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Search: Posts Made By: Nick
Forum: Vanilla Today, 13:06
Replies: 299
Views: 23,703
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) (source is here (https://github.com/angband/angband/archive/master.zip)) basically merging a bunch of pull requests done by...
Forum: Vanilla Today, 12:14
Replies: 2
Views: 54
Posted By Nick
You can achieve this by copying monster.txt from...

You can achieve this by copying monster.txt from lib/gamedata to your user directory (lib/user on Windows, ~/Documents/Angband on macOS, ~/.angband/Angband on Linux).
Forum: Vanilla Today, 12:09
Replies: 2
Views: 64
Posted By Nick
You would get an inventory prompt for the fire...

You would get an inventory prompt for the fire command if there was any ammo in the inventory; that only happens when the quiver fills up, though.

The inscription thing is certainly a bug, and...
Forum: Vanilla Today, 06:27
Replies: 5
Views: 112
Posted By Nick
I think I'd actually prefer submitting via the...

I think I'd actually prefer submitting via the issues page - it's pretty easy for me to close things that aren't valid bugs. If clutter starts becoming a problem, maybe I'll change my opinion...

...
Forum: Vanilla Today, 06:13
Replies: 5
Views: 112
Posted By Nick
Here are step-by-step instructions for reporting...

Here are step-by-step instructions for reporting a bug. Depending on the nature of the bug, it may be worth some preliminary enquiries to see whether it is actually a bug or simply a wonderful,...
Forum: AAR Yesterday, 20:55
Replies: 3
Views: 74
Posted By Nick
That's magnificent.

That's magnificent.
Forum: Vanilla Yesterday, 13:24
Replies: 299
Views: 23,703
Posted By Nick
Pete was correct, so the first bug report under...

Pete was correct, so the first bug report under the new regime has been successfully resolved :)
Forum: Vanilla Yesterday, 12:28
Replies: 50
Views: 1,469
Posted By Nick
Lightning breath is in cones, same as everything...

Lightning breath is in cones, same as everything else - I just checked a couple of monsters. Are you thinking of rods of lightning?
Forum: Vanilla Yesterday, 09:34
Replies: 5
Views: 112
Posted By Nick
So one thing you can do is set the milestone on...

So one thing you can do is set the milestone on the right to be "Triage". But I'll be going through these as they come in (roughly) and putting milestones and types against them. I'll try to...
Forum: Vanilla Yesterday, 09:29
Replies: 50
Views: 1,469
Posted By Nick
Wait, really?

Wait, really?
Forum: Vanilla Yesterday, 04:11
Replies: 17
Views: 18,894
Posted By Nick
New! Improved!

New preferred method of reporting bugs is to create a new issue here (https://github.com/angband/angband/issues).

Here are step-by-step instructions for reporting a bug. Depending on the nature...
Forum: Vanilla Yesterday, 04:09
Replies: 5
Views: 112
Posted By Nick
Bug tracking

Thanks to a huge effort by d_m, Angband bug tracking has been moved from trac (https://trac.rephial.org/) to Github issues (https://github.com/angband/angband/issues).

This means any Github user...
Forum: Development Yesterday, 04:03
Replies: 6
Views: 83
Posted By Nick
Have you first run ./autogen.sh and then...

Have you first run ./autogen.sh and then ./configure (with relevant options)?
Forum: Vanilla Yesterday, 02:26
Replies: 50
Views: 1,469
Posted By Nick
I've always assumed it's just that the weaker...

I've always assumed it's just that the weaker something is the less powerfully it breathes. Why that argument doesn't carry over to melee and spellcasting success is another question :)
Forum: Vanilla Yesterday, 01:48
Replies: 299
Views: 23,703
Posted By Nick
It's just a flat reduction of damage from every...

It's just a flat reduction of damage from every time you take damage. So it's great when you're surrounded by weak monsters that are doing small amounts of damage per blow, but not very helpful...
Forum: Vanilla Yesterday, 01:41
Replies: 50
Views: 1,469
Posted By Nick
Kind of built in - the teleport routine looks for...

Kind of built in - the teleport routine looks for empty grids at the right distance, and for any starting point there will be a limited number of landing points.



Nope, current HP. The first...
Forum: Development January 18, 2020, 21:55
Replies: 42
Views: 1,202
Posted By Nick
As Pete says, you're doing just fine. There has...

As Pete says, you're doing just fine. There has been pretty much no development of V for a bit, but the reasons are mine, not anyone else's. I will get to your (and other) pull requests soon, plus...
Forum: Vanilla January 17, 2020, 22:30
Replies: 3
Views: 194
Posted By Nick
I am enormously grateful to him for publishing...

I am enormously grateful to him for publishing all his JRRT's works. My favourite is "Of Tuor and his coming to Gondolin", published in Unfinished Tales. Amazing that he spent 40-odd years of his...
Forum: Vanilla January 15, 2020, 04:56
Replies: 154
Views: 10,384
Posted By Nick
OK, that's an error in the info - Poison Brand...

OK, that's an error in the info - Poison Brand should only be applying to melee.
Forum: Vanilla January 15, 2020, 01:10
Replies: 299
Views: 23,703
Posted By Nick
Correct. An attempt at melee explicitly wakes...

Correct. An attempt at melee explicitly wakes the monster, but a monster hit by a missile is only woken if the missile hits.
Forum: Vanilla January 14, 2020, 20:57
Replies: 299
Views: 23,703
Posted By Nick
Because they were basically good Tolkienien...

Because they were basically good Tolkienien characters - it would feel like fighting Beren or Gandalf. I originally removed Ossė for the same reason, but was persuaded that he was sufficiently...
Forum: Vanilla January 12, 2020, 21:13
Replies: 4
Views: 157
Posted By Nick
Spell damage is more difficult because spells...

Spell damage is more difficult because spells often hit multiple monsters. That said, it should be possible - I will file it as a change to be made.
Forum: Vanilla January 12, 2020, 21:03
Replies: 10
Views: 527
Posted By Nick
Historical reasons?

Historical reasons?
Forum: Vanilla January 12, 2020, 13:06
Replies: 4
Views: 172
Posted By Nick
Positive effects are simple - extra to-dam and...

Positive effects are simple - extra to-dam and blows. There can be negative effects when hitting, or after killing a monster, or especially as bloodlust is running out, and confusion can be one of...
Forum: Competition January 12, 2020, 12:47
Replies: 31
Views: 992
Posted By Nick
Total carried weight.

Total carried weight.
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