Forum: Competition
May 5, 2018, 15:31
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Replies: 666
Views: 280,996
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Forum: Variants
May 4, 2018, 15:34
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Replies: 38
Views: 16,949
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Forum: Variants
May 1, 2018, 14:05
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Replies: 8
Views: 3,662
Right!!
Would you mind terribly putting a...
Right!!
Would you mind terribly putting a list of things you miss?
I already added '[' and ']' for visible monsters and items.
I am currently adding the borg to Hellband, so it might be a...
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Forum: Vanilla
April 27, 2018, 16:51
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Replies: 6
Views: 2,010
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Forum: Development
April 19, 2018, 14:09
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Replies: 0
Views: 1,965
Notes on the zborg 2.40
Greetings,
just some notes in case any one wants to adopt the zborg to a descendant of Z.
* compile with -Wextra, there are a few bugs out there that will show
* grep for...
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Forum: Variants
April 16, 2018, 17:42
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Replies: 8
Views: 3,662
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Forum: Variants
April 16, 2018, 17:13
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Replies: 8
Views: 3,662
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Forum: Vanilla
April 6, 2018, 18:18
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Replies: 14
Views: 10,002
I know, replying to a 2 year old thread ;)
I...
I know, replying to a 2 year old thread ;)
I am working on making the borg work with Hellband, working off the Zangband 240 borg.
I think the semi colon after the if statement completely breaks...
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Forum: Variants
April 3, 2018, 20:17
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Replies: 8
Views: 3,662
[Announce] Hellband 0.8.8 released
Greetings,
it's been a decade or so, so bear with me ;)
The new version 0.8.8 (and prior versions) can be found here:
http://hellband.net/downloads.html
I no longer have a Mac, and so I did...
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Forum: Development
March 22, 2018, 17:29
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Replies: 2
Views: 2,111
On kill and Raspbian
Greetings,
Hellband will compile on Raspbian, but it throws a warning on
files.c:4633:8: warning: implicit declaration of function �kill’ [-Wimplicit-function-declaration]
...
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Forum: Variants
March 15, 2018, 20:56
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Replies: 7
Views: 3,177
Variant name..
Greetings,
there was this one variant whose names I cannot find. It had an amulet (Amulet of Permance, I think?) that when worn would stop all temporary effects from timing out. I really liked...
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Forum: Variants
March 13, 2018, 16:04
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Replies: 7
Views: 4,704
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Forum: Variants
March 13, 2018, 09:11
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Replies: 7
Views: 4,704
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Forum: Development
March 12, 2018, 21:04
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Replies: 12
Views: 3,837
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Forum: Development
March 12, 2018, 20:29
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Replies: 12
Views: 3,837
Dummy question on k_info allocation lines
Greetings,
I do not understand what these numbers represent:
N:12:Restoring
G:,:d
I:80:19:500
W:20:0:1:1000
A:20/8:30/4:40/1
D:Eating this rare mushroom will restore your body and mind.
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Forum: Variants
March 12, 2018, 20:26
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Replies: 7
Views: 4,704
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Forum: Vanilla
November 17, 2016, 12:32
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Replies: 11
Views: 4,380
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Forum: Vanilla
November 16, 2016, 17:32
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Replies: 11
Views: 4,380
Feedback on 4.0.5 from a 3.0.3 (?) player
Greetings,
I have not thought about *band in the longest time.
But I have a new machine (on which I cant compile hellband, even with the makefile of Angband), so I started a Dwarven Priest.
...
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Forum: Variants
November 14, 2016, 13:37
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Replies: 7
Views: 4,704
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Forum: Variants
November 14, 2016, 12:18
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Replies: 7
Views: 4,704
Need help compiling Hellband
Greetings & Salutations,
long time no see ;)
Since it's NaNoWriMo, I wanted to write a LitRPG story ( don't Google this if you value the little spare time you have left with *band ;) ) and I...
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Forum: Development
November 30, 2015, 12:49
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Replies: 28
Views: 13,860
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Forum: Development
September 17, 2014, 21:47
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Replies: 9
Views: 4,831
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Forum: Vanilla
July 11, 2013, 21:16
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Replies: 6
Views: 2,304
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Forum: Idle chatter
March 26, 2012, 22:22
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Replies: 24
Views: 13,324
Greetings,
this all sounds good. The hard...
Greetings,
this all sounds good. The hard part for me, when I just threw up my hands, was the 'drop item' code. The logic is so unwieldy in my mind that either I drop all the items on the same...
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Forum: Development
December 24, 2011, 01:43
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Replies: 50
Views: 26,146
Greetings,
I have come to pretty much the...
Greetings,
I have come to pretty much the same conclusion in Hellband, which allows the player more flexibility what to show, it is all configurable with options which may or may not be to your...
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