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Search: Posts Made By: Derakon
Forum: Vanilla Today, 16:29
Replies: 9
Views: 91
Posted By Derakon
How often is this an issue? Is it really worth...

How often is this an issue? Is it really worth adding another sub-command to deal with it?

In particular, I'm leery of anything that means adding a code path that says "the player taking damage...
Forum: Vanilla January 19, 2018, 19:05
Replies: 284
Views: 7,142
Posted By Derakon
How about a raven? Might not be a good match for...

How about a raven? Might not be a good match for the form's current abilities though.
Forum: Vanilla January 19, 2018, 16:49
Replies: 63
Views: 2,147
Posted By Derakon
This feels weird to me. What would be wrong with...

This feels weird to me. What would be wrong with just always prompting?
Forum: Vanilla January 18, 2018, 22:46
Replies: 284
Views: 7,142
Posted By Derakon
How good is the priest if they're attacking...

How good is the priest if they're attacking "good" monsters? :)
Forum: Vanilla January 18, 2018, 15:59
Replies: 284
Views: 7,142
Posted By Derakon
Making the priest's first attack spell only...

Making the priest's first attack spell only damage evil monsters is maybe a little mean...but would also have a big impact on how priests play. Seems worth trying.
Forum: Vanilla January 17, 2018, 22:08
Replies: 284
Views: 7,142
Posted By Derakon
You mean like Staves of Dispel Evil? :)

You mean like Staves of Dispel Evil? :)
Forum: Vanilla January 16, 2018, 22:05
Replies: 284
Views: 7,142
Posted By Derakon
Sounds like it's an AI bug then, not a confusion...

Sounds like it's an AI bug then, not a confusion status ailment. The AI may think the player is somewhere that they aren't?
Forum: Vanilla January 15, 2018, 23:43
Replies: 284
Views: 7,142
Posted By Derakon
Could it be a bug generally with monster ranged...

Could it be a bug generally with monster ranged attacks? Find another enemy with ranged abilities and don't hit them with transformed melee, and see if they still can't aim.
Forum: Vanilla January 15, 2018, 20:14
Replies: 284
Views: 7,142
Posted By Derakon
Classes need to have limitations, things they do...

Classes need to have limitations, things they do not do well that impact how they play the game. If they can do everything well, or if everything they're bad at can easily be covered for by something...
Forum: Vanilla January 14, 2018, 16:24
Replies: 284
Views: 7,142
Posted By Derakon
Thanks for the explanation, Tibarius. ...

Thanks for the explanation, Tibarius.



Okay, this seems to be the most fundamental point at which we disagree. Yes, spells are very important to the mage, but they aren't the only thing that...
Forum: Vanilla January 14, 2018, 03:54
Replies: 284
Views: 7,142
Posted By Derakon
The gap between "want" and "can afford" can be...

The gap between "want" and "can afford" can be substantial, depending on what the rest of your starting kit is. I don't like buying maces and find whips to be a poor value.
Forum: Vanilla January 14, 2018, 03:01
Replies: 284
Views: 7,142
Posted By Derakon
I don't think I've seen you give a full...

I don't think I've seen you give a full explanation of why you feel that reducing the number of books is a bad thing.

ZAngband and its many derivatives (e.g. PosChengband) have 4 books per realm,...
Forum: Vanilla January 13, 2018, 15:59
Replies: 284
Views: 7,142
Posted By Derakon
I was going to suggest you read the documentation...

I was going to suggest you read the documentation at the top of the file, but all it says is:

So, uh, good question! It might be a modifier of the chance that you get a beam instead of a bolt?
...
Forum: Vanilla January 13, 2018, 15:54
Replies: 63
Views: 2,147
Posted By Derakon
They're eluding me as well, so why don't you...

They're eluding me as well, so why don't you explicate a bit?
Forum: Vanilla January 13, 2018, 04:02
Replies: 284
Views: 7,142
Posted By Derakon
What, you've never started a priest out with...

What, you've never started a priest out with fisticuffs?

I mean, I'm kind of joking, but I'm kind of not. 1d1 fists aren't that much worse than a 1d3 whip, and anything stronger is also a lot more...
Forum: Idle chatter January 12, 2018, 23:09
Replies: 2
Views: 145
Posted By Derakon
That was pretty silly, and impressively nerdy. A...

That was pretty silly, and impressively nerdy. A good use of some time on a Friday.
Forum: Vanilla January 12, 2018, 16:31
Replies: 284
Views: 7,142
Posted By Derakon
Ahh, the fabled "game designer" job, where you...

Ahh, the fabled "game designer" job, where you supply ideas and let other people do the unpleasant work of implementing them. Sadly, game development tends to be a "bring your own implementation"...
Forum: Vanilla January 12, 2018, 02:14
Replies: 284
Views: 7,142
Posted By Derakon
Sorry for assuming you didn't know the controls,...

Sorry for assuming you didn't know the controls, Tibarius. Sometimes it can be hard to tell; in the past we've had people who had played the game for years without learning about e.g. the animation...
Forum: Vanilla January 11, 2018, 23:47
Replies: 284
Views: 7,142
Posted By Derakon
If you're going to change things, go big or go...

If you're going to change things, go big or go home. :) I'm not a huge fan of red mostly because of red/green colorblindness (not that I have it, but it's the most common type IIRC), so...
Forum: Vanilla January 11, 2018, 22:57
Replies: 284
Views: 7,142
Posted By Derakon
You should be able to target tiles anywhere, by...

You should be able to target tiles anywhere, by hitting 'o' while in target mode.

And you may want to carry a Staff of Teleportation to deal with situations like the phase spiders.
Forum: Vanilla January 10, 2018, 19:57
Replies: 284
Views: 7,142
Posted By Derakon
The differences between Rune and a wall are: ...

The differences between Rune and a wall are:

* Rune is temporary -- very temporary against most enemies you'd care to use it on.
* Rune can only be placed underfoot.
* Rune does not block...
Forum: Vanilla January 10, 2018, 16:56
Replies: 284
Views: 7,142
Posted By Derakon
Speaking from experience in variants that had...

Speaking from experience in variants that had such spells, yes, it would be. Being able to create rock allows you to selectively entomb monsters, which makes it much easier to isolate them and either...
Forum: Vanilla January 9, 2018, 19:31
Replies: 284
Views: 7,142
Posted By Derakon
That seems to be Nick's goal. To make each...

That seems to be Nick's goal. To make each magical realm more distinct, they need to have things they can't do. Hopefully each pure caster ends up feeling like they're really good at some things, can...
Forum: Vanilla January 8, 2018, 16:55
Replies: 284
Views: 7,142
Posted By Derakon
Do also remember that warriors manage maybe an...

Do also remember that warriors manage maybe an 80% hit rate, and getting to nominal 600 damage/round is the exception, not the norm. I would accept 80% of 500 (that is, 400) damage/round as being a...
Forum: Vanilla January 8, 2018, 16:31
Replies: 284
Views: 7,142
Posted By Derakon
I would assume that the mana restored depends...

I would assume that the mana restored depends somehow on the level of the item being tapped.
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