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Search: Posts Made By: andrewdoull
Forum: Variants August 24, 2015, 06:35
Replies: 4
Views: 2,322
Posted By andrewdoull
[Announce] Unangband 0.6.3c released

It looks like I'm just going to have to bite the bullet and acknowledge I'm unable to compile Unangband for OS/X. If anyone is running an old enough version of OS/X to include the Quickdraw library...
Forum: Competition March 12, 2013, 11:43
Replies: 4
Views: 2,900
Posted By andrewdoull
Fixed that for you.

Fixed that for you.
Forum: Competition March 9, 2013, 10:23
Replies: 4
Views: 2,900
Posted By andrewdoull
Episode is up at...

Episode is up at http://www.roguelikeradio.com/2013/03/episode-64-player-competitions.html. Thanks heaps to Nick for being on the show.
Forum: Competition February 11, 2013, 10:16
Replies: 4
Views: 2,900
Posted By andrewdoull
Roguelike Radio episode on competitions

Hi,

We're planning for to record an episode on roguelike competitions coming up in early March and I'd love to have one or more people involved with the Angband competitions to participate: either...
Forum: Sil February 1, 2013, 22:59
Replies: 94
Views: 25,994
Posted By andrewdoull
I made this comment primarily having played...

I made this comment primarily having played Smithing characters where the difference between not having 'improve item stats' and having it is significant.

It feels wrong to somehow use the...
Forum: Variants December 16, 2012, 12:03
Replies: 13
Views: 4,452
Posted By andrewdoull
Way to incentivise your fan base... (No...

Way to incentivise your fan base...

(No UnAngband this year. Sniff.)
Forum: v4 March 2, 2012, 11:23
Replies: 79
Views: 19,938
Posted By andrewdoull
Please ensure that there's no advantage in...

Please ensure that there's no advantage in spamming the 's' key - that is for each location, once you've searched from it by moving into it with searching mode enabled, searching again doesn't reveal...
Forum: Competition January 25, 2012, 11:19
Replies: 8
Views: 4,265
Posted By andrewdoull
It should IIRC save at the start of every level...

It should IIRC save at the start of every level...
Forum: Idle chatter December 27, 2011, 07:42
Replies: 116
Views: 33,748
Posted By andrewdoull
Results are in....

Results are in. (http://roguelikedeveloper.blogspot.com/2011/12/full-results-for-ascii-dreams-roguelike.html)
Forum: Development December 24, 2011, 11:06
Replies: 50
Views: 19,462
Posted By andrewdoull
I whole heartedly agree with your initial...

I whole heartedly agree with your initial thoughts.

Is there anything worth stealing from Unangand where I've put together the following hacks to achieve:

a) Messages overwrite the screen...
Forum: Variants December 23, 2011, 02:23
Replies: 29
Views: 7,700
Posted By andrewdoull
Admittedly I've not looked at Git on Windows in...

Admittedly I've not looked at Git on Windows in detail... but I suspect it'd need to be command line git + ruby to support svn2git. It looks like it is possible to do it using Cygwin, but it turns...
Forum: Variants December 23, 2011, 00:51
Replies: 29
Views: 7,700
Posted By andrewdoull
Since I don't have a machine which can run git...

Since I don't have a machine which can run git natively (I'm using egit in Eclipse on Windows), do you have any alternative suggestions?
Forum: v4 December 22, 2011, 22:46
Replies: 32
Views: 6,813
Posted By andrewdoull
Why? What's wrong with a trade off where you have...

Why? What's wrong with a trade off where you have a weapon where you frequently miss, but when you connect it does a lot of damage?
Forum: Development December 22, 2011, 22:44
Replies: 27
Views: 10,596
Posted By andrewdoull
That looks very epic for what it is representing.

That looks very epic for what it is representing.
Forum: Idle chatter December 22, 2011, 22:06
Replies: 116
Views: 33,748
Posted By andrewdoull
I'm with Antoine here. I don't see the need for...

I'm with Antoine here. I don't see the need for this mechanic. Why would a CL50 player be on DL1?

It just makes DL1 much more scummable if you do this.
Forum: Idle chatter December 21, 2011, 11:13
Replies: 116
Views: 33,748
Posted By andrewdoull
Ah. So the code is still in there. Nice moving it...

Ah. So the code is still in there. Nice moving it to a runtime argument... has anyone tried this recently?
Forum: Idle chatter December 21, 2011, 11:10
Replies: 116
Views: 33,748
Posted By andrewdoull
What kills most characters is the player playing...

What kills most characters is the player playing not risky enough which results in deaths from boredom and inattention. Therefore the 'real' optimal way to play is be too risky...

If you want to...
Forum: Idle chatter December 21, 2011, 05:08
Replies: 116
Views: 33,748
Posted By andrewdoull
That's because the monster power evaluation...

That's because the monster power evaluation function underrates the danger of time attacks.
Forum: Idle chatter December 21, 2011, 05:06
Replies: 116
Views: 33,748
Posted By andrewdoull
Sorry?? I'm not sure how B follows A here?...

Sorry??

I'm not sure how B follows A here? There is no need to have 1st level monsters be challenging at level 50... what you need is monsters at the right depth be challenging at level 50.
Forum: Idle chatter December 20, 2011, 08:19
Replies: 116
Views: 33,748
Posted By andrewdoull
At one point the algorithm I used was included in...

At one point the algorithm I used was included in the Angband source - in init1.c

Which begs the question when that file was removed.
Forum: Idle chatter December 18, 2011, 23:13
Replies: 116
Views: 33,748
Posted By andrewdoull
I tweaked the Unangband weapons to go a little...

I tweaked the Unangband weapons to go a little more in this direction without being over the top, and it seemed to work. See...
Forum: Idle chatter December 18, 2011, 23:06
Replies: 116
Views: 33,748
Posted By andrewdoull
I don't believe infinite dungeons is an issue. As...

I don't believe infinite dungeons is an issue. As Ido points out, you can balance the game around either battles, between which you can effectively completely recover, or the complete dungeon, which...
Forum: Idle chatter December 18, 2011, 01:41
Replies: 116
Views: 33,748
Posted By andrewdoull
Thanks for all the thoughtful responses to what...

Thanks for all the thoughtful responses to what was essentially a throwing bricks in glass houses post.

A lot of what I said was bearing on the point raised earlier in the thread which was asking...
Forum: Idle chatter December 16, 2011, 23:40
Replies: 116
Views: 33,748
Posted By andrewdoull
Sorry to be so negative btw. Here's what I...

Sorry to be so negative btw. Here's what I recommend the devteam should do to fix the problems:

1. Play Brogue.
2. Get below level 20 (ideally win, but you may not have time for that).
3. Have a...
Forum: Idle chatter December 16, 2011, 23:36
Replies: 116
Views: 33,748
Posted By andrewdoull
I'm surprised Antoine didn't mention it but I've...

I'm surprised Antoine didn't mention it but I've been airing my views about Angband's "ghetto-ization" on Roguelike Radio the last few episodes.

The tl;dr is that IMO Angband was great during the...
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