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Search: Posts Made By: Derakon
Forum: Idle chatter February 29, 2020, 22:32
Replies: 48
Views: 15,700
Posted By Derakon
This week I made a trailer for the game...

This week I made a trailer for the game (https://twitter.com/byobattleship/status/1233860600008101888). It was a bunch of fun and of course revealed all kinds of ugly bugs that need fixing.
Forum: Idle chatter February 12, 2020, 02:55
Replies: 48
Views: 15,700
Posted By Derakon
This is true, and plenty of games have gone that...

This is true, and plenty of games have gone that route with e.g. giant fish that eat you if you stray too far, or an invisible sniper that one-shots you, etc. They're a bit immersion-breaking; I...
Forum: Idle chatter February 11, 2020, 18:50
Replies: 48
Views: 15,700
Posted By Derakon
Last week was spent adding weather...

Last week was spent adding weather (https://twitter.com/byobattleship/status/1226186294939668480). Yesterday I made sure that the player can't leave the arena...
Forum: Idle chatter January 30, 2020, 06:32
Replies: 48
Views: 15,700
Posted By Derakon
Here's 79 of the ship parts I've modeled so far....

Here's 79 of the ship parts I've modeled so far. 15 out of 49 playable ships are done...

https://i.imgur.com/uyU7QqA.mp4
Forum: Idle chatter January 20, 2020, 20:48
Replies: 48
Views: 15,700
Posted By Derakon
Thank you! I'm looking forward to being able to...

Thank you! I'm looking forward to being able to play the game too. :)
Forum: Idle chatter January 19, 2020, 03:24
Replies: 48
Views: 15,700
Posted By Derakon
Have a boss ship...

Have a boss ship (https://i.imgur.com/WAV67sc.mp4).
Forum: Idle chatter January 1, 2020, 18:45
Replies: 48
Views: 15,700
Posted By Derakon
Not even remotely, sorry! I'm still building...

Not even remotely, sorry! I'm still building fairly fundamental parts of the game system, with only the barest smattering of content. It's going to be awhile before it's done.

Trust me, I want to...
Forum: Idle chatter January 1, 2020, 05:52
Replies: 48
Views: 15,700
Posted By Derakon
This is still alive, I just haven't been posting...

This is still alive, I just haven't been posting here much. I spent some time today working on fixing a pernicious little bug in the ship designer, and when I was done I went a bit overboard...
Forum: Idle chatter November 11, 2019, 04:19
Replies: 48
Views: 15,700
Posted By Derakon
My last couple of coding days have been spent on...

My last couple of coding days have been spent on adding button prompts and improving the dialog system.

https://i.imgur.com/jimoTMU.mp4

Dialog now fades in over time, you can speed it up, snap...
Forum: Idle chatter November 7, 2019, 06:01
Replies: 48
Views: 15,700
Posted By Derakon
I decided to make a flamethrower today. ...

I decided to make a flamethrower today.

https://i.imgur.com/vH6AucG.mp4

This included an interesting bug where the flame streams weren't getting cleaned up correctly:
...
Forum: Idle chatter October 30, 2019, 01:53
Replies: 48
Views: 15,700
Posted By Derakon
Last week's work was pretty dry, mostly...

Last week's work was pretty dry, mostly rearranging data and fixing bugs.

Today I replaced the combat-mode HUD with a more graphical one.

https://i.imgur.com/r9fPz9u.mp4
Forum: Idle chatter October 22, 2019, 17:05
Replies: 48
Views: 15,700
Posted By Derakon
I definitely plan to include AI-controlled subs....

I definitely plan to include AI-controlled subs. I would like to include player-controlled subs, but they'll be a different playstyle (different controls, I'd need to make underwater graphics, the...
Forum: Idle chatter October 20, 2019, 02:01
Replies: 48
Views: 15,700
Posted By Derakon
Thank you! I spent today updating the ship...

Thank you!

