Forum: Sil
January 24, 2022, 10:37
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Replies: 16
Views: 3,886
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Forum: Sil
January 8, 2022, 17:20
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Replies: 16
Views: 1,541
Some consumables must have a tangible effect in...
Some consumables must have a tangible effect in order to auto-id (excemptions being potions of true sight and the various healing potions). Also, Orc Liquour and potions of Miruvor aren't randomized....
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Forum: Sil
October 27, 2021, 16:52
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Replies: 16
Views: 3,886
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Forum: Sil
October 17, 2021, 20:23
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Replies: 128
Views: 24,547
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Forum: Sil
October 16, 2021, 10:31
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Replies: 128
Views: 24,547
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Forum: Sil
October 16, 2021, 10:24
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Replies: 16
Views: 3,886
NO U...
NO U (http://angband.oook.cz/ladder-show.php?id=24687)
On a more serious note, this format wasn't as awful as I thought it'd be. Got quite a few characters splattered by V and C due to...
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Forum: Sil
October 1, 2021, 00:18
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Replies: 128
Views: 24,547
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Forum: Sil
September 27, 2021, 17:19
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Replies: 128
Views: 24,547
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Forum: Sil
September 25, 2021, 21:25
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Replies: 128
Views: 24,547
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Forum: Sil
September 25, 2021, 14:54
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Replies: 128
Views: 24,547
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Forum: Sil
September 25, 2021, 14:00
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Replies: 128
Views: 24,547
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Forum: Sil
September 25, 2021, 12:43
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Replies: 128
Views: 24,547
I used to do that actually. Sharp Dangerous...
I used to do that actually. Sharp Dangerous Mithril Greatsword used to be 22 skill to make, which was very doable for less than 10k experience with a Masterpiece Hammer and some found gear, and with...
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Forum: Sil
September 25, 2021, 02:03
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Replies: 128
Views: 24,547
Well, good thing Tolkien was never big on...
Well, good thing Tolkien was never big on descriptions. It would be an awful lot of wolves to pose in 16x16 pixels. One alternate look for the werewolves might be going full "attack on titan" maybe;...
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Forum: Sil
September 24, 2021, 20:13
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Replies: 128
Views: 24,547
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Forum: Sil
September 24, 2021, 19:02
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Replies: 128
Views: 24,547
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Forum: Sil
September 24, 2021, 16:26
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Replies: 128
Views: 24,547
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Forum: Sil
September 24, 2021, 16:22
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Replies: 21
Views: 4,404
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Forum: Sil
September 23, 2021, 23:42
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Replies: 128
Views: 24,547
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Forum: Sil
September 22, 2021, 23:38
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Replies: 128
Views: 24,547
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Forum: Sil
September 20, 2021, 16:49
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Replies: 128
Views: 24,547
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Forum: Sil
September 19, 2021, 13:32
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Replies: 128
Views: 24,547
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Forum: Sil
September 17, 2021, 18:22
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Replies: 128
Views: 24,547
Well, I did suggets it sort of. Most combat...
Well, I did suggets it sort of. Most combat bruisers want some stealth for Opportunist and not activating too much of the level at once, and it does prevent pulling sleeping monsters by bow. And it...
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Forum: Sil
September 1, 2021, 22:56
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Replies: 128
Views: 24,547
I've just recently started dabbling with...
I've just recently started dabbling with programming (Python no less, not C), but how does Angband remember what tiles/objects are seen/door states? Couldn't door seen/unseen tiles be handled by...
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Forum: Sil
September 1, 2021, 21:52
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Replies: 128
Views: 24,547
* "Door sense" is still in the game. Oldie but...
* "Door sense" is still in the game. Oldie but goodie; player is aware if a door is open/closed even when it's out of LOS. Not super powerful, but can help keeping track of enemy patrols. Also weird....
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Forum: Sil
August 24, 2021, 19:29
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Replies: 128
Views: 24,547
* Noticed the tiles are at a 1:1 aspect ration...
* Noticed the tiles are at a 1:1 aspect ration whereas the ASCII is 1:2. Are those unicode 1:1 asian fat ascii characters supported? Might be a worthwile 'graphical' option.
* Orc scouts are more...
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