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Search: Posts Made By: DavidMedley
Forum: Vanilla Today, 07:44
Replies: 55
Views: 3,016
Posted By DavidMedley
4.2.2 came a lot faster than I expected. I really...

4.2.2 came a lot faster than I expected. I really wanted to fix the Leap into Battle exploit, if no one else has yet.
Forum: Vanilla Today, 07:42
Replies: 9
Views: 392
Posted By DavidMedley
I don't see why the monster has to be upgraded...

I don't see why the monster has to be upgraded from copper to adamantite or whatever. Why can't it remain copper, just 5x as many?
Forum: Vanilla Yesterday, 23:47
Replies: 19
Views: 426
Posted By DavidMedley
Tolkien's characters do in fact call upon the...

Tolkien's characters do in fact call upon the Ainur to get magical effects.
Forum: Vanilla Yesterday, 04:05
Replies: 19
Views: 426
Posted By DavidMedley
I was pretty jealous of the name "Grond's Blow"...

I was pretty jealous of the name "Grond's Blow" or something to do with Grond, so I'll throw in a request for a transfer right here.
Forum: Vanilla Yesterday, 03:58
Replies: 19
Views: 426
Posted By DavidMedley
At least with the current design, two classes...

At least with the current design, two classes must share books. I don't know if that's got to be the way for all time, but if we made 8 books and didn't do any fudging in the cave creation process...
Forum: Vanilla August 13, 2020, 01:41
Replies: 13
Views: 693
Posted By DavidMedley
You don't get credit for killing an opponent with...

You don't get credit for killing an opponent with an earthquake?
Forum: Vanilla August 13, 2020, 01:16
Replies: 9
Views: 392
Posted By DavidMedley
And I like mages and hate priests so I support...

And I like mages and hate priests so I support removing all priest spells and giving them to mages! :rolleyes: :rolleyes: :rolleyes:
Forum: Vanilla August 12, 2020, 21:21
Replies: 28
Views: 861
Posted By DavidMedley
Not a very positive review. Thanks for taking the...

Not a very positive review. Thanks for taking the time to share it, though!
Forum: Vanilla August 2, 2020, 04:48
Replies: 37
Views: 1,557
Posted By DavidMedley
If I'm reading this right, danger feeling is...

If I'm reading this right, danger feeling is proportional to depth. 51^2*1/50 is just over 51, while 26^2*1/25 is a little over 25, both for a monster 1 level OOD.
Forum: Vanilla August 2, 2020, 04:42
Replies: 13
Views: 607
Posted By DavidMedley
Last time I participated in a discussion on this...

Last time I participated in a discussion on this topic I pointed out how "not fun" this is. I think our best alternative was max HP drain instead of max XP drain, and it would heal the monster, too.
Forum: Vanilla August 2, 2020, 04:40
Replies: 32
Views: 1,349
Posted By DavidMedley
What do you think of this idea?

What do you think of this idea?
Forum: Vanilla July 30, 2020, 21:38
Replies: 140
Views: 8,743
Posted By DavidMedley
I agree this is better. I think I saw Wobbly...

I agree this is better. I think I saw Wobbly championing this a while back, too. Thing is, the diminishing returns are very punishing. With those in place, specific speed bonuses will do very little...
Forum: Vanilla July 30, 2020, 21:25
Replies: 140
Views: 8,743
Posted By DavidMedley
Well this is more passion than I was expecting!...

Well this is more passion than I was expecting! Aren't +1 speed, +1 shots, +1 blows all essentially +10% from starting values? Should these all be properly named +0.1?
Forum: Vanilla July 30, 2020, 21:07
Replies: 32
Views: 1,349
Posted By DavidMedley
Everything should be guaranteed in Iron Man games...

Everything should be guaranteed in Iron Man games :-D Whatever you can afford on your 600 coins, you deserve.
Forum: Vanilla July 29, 2020, 20:47
Replies: 32
Views: 1,349
Posted By DavidMedley
Agree wholeheartedly... If I were choosing things...

Agree wholeheartedly... If I were choosing things to remove from the "always available" list, Recall would be last on the list without question.
Forum: Vanilla July 29, 2020, 17:18
Replies: 140
Views: 8,743
Posted By DavidMedley
I think a good point has been made here... What...

I think a good point has been made here... What we're calling moves +1 should be moves +10 to stay consistent. This also opens up more gradations of movement speed, which I think is very good also.
...
Forum: Vanilla July 29, 2020, 04:00
Replies: 32
Views: 1,349
Posted By DavidMedley
As long as I'm throwing out unpopular opinions,...

As long as I'm throwing out unpopular opinions, Scrolls of Phase Door are also way too cheap and plentiful.
Forum: Vanilla July 29, 2020, 03:55
Replies: 32
Views: 1,349
Posted By DavidMedley
Right now you can spend 1 out of 100 turns...

Right now you can spend 1 out of 100 turns drinking a potion without losing or gaining satiety (or that's what the game says, not counting regen or slow digestion).

In a 16 hour waking day that's...
Forum: Vanilla July 29, 2020, 03:46
Replies: 32
Views: 1,349
Posted By DavidMedley
I agree. Cure potions are far too cheap and...

I agree. Cure potions are far too cheap and plentiful. If they were more expensive and harder to come by then players wouldn't get full on them.
Forum: Vanilla July 28, 2020, 15:56
Replies: 37
Views: 1,557
Posted By DavidMedley
All levels with satiety reduction items should...

All levels with satiety reduction items should automatically be X-9 LF, since being gorged is the greatest threat to all @s

EDIT: this is a joke hope someone laughed hope no one writes a serious...
Forum: Vanilla July 28, 2020, 14:54
Replies: 37
Views: 1,557
Posted By DavidMedley
When I get the 9-? feeling I do this. When it...

When I get the 9-? feeling I do this. When it expands to 9-2, I'm out if I haven't found a reason to stay. But I could be wrong.
Forum: Vanilla July 28, 2020, 04:07
Replies: 140
Views: 8,743
Posted By DavidMedley
You are close, but speeds do not add like you...

You are close, but speeds do not add like you suggest; they multiply. In your example it should be 1.3x general speed but effectively 2.6x speed for walking (aka +16 or so, not +13).
Forum: Vanilla July 28, 2020, 04:01
Replies: 37
Views: 1,557
Posted By DavidMedley
When you get a 9-2 level feeling, head for the...

When you get a 9-2 level feeling, head for the exit.
Forum: Vanilla July 24, 2020, 18:37
Replies: 140
Views: 8,743
Posted By DavidMedley
Moves +1 is double footspeed, moves +2 is triple....

Moves +1 is double footspeed, moves +2 is triple. Is stacks fully with overall speed, so if you are triple speed in both you're moving at 9x total, for example.
Forum: Vanilla July 21, 2020, 20:53
Replies: 48
Views: 2,092
Posted By DavidMedley
That sounds more like "disease" which would be a...

That sounds more like "disease" which would be a fun thing for zombies to have (they're so boring...)
Showing results 1 to 25 of 500

 
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