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Search: Posts Made By: m0stlym0nk
Forum: Vanilla May 23, 2022, 15:48
Replies: 5
Views: 471
Posted By m0stlym0nk
In regards to row limit - that's what I was...

In regards to row limit - that's what I was assuming. Not a lot of room to play with in the screen: there's 22 rows used for text, with 2 presumably blank rows used for formatting (one at the top, it...
Forum: Vanilla May 22, 2022, 23:40
Replies: 28
Views: 2,058
Posted By m0stlym0nk
I wonder if it could be souped up without making...

I wonder if it could be souped up without making it over the top. Perhaps "hold" has a monster go through 2 states.

1. Existing turn range of held.
2. Then, a turn range of being "groggy" and in...
Forum: Vanilla May 22, 2022, 23:37
Replies: 7
Views: 1,001
Posted By m0stlym0nk
Is any of this in the in-game manual? Also,...

Is any of this in the in-game manual?

Also, the text you see as you interact with key binding and saving could benefit from a callout on the general topic.
Forum: Vanilla May 22, 2022, 23:32
Replies: 5
Views: 471
Posted By m0stlym0nk
Improvements to the Character screen's gear/attribute grid

Over the years, lots more useful stuff has shown up on the Character screen's "gear grid" (for want of a better term). However, there's a downside to this growth that I've noticed with newer players:...
Forum: Vanilla April 24, 2022, 17:26
Replies: 20
Views: 1,684
Posted By m0stlym0nk
I would also be on the side that says the less...

I would also be on the side that says the less lines of non-important text present, the better. There's always a wealth of things that can be useful to show the player. A fluff title doesn't strike...
Forum: Vanilla April 10, 2022, 14:46
Replies: 2
Views: 436
Posted By m0stlym0nk
I wonder if there's some way to hint at that?...

I wonder if there's some way to hint at that? Perhaps an alternate bit of "talk" text from the shopkeeper on player drop/sell of the item, along the lines of "I don't normally stock those, but ..."...
Forum: Variants January 3, 2022, 18:28
Replies: 10
Views: 2,053
Posted By m0stlym0nk
I like it!

I like it!
Forum: Variants January 3, 2022, 00:36
Replies: 10
Views: 2,053
Posted By m0stlym0nk
I did a quick visit to town, the first dlvl, and...

I did a quick visit to town, the first dlvl, and tried a couple town quests. Here's a few minor (mostly name/word/text related) comments. More broadly, however, I'm really intrigued by all the cool...
Forum: Vanilla December 8, 2021, 20:28
Replies: 9
Views: 1,113
Posted By m0stlym0nk
Perhaps just pushing it down a bit, as you...

Perhaps just pushing it down a bit, as you mention Nick, would work well enough. If it begins appearing a bit after when players are likely to encounter other non-good items (blindness potions, etc)...
Forum: Vanilla December 8, 2021, 19:14
Replies: 9
Views: 1,113
Posted By m0stlym0nk
Angband now has a long history of filing down...

Angband now has a long history of filing down those early sharp edges so new players can find engagement and fun when shallow in the dungeon, instead of tripping over mean gotchas left and right.
...
Forum: Vanilla December 8, 2021, 18:16
Replies: 9
Views: 1,113
Posted By m0stlym0nk
Idea: Improve Scroll of Deep Descent for new players, and deep players.

Deep Descent scrolls can show up on the first dungeon level, and I've been seeing new players get an unhappy shock when reading them un-ID.

While it's good for a new player to learn that using...
Forum: Vanilla December 5, 2021, 02:10
Replies: 2
Views: 774
Posted By m0stlym0nk
The CRPG Addict has begun playing Angband. Link inside!

Ten years ago, the CRPG Addict set himself a ridiculously ambitious goal: to play, and win where possible, every computer-based RPG ever made, in order of release.

A decade on, and he is still...
Forum: Variants August 15, 2021, 17:47
Replies: 2
Views: 1,671
Posted By m0stlym0nk
Perhaps breaking it down by / organizing class...

