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Search: Posts Made By: Derakon
Forum: ToME June 13, 2019, 05:01
Replies: 11
Views: 641
Posted By Derakon
Moria has straightforward enemies, but it has a...

Moria has straightforward enemies, but it has a lot of them, and they spawn in aggressively too. If you're a mana-constrained class it can be hard to fight off the hordes you encounter there. Plus...
Forum: Vanilla June 11, 2019, 15:41
Replies: 39
Views: 987
Posted By Derakon
In principle, sure, but that doesn't help ironman...

In principle, sure, but that doesn't help ironman characters, and even if you aren't ironman, it's more irritating than interesting to discover that you have to abandon your current dungeon run to...
Forum: Vanilla June 11, 2019, 15:38
Replies: 94
Views: 6,113
Posted By Derakon
This has been the case for literally decades. I'm...

This has been the case for literally decades. I'm not saying it won't be fixed ever, but fixing it is a hard problem with far-reaching implications for game balance.
Forum: Vanilla June 10, 2019, 18:01
Replies: 39
Views: 987
Posted By Derakon
As Adam said, they scale based on your depth. If...

As Adam said, they scale based on your depth. If you're at dlvl5 and get a 9 danger rating, that could be something like a couple of orc uniques or maybe a two-headed hydra. Things that would be a...
Forum: Vanilla June 6, 2019, 17:02
Replies: 20
Views: 1,182
Posted By Derakon
Go away. I'm sick of having to report each of...

Go away. I'm sick of having to report each of your posts.
Forum: Vanilla June 6, 2019, 00:59
Replies: 505
Views: 31,856
Posted By Derakon
Thank you.

Thank you.
Forum: Vanilla June 4, 2019, 16:32
Replies: 12
Views: 719
Posted By Derakon
Detonations potions no longer exist because we...

Detonations potions no longer exist because we don't want players to be scared that drinking unidentified potions will deal 25d25 damage to them. :)

That said, I wouldn't be opposed to having an...
Forum: Vanilla June 4, 2019, 16:31
Replies: 39
Views: 987
Posted By Derakon
It's been that way basically forever. There have...

It's been that way basically forever. There have been the occasional tweak to the rules, and plenty of variants have made significant changes, but nobody's really dared completely overhaul it in...
Forum: Vanilla June 3, 2019, 21:15
Replies: 39
Views: 987
Posted By Derakon
It's an unfortunate side-effect of how the combat...

It's an unfortunate side-effect of how the combat rules work. It doesn't last the entire game though; once you get your DEX up heavier weapons will start being more competitive.
Forum: Vanilla June 3, 2019, 14:44
Replies: 39
Views: 987
Posted By Derakon
A few general recommendations I will make: ...

A few general recommendations I will make:

* Do not play a mage until you can reliably get other classes at least to 1000' (dungeon level 20). Mages are very fragile and require good game...
Forum: Vanilla May 31, 2019, 00:41
Replies: 505
Views: 31,856
Posted By Derakon
I thought it was only the One Ring that had a...

I thought it was only the One Ring that had a special flavor. Part of what makes it so special is that you can identify it from a distance. Which makes sense from a lore standpoint, because it wants...
Forum: Vanilla May 30, 2019, 21:40
Replies: 3
Views: 251
Posted By Derakon
All slays, brands, etc. do not stack. You get the...

All slays, brands, etc. do not stack. You get the effect of the most potent one that applies to your target. So if you have a Slay Evil (x2), Slay Undead (x3), and *Slay* Dragon (x5) weapon, and you...
Forum: Vanilla May 28, 2019, 18:33
Replies: 505
Views: 31,856
Posted By Derakon
Add a "peckish" state before Hungry that doesn't...

Add a "peckish" state before Hungry that doesn't change your stats any but means you can safely eat any standard food (meaning anything up to Waybread) without being gorged. :)
Forum: Vanilla May 28, 2019, 16:17
Replies: 7
Views: 355
Posted By Derakon
Aha, I guess it does get substantially easier if...

Aha, I guess it does get substantially easier if you don't constrain yourself to fitting in an 80x24 grid!
Forum: Vanilla May 28, 2019, 15:51
Replies: 7
Views: 355
Posted By Derakon
There have been various proposals to make a...

There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it...
Forum: Vanilla May 22, 2019, 22:17
Replies: 18
Views: 1,151
Posted By Derakon
Standard mages already do the "suffer in the low...

Standard mages already do the "suffer in the low levels in exchange for power in the late game" thing. But I feel like they're less prone to the whole "uh, how do I do anything with this class?"...
Forum: Vanilla May 17, 2019, 14:54
Replies: 505
Views: 31,856
Posted By Derakon
What if the necromancer just had their own...

What if the necromancer just had their own darkness aura, like some monsters do? So they're automatically in darkness all the time unless a monster with a strong enough light aura gets close. That...
Forum: Vanilla May 15, 2019, 22:58
Replies: 11
Views: 745
Posted By Derakon
I'm pretty sure you can still do that with...

I'm pretty sure you can still do that with keymaps so long as the keymap is invoked when the game doesn't have any pending operations. That is, you're not in a menu or subscreen and there's no -more-...
Forum: Vanilla May 15, 2019, 19:23
Replies: 11
Views: 745
Posted By Derakon
Those work just fine as keymaps; I use ones just...

Those work just fine as keymaps; I use ones just like those all the time.

Literally the only thing macros do differently than keymaps is macros can be accepted any time the game is prompting you...
Forum: Vanilla May 11, 2019, 15:06
Replies: 11
Views: 763
Posted By Derakon
Isn't literally every ability and item in ToME 4...

Isn't literally every ability and item in ToME 4 cooldown-based? If you build the game around it then it probably works fine; the question is how well it works in a game that otherwise doesn't really...
Forum: Vanilla May 10, 2019, 17:13
Replies: 11
Views: 763
Posted By Derakon
That depends on how "prevents death" works. Globe...

That depends on how "prevents death" works. Globe meant you just flat-out didn't take damage (or in some versions, prevented 95% of damage). If this Revive spell means you survive the killing blow...
Forum: Vanilla May 10, 2019, 16:13
Replies: 11
Views: 731
Posted By Derakon
If I recall correctly, the difficulty of...

If I recall correctly, the difficulty of recharging and the difficulty of activating the wand are related to the same number. So in general wands that are shallow / common are easier to recharge than...
Forum: Vanilla May 10, 2019, 15:30
Replies: 11
Views: 731
Posted By Derakon
Yeah, pretty much. I remember Wall Building in...

Yeah, pretty much. I remember Wall Building in Umoria being pretty powerful, though it's been ages since I played. I think as long as the ability isn't readily available in unlimited quantities (such...
Forum: AAR May 8, 2019, 22:20
Replies: 340
Views: 55,539
Posted By Derakon
Honestly that's a pretty nice set of combat...

Honestly that's a pretty nice set of combat bonuses. It's not better than Cambeleg or Fingolfin, but it probably beats any other pair of standart gauntlets for melee-heavy characters.
Forum: Vanilla May 8, 2019, 21:30
Replies: 11
Views: 675
Posted By Derakon
Wands as always remain a low-mana option. IIRC...

Wands as always remain a low-mana option. IIRC Dragon's Flame/Frost wands can be pretty effective at this point, and they're not too hard to find. Drain Life is also good; Annihilation I would save...
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