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Search: Posts Made By: Derakon
Forum: Variants Yesterday, 22:52
Replies: 11
Views: 409
Posted By Derakon
Like I said, gatekeeping, which is dumb and bad....

Like I said, gatekeeping, which is dumb and bad. The people that post that kind of thing are desperately trying to cling to a past in which they got to use a particular term to assign themselves to...
Forum: AAR Yesterday, 16:12
Replies: 6
Views: 235
Posted By Derakon
Seems like a bug to me? I feel like no launcher...

Seems like a bug to me? I feel like no launcher should go below an x1 multiplier, a.k.a. just throwing the ammo at the enemy. But I don't know much of anything about the item generation rules so I...
Forum: AAR January 26, 2020, 19:45
Replies: 6
Views: 235
Posted By Derakon
Congrats on the win. The difference between...

Congrats on the win.

The difference between +35 speed and +45 speed is going from 40 energy per game turn to 43 energy per game turn. In effect you get turns 7.5% more frequently. The hard cap,...
Forum: Vanilla January 26, 2020, 16:12
Replies: 91
Views: 5,941
Posted By Derakon
Switch it to your eyes, maybe? Confusion as a...

Switch it to your eyes, maybe? Confusion as a kind of hynotic effect attached to the eyes seems plausible, though why it's conveyed via melee attack then seems a bit odd.

Hands is probably fine...
Forum: Variants January 25, 2020, 18:54
Replies: 11
Views: 409
Posted By Derakon
For interesting dungeons, I recommend checking...

For interesting dungeons, I recommend checking out Caves of Qud. For AI, the only games I've heard called out on this front at all are Sil and Brogue. Most roguelikes don't try to make their enemies...
Forum: Vanilla January 24, 2020, 06:04
Replies: 14
Views: 1,108
Posted By Derakon
I'm pretty sure that all of the units in-game are...

I'm pretty sure that all of the units in-game are purely aesthetic, and you should divide by the greatest common denominator to get the numbers the code uses. For example, all item weights in the...
Forum: Sil January 24, 2020, 00:45
Replies: 24
Views: 700
Posted By Derakon
If I may step in for a second, I think it's...

If I may step in for a second, I think it's pretty clear that Quirk isn't interested in debating this with you any more. You're making arguments that, as far as I can tell, stem from an "aesthetics...
Forum: Vanilla January 23, 2020, 05:20
Replies: 7
Views: 229
Posted By Derakon
Uploaded screenshots are unfortunately of such...

Uploaded screenshots are unfortunately of such tiny resolution as to be nearly useless. I recommend uploading to Imgur in future and using [ img ] links to embed the images into your post.

Anyway,...
Forum: Vanilla January 22, 2020, 15:53
Replies: 8
Views: 289
Posted By Derakon
This isn't something I'm an expert on, I'm...

This isn't something I'm an expert on, I'm afraid. I think it depends on what specific build you're playing (i.e. which variant, and on which system, and if on Linux exactly how did you invoke it?)....
Forum: Vanilla January 21, 2020, 22:57
Replies: 8
Views: 348
Posted By Derakon
Ehh, it's a fantasy game. If we let people throw...

Ehh, it's a fantasy game. If we let people throw swords, we should let them throw arrows. Nobody says it has to be effective, but given that there's no multiplier on the throw, that's already taken...
Forum: Vanilla January 21, 2020, 17:57
Replies: 38
Views: 6,016
Posted By Derakon
Your characters will thank you for turning level...

Your characters will thank you for turning level feelings off, as it will (apparently) increase their life expectancies substantially. ;)
Forum: Vanilla January 21, 2020, 06:09
Replies: 91
Views: 5,941
Posted By Derakon
Congrats, and thank you for your contributions! :)

Congrats, and thank you for your contributions! :)
Forum: Vanilla January 21, 2020, 06:07
Replies: 11
Views: 429
Posted By Derakon
It sounds like the bottom line here is "being...

It sounds like the bottom line here is "being able to throw out spells super quickly is OP." Which should not be surprising as we've known for years that rangers with extra shots are super-powered....
Forum: Vanilla January 20, 2020, 23:05
Replies: 8
Views: 250
Posted By Derakon
Beholders (of all types) are up there with liches...

Beholders (of all types) are up there with liches and hydras as one of those categories of enemies that's just not really worth engaging with if you have the option not to. They're quite dangerous...
Forum: Vanilla January 20, 2020, 20:49
Replies: 8
Views: 289
Posted By Derakon
There's also the 'L'ook command, which lets you...

There's also the 'L'ook command, which lets you pan the map around, and you can of course make the main window bigger (or reduce the font size) as well to see more of the dungeon at one time. I...
Forum: Idle chatter January 20, 2020, 20:48
Replies: 43
Views: 2,837
Posted By Derakon
Thank you! I'm looking forward to being able to...

Thank you! I'm looking forward to being able to play the game too. :)
Forum: Idle chatter January 19, 2020, 03:24
Replies: 43
Views: 2,837
Posted By Derakon
Have a boss ship...

Have a boss ship (https://i.imgur.com/WAV67sc.mp4).
Forum: Vanilla January 19, 2020, 03:24
Replies: 50
Views: 1,647
Posted By Derakon
It's one of the big ways that breath weapons are...

It's one of the big ways that breath weapons are distinguished from spells. They usually have a much higher damage cap than spells do at the starts of fights, but become far less dangerous as the...
Forum: Vanilla January 14, 2020, 13:58
Replies: 36
Views: 867
Posted By Derakon
This is true in the same sense that, say,...

This is true in the same sense that, say, detection will not help you win the fight with Morgoth. Plenty of things that are very useful in the rest of the game are not very useful in the final fight....
Forum: Vanilla January 11, 2020, 06:03
Replies: 27
Views: 690
Posted By Derakon
It'd certainly be nice to have a human-readable...

It'd certainly be nice to have a human-readable save file. But it'd be a lot of work for something that's rarely actually useful. It'd also bloat savefile size and save/load times somewhat, though I...
Forum: Vanilla January 10, 2020, 05:06
Replies: 15
Views: 595
Posted By Derakon
The multiplier is for how fast the player is...

The multiplier is for how fast the player is moving; it converts from damage per attack action to damage per some set amount of in-game time (specifically 10 game turns). Think of it as the Angband...
Forum: Vanilla January 8, 2020, 21:33
Replies: 20
Views: 811
Posted By Derakon
Don't you mean 3x earlier? In any case, I feel...

Don't you mean 3x earlier? In any case, I feel like the type of treasure ought to be invariant of your options set. Thus if no_selling is on, the window for each treasure type should be larger than...
Forum: Vanilla January 8, 2020, 16:36
Replies: 20
Views: 811
Posted By Derakon
Aren't these mimics specifically chosen to be...

Aren't these mimics specifically chosen to be desirable item types to lure adventurers closer? Making them actually drop what they claim to be would artificially inflate the quantity of Rings of...
Forum: Idle chatter January 1, 2020, 18:45
Replies: 43
Views: 2,837
Posted By Derakon
Not even remotely, sorry! I'm still building...

Not even remotely, sorry! I'm still building fairly fundamental parts of the game system, with only the barest smattering of content. It's going to be awhile before it's done.

Trust me, I want to...
Forum: Idle chatter January 1, 2020, 05:52
Replies: 43
Views: 2,837
Posted By Derakon
This is still alive, I just haven't been posting...

This is still alive, I just haven't been posting here much. I spent some time today working on fixing a pernicious little bug in the ship designer, and when I was done I went a bit overboard...
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