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Search: Posts Made By: artes
Forum: Development October 8, 2011, 14:13
Replies: 24
Views: 6,935
Posted By artes
That's true.

That's true.
Forum: Development October 8, 2011, 13:36
Replies: 24
Views: 6,935
Posted By artes
Maybe this is already somewhat handled in that...

Maybe this is already somewhat handled in that monsters with an erratic movement will spend less time bashing, I guess.


Today, bashing depends on monster level. Realism would be greater if...
Forum: Development October 8, 2011, 13:29
Replies: 24
Views: 6,935
Posted By artes
Thank you. I'm amazed at the many different...

Thank you. I'm amazed at the many different suggestions. This really shows that in programming, a problem can be solved in many ways.


This could be an interesting improvement to monster AI.
Forum: Development October 7, 2011, 20:45
Replies: 24
Views: 6,935
Posted By artes
They are slowed (in the newest versions). For...

They are slowed (in the newest versions). For every spike that has been put into the door, it takes one extra successful bash to bring down the door. For the weakest monsters it can take a long time....
Forum: Development October 7, 2011, 17:29
Replies: 24
Views: 6,935
Posted By artes
In the code it seems like it will not bash the...

In the code it seems like it will not bash the door if it can open it. I just tested it with a Forest troll, and it did not try to bash the door even if I repeated the procedure for a long time. When...
Forum: Development October 7, 2011, 16:15
Replies: 24
Views: 6,935
Posted By artes
Don't close the door on Ugl˙k, the uruk!

A well-known trick to heal up during a fight with a monster capable of opening doors, e.g. an orc, is the following: Flee trough a door and close it. When the orc opens it, close it again in his...
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