Perhaps breaking it down by / organizing class would be beneficial, to ensure everyone gets some interesting benefit. That is, for example, what benefits does a rogue get from it? Priest? etc.
...
Forum: Vanilla August 14, 2021, 21:05
Replies: 4
Views: 1,281
Posted By m0stlym0nk
Are you playing a local executable (as opposed to...

Are you playing a local executable (as opposed to playing on angband.live)? If so, you already have a list!

In the directory for your game, go here: <Your angband directory>\lib\gamedata

Here,...
Forum: Vanilla August 5, 2021, 07:20
Replies: 88
Views: 24,966
Posted By m0stlym0nk
That's a really good point, archolewa. It seems...

That's a really good point, archolewa. It seems like the matrix of options includes:

1. The ducking-tomatoes concept of removing abusable-as-they-currently-stand spells from the mage books, but...
Forum: Vanilla August 5, 2021, 03:47
Replies: 88
Views: 24,966
Posted By m0stlym0nk
Ah, interesting point - good reminder, Pete. All...

Ah, interesting point - good reminder, Pete. All the more reason to back away from that and head toward an unhindered los radius.
Forum: Vanilla August 5, 2021, 01:36
Replies: 88
Views: 24,966
Posted By m0stlym0nk
O dang, you're all in on getting the player up in...

O dang, you're all in on getting the player up in the baddy's grill, eh? The closer you are, the burlier the ban hammer.

What would be a max cast radius, in this idea? Presumably we wouldn't want...
Forum: Vanilla August 4, 2021, 23:11
Replies: 88
Views: 24,966
Posted By m0stlym0nk
Understood. I spent more timing chewing on the...

Understood. I spent more timing chewing on the topic with that in mind. Here's some thoughts that arose:

Interactivity is good, standing out in the darkness mass-deleting enemies is not....
Forum: Vanilla August 2, 2021, 00:13
Replies: 88
Views: 24,966
Posted By m0stlym0nk
What downsides do you envision if the scrolls etc...

What downsides do you envision if the scrolls etc etc also operated in the above way?

One could make an argument that keeping it consistent throughout the game has a "cleanliness" benefit, and...
Forum: Vanilla August 1, 2021, 18:59
Replies: 88
Views: 24,966
Posted By m0stlym0nk
Sounds like this topic has already settled, but I...

Sounds like this topic has already settled, but I had a few thoughts I thought I'd toss in for posterity.

Create Doors:
My inclination is to touch this the least, as I've always felt it's one of...
Forum: Vanilla December 2, 2013, 00:08
Replies: 9
asd
Views: 4,829
Posted By m0stlym0nk
A 2.8.2 player returns! Some sundry thoughts and impressions as I dive.

Howdy! I haven't played angband in moons pretty much, but did play vanilla and a variant quite a good bit in pre 3.0 days (2.8.1 or 2.8.2).

Man, it's been a while, but I've found that my old...
Forum: Vanilla December 1, 2013, 21:53
Replies: 57
Views: 13,191
Posted By m0stlym0nk
Yeah, totally the right line of thinking,...

Yeah, totally the right line of thinking, Derakon. And you hit a key point that I keep thinking as well: the idea of non-stack and double-res-lows really isn't that difficult a concept....
Forum: Vanilla December 1, 2013, 19:20
Replies: 57
Views: 13,191
Posted By m0stlym0nk
Not going to lie to ya, I really love the...

Not going to lie to ya, I really love the existing resistance system, and always thought it one of the cool, defining and distinguishing characteristics of Angband.

There's a lot to like:

I...
Forum: Oook! November 30, 2013, 22:15
Replies: 2
Views: 3,036
Posted By m0stlym0nk
Much obliged, thanks Pav!

Much obliged, thanks Pav!
Forum: Oook! November 30, 2013, 02:28
Replies: 2
Views: 3,036
Posted By m0stlym0nk
Woops! Can an admin help me?

I posted a char dump here:

http://angband.oook.cz/ladder-show.php?id=15234

using the option to just add an email address. Yikes! I didn't realize it would post my email addy for all to see!
...
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