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Search: Posts Made By: CunningGabe
Forum: v4 March 26, 2012, 15:35
Replies: 15
Views: 7,819
Posted By CunningGabe
And thank you for the detective work!

And thank you for the detective work!
Forum: v4 March 26, 2012, 13:08
Replies: 15
Views: 7,819
Posted By CunningGabe
Okay, _now_ I think I see the problem. In cave.c...

Okay, _now_ I think I see the problem. In cave.c line 3625, I should be using tr_max instead of trap_max. The former is the max number of traps on a level, and the latter is the max number of trap...
Forum: v4 March 23, 2012, 10:52
Replies: 15
Views: 7,819
Posted By CunningGabe
I was seeing the same thing -- but expanding the...

I was seeing the same thing -- but expanding the SLAY_CACHE_SIZE in slay.c seems to have fixed that for me. Maybe I'll try jumping around some more to make sure.



Yeah, you're probably right.
Forum: v4 March 21, 2012, 19:08
Replies: 15
Views: 7,819
Posted By CunningGabe
Hmm. I'm puzzled. I can imagine that the new trap...

Hmm. I'm puzzled. I can imagine that the new trap saving and loading code might be messed up in some subtle platform-dependent way, but I can't imagine how that would have caused the original crash...
Forum: v4 March 21, 2012, 11:56
Replies: 15
Views: 7,819
Posted By CunningGabe
Are you building from source? If so, can you make...

Are you building from source? If so, can you make the following changes and recompile:

1. Add trap.txt to the Makefile in lib/edit.
2. Change line 36 of slay.c, replacing 257 with 513.

With...
Forum: v4 March 20, 2012, 22:25
Replies: 15
Views: 7,819
Posted By CunningGabe
Hmm. Well, why don't you post the savefile here...

Hmm. Well, why don't you post the savefile here and I'll take a look.
Forum: v4 March 20, 2012, 21:24
Replies: 15
Views: 7,819
Posted By CunningGabe
Thank you for the report! Are you saying that the...

Thank you for the report! Are you saying that the game crashed when you used the rod of detection, and now that savefile just crashes when you try to load it? Also, was the vault on the dungeon level...
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