled "rogue".

It's spelled "rogue".
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