Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.08 seconds.
Search: Posts Made By: takkaria
Forum: Vanilla May 1, 2020, 18:38
Replies: 7
Views: 835
Posted By takkaria
I would very much encourage anyone who's...

I would very much encourage anyone who's non-binary here to ignore the above comment, which I know will feel off-putting for any non-binary people on this forum. (Which I find somewhat unlikely, but...
Forum: Vanilla February 11, 2020, 22:28
Replies: 6
Views: 715
Posted By takkaria
It was on this site but it was disabled a long...

It was on this site but it was disabled a long time ago. It showed the spoilers for various variants IIRC.
Forum: Vanilla February 5, 2020, 01:07
Replies: 8
Views: 945
Posted By takkaria
I mean, doesn't NodeBB require MongoDB? It's...

I mean, doesn't NodeBB require MongoDB? It's another database engine, whatever you use. Running Discourse in Docker is pretty straightforward and is one thing I do for one of my clients. But I...
Forum: Vanilla February 4, 2020, 23:33
Replies: 8
Views: 945
Posted By takkaria
Could I suggest looking at Discourse instead of...

Could I suggest looking at Discourse instead of NodeBB? IMO it's the best piece of forum software out there.
Forum: Development January 26, 2020, 01:42
Replies: 9
Views: 1,021
Posted By takkaria
FWIW that isn't true. C99 allows variable-sized...

FWIW that isn't true. C99 allows variable-sized arrays allocated on the stack. It's incredibly frustrating that Microsoft can't implement full support for a 20 year old standard!
Forum: Development January 26, 2020, 01:37
Replies: 19
Views: 1,319
Posted By takkaria
VS must have a way to handle this that isn't...

VS must have a way to handle this that isn't using a URL, because URLs don't specify particular branches in git. You have a URL that allows you to clone a whole repository, which includes all...
Forum: Vanilla January 13, 2020, 01:09
Replies: 13
Views: 1,373
Posted By takkaria
Yeah, show_damage is half-baked, that's my fault...

Yeah, show_damage is half-baked, that's my fault :) It seemed like it would be difficult to make the damage display show up well in the messages. The alternative is something like Sil's combat...
Forum: Vanilla January 11, 2020, 21:44
Replies: 27
Views: 1,434
Posted By takkaria
I don't really see the value in re-engineering...

I don't really see the value in re-engineering the savefile code. It would add a load of weight and complexity to achieve the same result, and the advantages (which are minimal) don't seem worth it....
Forum: Vanilla January 11, 2020, 17:59
Replies: 27
Views: 1,434
Posted By takkaria
Someone (Elly) once did produce something a lot...

Someone (Elly) once did produce something a lot closer to a plain text save file format with key=value pairs or similar. Back in 2010 or whenever it was, it made the savefiles huge and loading them...
Forum: Vanilla January 11, 2020, 17:54
Replies: 27
Views: 1,434
Posted By takkaria
Both Angband and UMoria had that feature. Most...

Both Angband and UMoria had that feature. Most Angbands probably still do - but it was lost from V with a rewrite of the savefile code maybe around 3.2.



That definitely wasn't Angband :)
Forum: Vanilla January 8, 2020, 18:09
Replies: 20
Views: 1,682
Posted By takkaria
The quantity of coins determines the type of coin...

The quantity of coins determines the type of coin though. So if you're playing with no_selling on, you're probably seeing rubies/adamantine/etc. 3x later than you otherwise would, while the coin...
Forum: Idle chatter November 12, 2019, 15:38
Replies: 6
Views: 947
Posted By takkaria
Universal Paperclips has a very permanent death:...

Universal Paperclips has a very permanent death: https://www.decisionproblem.com/paperclips/ Played it through last night
Forum: Vanilla November 5, 2019, 22:39
Replies: 14
Views: 4,184
Posted By takkaria
This is not possible in any of the ports of the...

This is not possible in any of the ports of the game as of now. someone did some work that would enable this in the past but it never got integrated (partly my fault).
Forum: Vanilla November 5, 2019, 22:36
Replies: 5
Views: 750
Posted By takkaria
... which (for me at least) was because it was...

... which (for me at least) was because it was badly integrated. If it had been deeply integrated with more possibilities for extension then I wouldn't have removed it...

which isn't to take away...
Forum: Vanilla October 28, 2019, 23:07
Replies: 5
Views: 823
Posted By takkaria
Yes please!

Yes please!
Forum: Development October 8, 2019, 22:59
Replies: 3
Views: 1,117
Posted By takkaria
I set it up here: ...

I set it up here:

https://github.com/angband/angband/blob/master/docs/conf.py#L66

But if you're not using sphinx I don't know where you'd write that.
Forum: Vanilla October 8, 2019, 22:55
Replies: 304
Views: 39,556
Posted By takkaria
The game is limited to 255 characters height or...

The game is limited to 255 characters height or wide. Keep within that and you should be fine?
Forum: Vanilla September 3, 2019, 14:49
Replies: 7
Views: 1,444
Posted By takkaria
looks like it could be Verdana or Tahoma.

looks like it could be Verdana or Tahoma.
Forum: Vanilla September 3, 2019, 02:50
Replies: 7
Views: 1,444
Posted By takkaria
It was created by my brother, ajps. I think he's...

It was created by my brother, ajps. I think he's probably pretty happy with it being public domain (or CC-0 if you prefer). Though I'm not sure what font the "@" is in.
Forum: Vanilla August 17, 2019, 11:22
Replies: 379
Views: 34,343
Posted By takkaria
This is a unix-only feature - the windows port...

This is a unix-only feature - the windows port doesn't support this in V at least.
Forum: Development August 14, 2019, 01:42
Replies: 15
Views: 2,161
Posted By takkaria
I think by the time JLE was incorporated, it...

I think by the time JLE was incorporated, it wasn't super controversial... it had been around for a few years already by that point. But like any significant change not everyone liked it. The spell...
Forum: Development August 13, 2019, 23:33
Replies: 15
Views: 2,161
Posted By takkaria
Ah, this is very cool - 2.9.3 was current when I...

Ah, this is very cool - 2.9.3 was current when I first encountered Angband. It's funny to see it resurrected.
Forum: Vanilla August 3, 2019, 15:04
Replies: 379
Views: 34,343
Posted By takkaria
But... code golfing aside, does it actually make...

But... code golfing aside, does it actually make the code more comprehensible? Seems like two loops, an inner and an outer, are really easy to understand...
Forum: Vanilla July 31, 2019, 00:45
Replies: 379
Views: 34,343
Posted By takkaria
Nice. Though I think it would be clearer if...

Nice. Though I think it would be clearer if split into loc_iterate_inside and loc_iterate instead of passing a flag. (Also, you can just write iter = grid1 instead of loc_copy, surely?)
Forum: Vanilla July 17, 2019, 19:02
Replies: 379
Views: 34,343
Posted By takkaria
Hmm, if an inscription was just "!L" then s[0] ==...

Hmm, if an inscription was just "!L" then s[0] == "!", s[1] == "L", s[2] == 0, and then s[3] is out of bounds, no? Where else in the code makes this assumption?

(I hate C)
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 10:19.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.