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Search: Posts Made By: takkaria
Forum: Vanilla January 13, 2020, 01:09
Replies: 4
Views: 157
Posted By takkaria
Yeah, show_damage is half-baked, that's my fault...

Yeah, show_damage is half-baked, that's my fault :) It seemed like it would be difficult to make the damage display show up well in the messages. The alternative is something like Sil's combat...
Forum: Vanilla January 11, 2020, 21:44
Replies: 27
Views: 627
Posted By takkaria
I don't really see the value in re-engineering...

I don't really see the value in re-engineering the savefile code. It would add a load of weight and complexity to achieve the same result, and the advantages (which are minimal) don't seem worth it....
Forum: Vanilla January 11, 2020, 17:59
Replies: 27
Views: 627
Posted By takkaria
Someone (Elly) once did produce something a lot...

Someone (Elly) once did produce something a lot closer to a plain text save file format with key=value pairs or similar. Back in 2010 or whenever it was, it made the savefiles huge and loading them...
Forum: Vanilla January 11, 2020, 17:54
Replies: 27
Views: 627
Posted By takkaria
Both Angband and UMoria had that feature. Most...

Both Angband and UMoria had that feature. Most Angbands probably still do - but it was lost from V with a rewrite of the savefile code maybe around 3.2.



That definitely wasn't Angband :)
Forum: Vanilla January 8, 2020, 18:09
Replies: 20
Views: 727
Posted By takkaria
The quantity of coins determines the type of coin...

The quantity of coins determines the type of coin though. So if you're playing with no_selling on, you're probably seeing rubies/adamantine/etc. 3x later than you otherwise would, while the coin...
Forum: Idle chatter November 12, 2019, 15:38
Replies: 6
Views: 366
Posted By takkaria
Universal Paperclips has a very permanent death:...

Universal Paperclips has a very permanent death: https://www.decisionproblem.com/paperclips/ Played it through last night
Forum: Vanilla November 5, 2019, 22:39
Replies: 14
Views: 2,912
Posted By takkaria
This is not possible in any of the ports of the...

This is not possible in any of the ports of the game as of now. someone did some work that would enable this in the past but it never got integrated (partly my fault).
Forum: Vanilla November 5, 2019, 22:36
Replies: 5
Views: 424
Posted By takkaria
... which (for me at least) was because it was...

... which (for me at least) was because it was badly integrated. If it had been deeply integrated with more possibilities for extension then I wouldn't have removed it...

which isn't to take away...
Forum: Vanilla October 28, 2019, 23:07
Replies: 5
Views: 448
Posted By takkaria
Yes please!

Yes please!
Forum: Development October 8, 2019, 22:59
Replies: 3
Views: 498
Posted By takkaria
I set it up here: ...

I set it up here:

https://github.com/angband/angband/blob/master/docs/conf.py#L66

But if you're not using sphinx I don't know where you'd write that.
Forum: Vanilla October 8, 2019, 22:55
Replies: 299
Views: 23,701
Posted By takkaria
The game is limited to 255 characters height or...

The game is limited to 255 characters height or wide. Keep within that and you should be fine?
Forum: Vanilla September 3, 2019, 14:49
Replies: 7
Views: 845
Posted By takkaria
looks like it could be Verdana or Tahoma.

looks like it could be Verdana or Tahoma.
Forum: Vanilla September 3, 2019, 02:50
Replies: 7
Views: 845
Posted By takkaria
It was created by my brother, ajps. I think he's...

It was created by my brother, ajps. I think he's probably pretty happy with it being public domain (or CC-0 if you prefer). Though I'm not sure what font the "@" is in.
Forum: Vanilla August 17, 2019, 11:22
Replies: 379
Views: 25,155
Posted By takkaria
This is a unix-only feature - the windows port...

This is a unix-only feature - the windows port doesn't support this in V at least.
Forum: Development August 14, 2019, 01:42
Replies: 15
Views: 1,207
Posted By takkaria
I think by the time JLE was incorporated, it...

I think by the time JLE was incorporated, it wasn't super controversial... it had been around for a few years already by that point. But like any significant change not everyone liked it. The spell...
Forum: Development August 13, 2019, 23:33
Replies: 15
Views: 1,207
Posted By takkaria
Ah, this is very cool - 2.9.3 was current when I...

Ah, this is very cool - 2.9.3 was current when I first encountered Angband. It's funny to see it resurrected.
Forum: Vanilla August 3, 2019, 15:04
Replies: 379
Views: 25,155
Posted By takkaria
But... code golfing aside, does it actually make...

But... code golfing aside, does it actually make the code more comprehensible? Seems like two loops, an inner and an outer, are really easy to understand...
Forum: Vanilla July 31, 2019, 00:45
Replies: 379
Views: 25,155
Posted By takkaria
Nice. Though I think it would be clearer if...

Nice. Though I think it would be clearer if split into loc_iterate_inside and loc_iterate instead of passing a flag. (Also, you can just write iter = grid1 instead of loc_copy, surely?)
Forum: Vanilla July 17, 2019, 19:02
Replies: 379
Views: 25,155
Posted By takkaria
Hmm, if an inscription was just "!L" then s[0] ==...

Hmm, if an inscription was just "!L" then s[0] == "!", s[1] == "L", s[2] == 0, and then s[3] is out of bounds, no? Where else in the code makes this assumption?

(I hate C)
Forum: Vanilla July 17, 2019, 19:00
Replies: 379
Views: 25,155
Posted By takkaria
I think this is over-complicated. If the user...

I think this is over-complicated. If the user has assigned a different key to an item for a particular command, the item that has been overriden should just be assigned another key that isn't in use...
Forum: Vanilla July 17, 2019, 14:20
Replies: 379
Views: 25,155
Posted By takkaria
if (check_for_inscrip(gear_obj, "!L")) { ...

if (check_for_inscrip(gear_obj, "!L")) {
const char *s = quark_str(gear_obj->note); // gear_obj->note is not 0
while (s) {
s = strstr(s, "!L");
/* The stacking limit tag...
Forum: Vanilla July 17, 2019, 04:16
Replies: 379
Views: 25,155
Posted By takkaria
It's cool that this is working, but I think a...

It's cool that this is working, but I think a cleaner way to do this would be to set the 'key' member of struct object_menu_data differently when you're building the menu in build_obj_list(). ...
Forum: Vanilla July 13, 2019, 22:25
Replies: 12
Views: 1,094
Posted By takkaria
Even better, just make the spellbooks in the...

Even better, just make the spellbooks in the inventory 1-9 automatically without inscribing them... I did write a patch to do this once, I don't remember what happened to it (there was a bug I never...
Forum: Vanilla July 13, 2019, 15:18
Replies: 1
Views: 537
Posted By takkaria
That's a good one to ask Ben...

That's a good one to ask Ben...
Forum: Development July 5, 2019, 19:06
Replies: 89
Views: 9,036
Posted By takkaria
I guess these days it matters less to me because...

I guess these days it matters less to me because I tend to write shorter functions than I used to, but in the past I found that putting definitions not at the top of functions was useful for figuring...
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