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Search: Posts Made By: Gwarl
Forum: Sil Yesterday, 13:52
Replies: 2
Views: 68
Posted By Gwarl
My most powerful character ever died when he got...

My most powerful character ever died when he got blocked into a dead end corridor by a grotesque without a digger. I was 40xp short of taking song of freedom after buying the prereqs. I slowly...
Forum: Variants February 20, 2018, 01:54
Replies: 11
Views: 526
Posted By Gwarl
Join us here in 2005 we have so many new...

Join us here in 2005 we have so many new features!

Term_xtra_react_gcu is where most of the changes are made but they only help if you have more than 16 colors :)
Forum: Variants February 19, 2018, 11:38
Replies: 11
Views: 526
Posted By Gwarl
https://gist.github.com/OwenGHB/1ea8b46c8d5640f9c2...

https://gist.github.com/OwenGHB/1ea8b46c8d5640f9c2f672f1a8d190f5

This is Unangband's main-gcu.c patched using code from Vanilla to support 256 color terminals (added to ncurses in 2005 hence...
Forum: Development February 17, 2018, 17:15
Replies: 54
Views: 927
Posted By Gwarl
Hi t4nk :) check out the progress I made on...

Hi t4nk :) check out the progress I made on angband.live, I think it's taken a different direction since we spoke about it and I don't expect work from you but it is nice to see you came back to...
Forum: Development February 16, 2018, 01:30
Replies: 54
Views: 927
Posted By Gwarl
About Kangband; it is the source for a lot of the...

About Kangband; it is the source for a lot of the things poschengband inherited though zangband and hengband. Town buildings, town quests, dungeon quests etc.



The questfile formats from...
Forum: Development February 16, 2018, 01:16
Replies: 54
Views: 927
Posted By Gwarl
Hmm. As Nick said the windows interface is...

Hmm.

As Nick said the windows interface is great. I guess people who use linux also tend to prefer ascii?

The windows port is generally preferred over an SDL one because of the flexibility of...
Forum: Development February 15, 2018, 22:23
Replies: 54
Views: 927
Posted By Gwarl
We had one recently, it didn't prove very...

We had one recently, it didn't prove very popular.

http://angband.oook.cz/competition.php?showcompo=210
Forum: Development February 15, 2018, 12:16
Replies: 54
Views: 927
Posted By Gwarl
I want to comment on some of these. ...

I want to comment on some of these.



And yet nobody really liked the procedurally generated overworld. Peak Zangband had a static overworld, and the variants which survive forked from there.
...
Forum: Development February 15, 2018, 00:16
Replies: 54
Views: 927
Posted By Gwarl
afaik it was never fixed by the zangband team or...

afaik it was never fixed by the zangband team or any of the descendants besides chengband. I think the debian maintainer was the only one who applied the fix. Certainly I had to do it myself when I...
Forum: Development February 14, 2018, 23:05
Replies: 54
Views: 927
Posted By Gwarl
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=...

https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=496863

a lot of Z descendants suffer the same bug, Z+ included
Forum: Development February 14, 2018, 13:03
Replies: 54
Views: 927
Posted By Gwarl
A brief stint of development, ended 8 years ago,...

A brief stint of development, ended 8 years ago, making minor changes to Zangband, mostly visible due to the similarity in name with its legendary progenitor. The inheritor of the Zangband legacy is...
Forum: Development February 13, 2018, 17:35
Replies: 20
Views: 413
Posted By Gwarl
Fixed quests come from Kangband, which didn't...

Fixed quests come from Kangband, which didn't have an overworld as such.. just an elaborate town/wilderness area (seven of them, handmade). Z took quests from there.. in fact it's impossible (or just...
Forum: Competition February 12, 2018, 10:56
Replies: 11
Views: 419
Posted By Gwarl
Not ironman, persistent levels. Given the...

Not ironman, persistent levels. Given the turncount ordering and no recall trips back to town will have to be considered carefully. Turning selling adds another variable to that calculation.
Forum: Competition February 11, 2018, 17:25
Replies: 11
Views: 419
Posted By Gwarl
So you'd rather sell-id it. I'd quaff ID it and...

So you'd rather sell-id it. I'd quaff ID it and be annoyed that I quaff-id'd life and it was probably the best strategy.
Forum: Competition February 11, 2018, 02:17
Replies: 11
Views: 419
Posted By Gwarl
Why is it odd? You can ID runes in-game with...

Why is it odd? You can ID runes in-game with scrolls. Less so potions. Persistent levels are on, would you rather quaff id !life or sell id it?
Forum: Development February 10, 2018, 00:27
Replies: 13
Views: 380
Posted By Gwarl
It'll work fine with a precompiled binary. You...

It'll work fine with a precompiled binary. You may have to do some hacks with pdcurses to compile said binary though.
Forum: Variants February 9, 2018, 17:32
Replies: 5
Views: 200
Posted By Gwarl
There are noticeable deprecating returns. You can...

There are noticeable deprecating returns. You can get a +2 sometimes below 18 but the big leaps come when your base is 18/20ish. I don't know the particulars, I'm not unhappy with how this works.
Forum: Development February 9, 2018, 15:15
Replies: 13
Views: 380
Posted By Gwarl
What I did of course was use a javascript...

What I did of course was use a javascript terminal emulator to provide a frontend - everything then runs everywhere. There are no graphics though. Yet.

But I hope to one day find the time to do...
Forum: Variants February 8, 2018, 21:36
Replies: 14
Views: 405
Posted By Gwarl
afaik rule of three is for elemental resistance...

afaik rule of three is for elemental resistance but higher resistances (eg chaos) is rule of two - two pips frees you from worry. Which is what I had in mind for inertia resistance (replacing free...
Forum: Competition February 8, 2018, 17:38
Replies: 11
Views: 419
Posted By Gwarl
Comp 214

Competition is up. We're playing 4.1.2 with persistent levels on, and we can't recall either. Is it worth going to town? You know the way at least.
Forum: Variants February 8, 2018, 17:12
Replies: 14
Views: 405
Posted By Gwarl
Frankly, it breathes, you die. You probably...

Frankly, it breathes, you die. You probably haven't played much of 7, but I survived a cloaker without even having FA recently. You can even do OMW without it. Paralysis is fine and a good way to...
Forum: Variants February 8, 2018, 13:50
Replies: 14
Views: 405
Posted By Gwarl
This mechanic hasn't been changed yet in compos,...

This mechanic hasn't been changed yet in compos, but in future 1 source of FA will provide 90% protection from paralysis and two sources will provide 100%.

Paralysis is much less lethal to...
Forum: Competition February 4, 2018, 21:41
Replies: 604
Views: 85,688
Posted By Gwarl
I want to apologise to everyone for being late...

I want to apologise to everyone for being late with this month's competition. I'm busy with exams, and it's going to be a couple of days until the new competition gets posted. There are complications...
Forum: Vanilla January 26, 2018, 14:19
Replies: 351
Views: 11,595
Posted By Gwarl
I think that if we emulate the Oangband thematic...

I think that if we emulate the Oangband thematic distribution of magic like this we should take a conservative route and more or less half-copy straight from there. Oangband I think was a variant...
Forum: Vanilla January 26, 2018, 00:49
Replies: 351
Views: 11,595
Posted By Gwarl
There's a great deal about these changes that...

There's a great deal about these changes that doesn't sit right with me, but I would like to say this:

If you are dead set on removing light-based spells from the mage class (I think this would be...
Showing results 1 to 25 of 466

 
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