I spent today updating the ship designer UI:

https://i.imgur.com/4l9FFGC.mp4
Forum: Idle chatter October 16, 2019, 16:11
Replies: 48
Views: 15,700
Posted By Derakon
I'm getting closer to having a proper "vertical...

I'm getting closer to having a proper "vertical slice" that shows off content in every part of the game. The major remaining items I can think of are:

- Completing missions shows a mission...
Forum: Idle chatter October 16, 2019, 06:14
Replies: 48
Views: 15,700
Posted By Derakon
I made a bunch of guns today. ...

I made a bunch of guns today.

https://i.imgur.com/XxQsMLx.png
Forum: Idle chatter October 12, 2019, 22:38
Replies: 48
Views: 15,700
Posted By Derakon
Continuing on the topic of techs, I figured I...

Continuing on the topic of techs, I figured I ought to flesh out what exactly the player will be able to unlock. Here's my list so far; do any of you see any omissions that I should correct?
...
Forum: Idle chatter October 9, 2019, 01:39
Replies: 48
Views: 15,700
Posted By Derakon
I've started working on the tech tree. I don't...

I've started working on the tech tree. I don't really have enough parts yet to support a realistic tech tree, so the connections in this one are kind of dubious (going straight from a 4"...
Forum: Idle chatter October 3, 2019, 05:23
Replies: 48
Views: 15,700
Posted By Derakon
Added torpedo launchers today. That includes...

Added torpedo launchers today. That includes modeling the torpedo and its launcher, mixing up a sound effect from some stock sounds I purchased, teaching the gun code how to aim them and the...
Forum: Idle chatter October 2, 2019, 00:43
Replies: 48
Views: 15,700
Posted By Derakon
I'm participating in "devtober", which is a...

I'm participating in "devtober", which is a challenge in the indie dev community to do something concrete on your game every day for October. It's similar to Inktober, NaNoWriMo, etc.

Today's...
Forum: Idle chatter September 20, 2019, 22:29
Replies: 48
Views: 15,700
Posted By Derakon
I'm using Unity. I've tried coding "from scratch"...

I'm using Unity. I've tried coding "from scratch" (relying only on relatively low-level libraries like SDL and OpenGL) in the past, and there's no way I'd be anywhere near this far along if I were...
Forum: Idle chatter September 19, 2019, 16:15
Replies: 48
Views: 15,700
Posted By Derakon
Ballistics automatically account for movement and...

Ballistics automatically account for movement and instability of the platform, movement of the target, velocity of the shell, and gravity. There's no air resistance or wind, and the world is flat....
Forum: Idle chatter September 19, 2019, 05:27
Replies: 48
Views: 15,700
Posted By Derakon
I'm sorry to report that he waves are purely...

I'm sorry to report that he waves are purely aesthetic. The ship has a completely artificial rolling motion to it (which is currently highly exaggerated). The guns have logic to compensate for the...
Forum: Idle chatter September 19, 2019, 02:07
Replies: 48
Views: 15,700
Posted By Derakon
Last week was even more work on shader effects: ...

Last week was even more work on shader effects:

https://i.imgur.com/NWJzHfU.mp4

https://i.imgur.com/Gn0uAa5.png

And today I threw together the basics of a dialog system:
...
Forum: Idle chatter September 8, 2019, 06:20
Replies: 48
Views: 15,700
Posted By Derakon
A lot of things that weren't really...

A lot of things that weren't really screenshot-worthy happened in the last week, but I also replaced my ocean and sky:

https://i.imgur.com/CkyHi99.png

The ocean's probably still due for a...
Forum: Idle chatter August 31, 2019, 20:07
Replies: 48
Views: 15,700
Posted By Derakon
Continuing the theme from the last update, I've...

Continuing the theme from the last update, I've improved some visual effects:

https://i.imgur.com/Klmwatf.png

New gun flashes, new shell effects, and new smoke from the smokestacks.

I also...
Showing results 1 to 25 of 31

 
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