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Search: Posts Made By: Ingwe Ingweron
Forum: Competition August 22, 2016, 16:50
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
Bug may derail my comp attempt!

Argh! Stuck on a spire in Nan Dungortheb!?

See the bug error report and savefile here: http://angband.oook.cz/forum/showthread.php?p=112382#post112382

I'm going to try a phase door off the...
Forum: Competition August 13, 2016, 00:52
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
I'm sure I knew at one time, but I can't remember...

I'm sure I knew at one time, but I can't remember and haven't found it in the command list, but how, exactly, does one set a recall point in FAangband? On reading a ?Word of Recall, I get the choices...
Forum: Competition August 7, 2016, 15:13
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
Why was this ring marked as "perilous"? Upon...

Why was this ring marked as "perilous"? Upon identification, it was a Ring of Fickleness, supposedly leaving the wearer at "the mercy of the whims and chances of fate." But, it gives +2 Speed, +2...
Forum: Competition August 6, 2016, 12:53
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
It's your own fault. You've done such an...

It's your own fault. You've done such an incredibly great job making Vanilla so enjoyable, coordinated, smooth, lucid, and intelligible to play, that switching back to FAangband is almost painful. ...
Forum: Competition August 4, 2016, 17:17
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
Ah, yes! Point taken. That is great!!! :)

Ah, yes! Point taken. That is great!!! :)
Forum: Competition August 4, 2016, 13:55
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
"When spring unfolds the beechen-leaf and sap is...

"When spring unfolds the beechen-leaf and sap is in the bough,
When light is on the wild-wood stream, and wind is on the brow,
When stride is long, and breath is deep, and keen the mountain air,...
Forum: Competition August 3, 2016, 18:42
Replies: 23
Views: 5,979
Posted By Ingwe Ingweron
Something seems off with {good} weapons,...

Something seems off with {good} weapons, launchers, and ammunition. When wielded and used successfully, the to-hit and to-damage modifiers remain question marks. Is this a bug, or am I missing...
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