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Search: Posts Made By: nppangband
Forum: Development July 25, 2010, 03:17
Replies: 36
Views: 14,571
Posted By nppangband
Please, no. Lua was a bigger PITA than anything...

Please, no. Lua was a bigger PITA than anything unicode could possibly bring.

I am happy to help with implementing x-char.

Nick - I just posted another version of NPP, aptly titled:
...
Forum: Development July 24, 2010, 20:37
Replies: 36
Views: 14,571
Posted By nppangband
I tried your test baove, but I couldn't get it...

I tried your test baove, but I couldn't get it to work either. It only seems to work if it is read from the edit files (look in artifact.txt, or monster.txt for examples), which, up until now, is...
Forum: Development July 24, 2010, 16:02
Replies: 36
Views: 14,571
Posted By nppangband
THere is no need to edit text_out_e. It already...

THere is no need to edit text_out_e. It already calls vstrnfmt, which handles the conversation. You can paste the vstrnfmt directly from NPP into Angband and that works.

Which operating system...
Forum: Development July 24, 2010, 03:03
Replies: 36
Views: 14,571
Posted By nppangband
You can't enter the characters directly. The...

You can't enter the characters directly. The game has to be converted from ASCII to unicode for that to be possible. This patch is just a hack to have them display onscreen.

Take a look at the...
Forum: Development July 22, 2010, 16:42
Replies: 36
Views: 14,571
Posted By nppangband
You need the structure xchar_type. You can find...

You need the structure xchar_type. You can find it (along with many of the functions listed above) in z-form.h, around line 95.

T->xchar_hook needs to be added to the structure term (line 237 of...
Forum: Development July 21, 2010, 13:44
Replies: 36
Views: 14,571
Posted By nppangband
encode_to_xchar get_encode xchar_trans_hook ...

encode_to_xchar
get_encode
xchar_trans_hook
static const xchar_type latin1_encode
byte char_tables[256][CHAR_TABLE_SLOTS]
xstr_trans
escape_latin1
typedef struct xchar_type xchar_type;...
Forum: Development July 20, 2010, 17:27
Replies: 36
Views: 14,571
Posted By nppangband
We are talking about an extended character patch...

We are talking about an extended character patch that offers 256 characters instead of the standard ASCII that Angband currently uses. It has the 8 characters you are looking for.

The patch has...
Forum: Development July 20, 2010, 02:17
Replies: 36
Views: 14,571
Posted By nppangband
That would be good. The extended character...

That would be good. The extended character patchis a workaround to allows extended characters on the systems that could handle them, but made sure that systems that could only handle the standard...
Forum: Development July 19, 2010, 13:55
Replies: 36
Views: 14,571
Posted By nppangband
I saw a thread once debating the switch from...

I saw a thread once debating the switch from ASCII to unicode. Is that being considered?

I almost have the extended characters from NPP working with the current Angband code base. That could...
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