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Search: Posts Made By: Pete Mack
Forum: v4 April 18, 2013, 01:27
Replies: 20
Views: 14,146
Posted By Pete Mack
No rush. I do figure you want to start tracking...

No rush. I do figure you want to start tracking changes to AI sooner than later.
Forum: v4 April 18, 2013, 00:17
Replies: 20
Views: 14,146
Posted By Pete Mack
PS: ToME 4 was the same kind of deal, using lua...

PS: ToME 4 was the same kind of deal, using lua instead of Python...
Forum: v4 April 18, 2013, 00:14
Replies: 20
Views: 14,146
Posted By Pete Mack
OK, Got home and tried it. * Installed Python...

OK, Got home and tried it.
* Installed Python 2.7
* installed WX 2.9

Ran python:
Traceback (most recent call last):
File ".\pyrel.py", line 19, in <module>
import procs.procLoader
...
Forum: v4 April 17, 2013, 22:57
Replies: 20
Views: 14,146
Posted By Pete Mack
What about map generation? That seems like a big...

What about map generation? That seems like a big deal. I assume you are using Dijkstra path finding?
Forum: v4 April 17, 2013, 20:26
Replies: 20
Views: 14,146
Posted By Pete Mack
OK, then the right question is: where is Pyrel...

OK, then the right question is: where is Pyrel source download?
Forum: v4 April 16, 2013, 19:44
Replies: 20
Views: 14,146
Posted By Pete Mack
Thanks Derakon. So those are Angband 3.4 notes. ...

Thanks Derakon. So those are Angband 3.4 notes.

For v4, first notes (Windows/MINGW):
* It doesn't compile. Fix: copy z-file.c from vanilla.
* ASCI mode has a lousy (variable-width) font.
Forum: v4 April 16, 2013, 18:10
Replies: 20
Views: 14,146
Posted By Pete Mack
It is the angband master branch. Is v4 something...

It is the angband master branch. Is v4 something different?
Forum: v4 April 16, 2013, 07:03
Replies: 20
Views: 14,146
Posted By Pete Mack
I did eventually find some at ~3000'. Also:...

I did eventually find some at ~3000'.
Also: If scumming dl 1 is recommended behavior, there is something wrong with gameplay. The exploit of using !rLife is better than scumming dl 1.
Forum: v4 April 16, 2013, 06:27
Replies: 20
Views: 14,146
Posted By Pete Mack
Also: Iron shot (and possibly Mithril ammo in...

Also: Iron shot (and possibly Mithril ammo in general) should have a very low breakage rate. This is valid both from gameplay and reality: iron shot don't get damaged when they hit a wall!
Forum: v4 April 16, 2013, 06:05
Replies: 20
Views: 14,146
Posted By Pete Mack
V4: Gameplay notes

Kudos
• Potion/scroll "piles" and special rooms are good. No more cloning death quasits/clearing immune dragon pits for stat gain! Increased probability of !Augmentation is also nice.
• Game is...
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