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Search: Posts Made By: mixer
Forum: Development February 22, 2018, 13:04
Replies: 67
Views: 7,686
Posted By mixer
The different languages

As a long time programmer I give a little insight into your troubles. C was originally designed for very low level, just above machine code, for writing operating systems in. Along came C++ which...
Forum: Vanilla January 22, 2018, 12:54
Replies: 10
Views: 1,732
Posted By mixer
You can die

I would not use this at low level as I have had so much poison that unless I heal I would have died.
Good idea when you have plenty of hit points and are happy to waste turns.
Forum: Vanilla July 4, 2017, 12:46
Replies: 507
Views: 49,401
Posted By mixer
Home level not changing

Is it deliberate that when using the a dead characters save file that the home level is not regenerated?
Forum: Vanilla June 27, 2017, 12:42
Replies: 37
Views: 4,592
Posted By mixer
I agree that getting rid of detection would not...

I agree that getting rid of detection would not be a good idea, hence the suggestion to limit it as the perfect solution you should always do. My thought was that if you see this monster via ESP or...
Forum: Vanilla June 26, 2017, 12:42
Replies: 37
Views: 4,592
Posted By mixer
Would it not be easier to generate a new Shrieker...

Would it not be easier to generate a new Shrieker style mushroom that makes a noise if detection or ESP see it (does not have to go off immediately). Easy to kill if not ESP i.e. only makes a noise...
Forum: Vanilla March 21, 2016, 13:16
Replies: 7
Views: 1,960
Posted By mixer
Better way

Would it not be better to have a default always squelch items profile you could load up. I personally play lots of different combinations so auto squelching what I squelched last time would be...
Forum: Vanilla January 14, 2016, 12:38
Replies: 202
Views: 36,741
Posted By mixer
If you want stupid/funny messages/result, step on...

If you want stupid/funny messages/result, step on some money just as a thief steals all your gold (in my case 1 gold piece):
You find 24 gold pieces worth of copper (it was level 1).
Thief steals...
Forum: Vanilla January 14, 2016, 12:32
Replies: 44
Views: 11,503
Posted By mixer
Colours per dungeon level

Personally I would like this screen to have the current green for immunity, and blue for single cover. Then you can have yellow for double cover and red for no cover AND being on a level where this...
Forum: Development September 9, 2015, 12:52
Replies: 13
Views: 4,231
Posted By mixer
Should experience be capped.

To make the level gain % very relevant it would be better to have a experience cap. So a human warrior could say get to level 55 (ie beyond what they can current get) and a high elf mage could say...
Forum: Vanilla July 23, 2015, 12:30
Replies: 116
Views: 19,379
Posted By mixer
What sub screens show is lost

I changes term 6 to show the character extra(?) and when I start the next character (reading the save file for the dead character) I have term 6 back to its original default. Annoying not critical.
Forum: Development July 22, 2015, 12:52
Replies: 5
Views: 1,859
Posted By mixer
C arrays

The declaration of
char ???[80];

is declaring and array of char (characters) so this is just place to put a string in.

If you are looking for percentages I would look for either double or int...
Forum: Vanilla February 21, 2013, 10:20
Replies: 3
Views: 2,063
Posted By mixer
Too many Artifacts!

Just cleared a level with two vaults. The spiral vault gave me so many artifact I left 4 behind but now have to decide what to sell and what to wear. Any good advice would be nice.
[Angband 3.3.2...
Forum: Vanilla January 27, 2013, 17:44
Replies: 20
Views: 3,982
Posted By mixer
Well I had all the healing, and some speed...

Well I had all the healing, and some speed potions but banishment scrolls were almost impossible to find. I found "Wrath of gods" on second visit to level 100. The RNG did not like me. As I stated...
Forum: Vanilla January 27, 2013, 09:45
Replies: 20
Views: 3,982
Posted By mixer
Thanks for the advice. I kept being surrounded by...

Thanks for the advice. I kept being surrounded by the summoned monsters so went into the corner by digging a tunnel there. Next time I will teleport away Morgoth, then banish evil, and prepare by...
Forum: Vanilla January 26, 2013, 19:15
Replies: 20
Views: 3,982
Posted By mixer
The cave floor twists in an unnatural way! You...

The cave floor twists in an unnatural way! You are severely crushed! Morgoth, Lord of Darkness hits you. ! The cave quakes! You are pummeled with debris! You are severely crushed! You die. ...
Forum: Vanilla January 26, 2013, 19:05
Replies: 20
Views: 3,982
Posted By mixer
Well I died. So I have now spent 24 year trying...

Well I died. So I have now spent 24 year trying to beat this game. At least I was fighting Morgoth when I died.
Forum: Vanilla January 21, 2013, 09:51
Replies: 20
Views: 3,982
Posted By mixer
Update

I am very nearly there. What items should I be looking out for? and what equipment should I get rid off?
Thanks in advance
Ken

Name Maren Self RB CB EB ...
Forum: Vanilla January 14, 2013, 12:16
Replies: 20
Views: 3,982
Posted By mixer
Thanks for the help will do the swaps and try it...

Thanks for the help will do the swaps and try it tonight. After finishing I plan to help out with development. Just want the one win :).
Forum: Vanilla January 13, 2013, 16:31
Replies: 20
Views: 3,982
Posted By mixer
Nearly there but always die

Been playing this game for too many years but have never finish it. Would like to do just the once. Any help with what equipment to keep/wear would be appreciated.
[Angband 3.3.2 Character Dump]
...
Forum: v4 April 17, 2012, 21:18
Replies: 33
Views: 8,817
Posted By mixer
I believe that biasing the learning of spells but...

I believe that biasing the learning of spells but still random would give the result that I wish and give the balance that you wish for. I agree that the middle heals cost too much for use in the...
Forum: v4 April 16, 2012, 21:39
Replies: 33
Views: 8,817
Posted By mixer
I was thinkiing of the last option. Harsh but...

I was thinkiing of the last option. Harsh but with a reduce spell list it would be workable.
Forum: v4 April 16, 2012, 21:18
Replies: 33
Views: 8,817
Posted By mixer
One thing that could easily be done, is to really...

One thing that could easily be done, is to really randomise the priest spells by learning any spell available at the learning level. This removes the formulated way of playing a priest, get to level...
Forum: v4 March 27, 2012, 11:23
Replies: 79
Views: 20,866
Posted By mixer
If you want traps to be interesting you need to...

If you want traps to be interesting you need to reduce trap detection. I would remove the rod & staff and increase the cost of the spell to say 30 mana a time. Then people will have to search for the...
Forum: Vanilla December 17, 2011, 10:25
Replies: 2
Views: 3,515
Posted By mixer
Looks the same.

After looking at the other thread I have to agree that it seems the same. I would get the fixer to test both case just to be sure.
Forum: Vanilla December 16, 2011, 15:10
Replies: 2
Views: 3,515
Posted By mixer
Bug in Monster/Mon-timed.c

A recreateable assertion in module. I will load the save file (just change levels). To recreate load then quaff potion of enlightment then cast an orb of draining at the impact hound in the middle of...
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