Forum: Development
July 25, 2010, 03:17
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Replies: 36
Views: 14,571
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Forum: Development
July 24, 2010, 20:37
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Replies: 36
Views: 14,571
I tried your test baove, but I couldn't get it...
I tried your test baove, but I couldn't get it to work either. It only seems to work if it is read from the edit files (look in artifact.txt, or monster.txt for examples), which, up until now, is...
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Forum: Development
July 24, 2010, 16:02
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Replies: 36
Views: 14,571
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Forum: Development
July 24, 2010, 03:03
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Replies: 36
Views: 14,571
You can't enter the characters directly. The...
You can't enter the characters directly. The game has to be converted from ASCII to unicode for that to be possible. This patch is just a hack to have them display onscreen.
Take a look at the...
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Forum: Development
July 22, 2010, 16:42
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Replies: 36
Views: 14,571
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Forum: Development
July 21, 2010, 13:44
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Replies: 36
Views: 14,571
encode_to_xchar
get_encode
xchar_trans_hook ...
encode_to_xchar
get_encode
xchar_trans_hook
static const xchar_type latin1_encode
byte char_tables[256][CHAR_TABLE_SLOTS]
xstr_trans
escape_latin1
typedef struct xchar_type xchar_type;...
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Forum: Development
July 20, 2010, 17:27
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Replies: 36
Views: 14,571
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Forum: Development
July 20, 2010, 02:17
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Replies: 36
Views: 14,571
That would be good. The extended character...
That would be good. The extended character patchis a workaround to allows extended characters on the systems that could handle them, but made sure that systems that could only handle the standard...
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Forum: Development
July 19, 2010, 13:55
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Replies: 36
Views: 14,571
I saw a thread once debating the switch from...
I saw a thread once debating the switch from ASCII to unicode. Is that being considered?
I almost have the extended characters from NPP working with the current Angband code base. That could...
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