Forum: v4
April 26, 2012, 03:48
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Replies: 57
Views: 21,397
Kinda OT, sorry
In attack.c lines 182 and 203, a value of 100 is assigned to "mult" and incremented by best applicable slay present, but mult doesn't seem to be used after that. Is that a remnant of previous...
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Forum: Variants
April 15, 2012, 22:12
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Replies: 64
Views: 28,447
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Forum: v4
April 15, 2012, 12:47
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Replies: 2
Views: 2,756
Grond receives -1% of finesse and prowess
Stats for Grond seem wonky regarding finesse/prowess on version bd7e53365c (I don't see any later commits that should influence this). If nothing obvious causes this, I'll start a debug game and...
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Forum: v4
April 14, 2012, 06:50
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Replies: 4
Views: 3,022
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Forum: v4
April 10, 2012, 04:40
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Replies: 79
Views: 34,273
One thing I don't recall being mentioned, which...
One thing I don't recall being mentioned, which is fairly easy to add and would already have interesting uses is a command to set off a trap on purpose. Even if trap types don't change much or don't...
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Forum: v4
March 26, 2012, 15:24
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Replies: 15
Views: 7,542
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Forum: v4
March 26, 2012, 10:52
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Replies: 15
Views: 7,542
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Forum: v4
March 26, 2012, 08:28
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Replies: 15
Views: 7,542
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Forum: v4
March 23, 2012, 03:32
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Replies: 15
Views: 7,542
Items on traps display fine. OTOH, using the...
Items on traps display fine. OTOH, using the debug mode to create a lvl50 character and teleporting to large-vault-depth gets crashy quick, sometimes even before detecting traps.
You say my save...
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Forum: v4
March 21, 2012, 18:07
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Replies: 15
Views: 7,542
Thanks, Gabe.
I'm building from source, but...
Thanks, Gabe.
I'm building from source, but with your changes it still crashes the same way (same backtrace on gdb).
I'm using a 32bit linux (ubuntu 10.04) and, since the crash happens in libc...
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Forum: v4
March 20, 2012, 23:31
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Replies: 15
Views: 7,542
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Forum: v4
March 20, 2012, 21:43
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Replies: 15
Views: 7,542
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Forum: v4
March 20, 2012, 20:35
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Replies: 15
Views: 7,542
bug - crash with tons of traps detected
Using revision d1db92e30511af698cc55b284693a5f928fca67a (with a savefile that was generated along different versions), I get a crash on loading the savefile (available on request). The game first...
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