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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 12:40
Replies: 28
Views: 1,583
Posted By Nick
How are you feeling about blackguards now, David?...

How are you feeling about blackguards now, David? It's just that there are only three outstanding bugs (https://github.com/angband/angband/milestone/11) in the nightlies, and I'm pretty confident...
Forum: Competition Yesterday, 01:00
Replies: 10
Views: 391
Posted By Nick
Yep, an instance where I demonstrably ruined the...

Yep, an instance where I demonstrably ruined the game :D
Forum: Vanilla November 29, 2020, 21:30
Replies: 6
Views: 148
Posted By Nick
...who tested and it worked for him. Maybe try...

...who tested and it worked for him. Maybe try it again?
Forum: Variants November 29, 2020, 21:23
Replies: 132
Views: 14,926
Posted By Nick
O/FA give boulders a miss chance.

O/FA give boulders a miss chance.
Forum: Vanilla November 29, 2020, 21:23
Replies: 6
Views: 148
Posted By Nick
I can't see a problem, I've asked pav.

I can't see a problem, I've asked pav.
Forum: Vanilla November 26, 2020, 04:17
Replies: 18
Views: 730
Posted By Nick
Just kill about 5000 aimless looking merchants.

Just kill about 5000 aimless looking merchants.
Forum: Vanilla November 25, 2020, 20:26
Replies: 142
Views: 10,392
Posted By Nick
Thanks. Efficient and clear; I particularly like...

Thanks. Efficient and clear; I particularly like the way you don't let quest artifacts mess with the counting and probabilities.
Forum: Vanilla November 24, 2020, 21:33
Replies: 36
Views: 1,236
Posted By Nick
Thanks (files bug).

Thanks (files bug).
Forum: Vanilla November 24, 2020, 21:33
Replies: 36
Views: 1,236
Posted By Nick
Yes, and I'm afraid I am kind of saying that, but...

Yes, and I'm afraid I am kind of saying that, but it's not really "my way". I don't think I've introduced (or at least retained) anything that there's majority dislike of; I really do try quite hard...
Forum: Development November 24, 2020, 21:09
Replies: 3
Views: 134
Posted By Nick
The /lib/user/newdata directory is quite a good...

The /lib/user/newdata directory is quite a good idea, but I'm not sure if it isn't better just to keep it simple. I'll think about that.
Forum: Vanilla November 24, 2020, 03:37
Replies: 36
Views: 1,236
Posted By Nick
I think you have misunderstood. The thing which...

I think you have misunderstood. The thing which I described as psychologically painful was the manual searching: Do I move, or do I search just one more time because maybe there's a trap there?
...
Forum: AAR November 24, 2020, 03:13
Replies: 11
Views: 418
Posted By Nick
There is no save from confusion melee attacks -...

There is no save from confusion melee attacks - titans, hummerhorns, etc. Same for blindness.
Forum: Development November 23, 2020, 21:05
Replies: 3
Views: 134
Posted By Nick
You need a type of pain message for every monster...

You need a type of pain message for every monster base, likepain:3Look at the pain.txt file to pick which one you want.

EDIT:Oops, didn't read fully. Probably you are giving one of your monster...
Forum: Vanilla November 23, 2020, 06:10
Replies: 36
Views: 1,236
Posted By Nick
I have given this some thought, and come up...

I have given this some thought, and come up against the problem that fully explaining why this is bad - or rather why it is no longer in Angband - would require a summary of years (probably decades)...
Forum: Vanilla November 23, 2020, 01:00
Replies: 36
Views: 1,236
Posted By Nick
Secret doors are now immediately recognised on...

Secret doors are now immediately recognised on standing next to them, or by detect doors (which almost no-one gets now).

One of the reasons for this change was the gameplay pattern of seeing on...
Forum: Vanilla November 21, 2020, 20:57
Replies: 3
Views: 273
Posted By Nick
Yep, it was a problem in the nightlies,...

Yep, it was a problem in the nightlies, introduced when I was trying to fix the bug which has allowed duplicate artifacts. Now fixed.
Forum: Vanilla November 21, 2020, 08:07
Replies: 11
Views: 436
Posted By Nick
If you do really like you can grab the file from...

If you do really like you can grab the file from your user/archive directory, copy it to your user directory as "artifact.txt", and play with randarts off.
Forum: Vanilla November 21, 2020, 00:58
Replies: 3
Views: 203
Posted By Nick
Yeah, this is a known issue with 4.2.1, fixed in...

Yeah, this is a known issue with 4.2.1, fixed in the nightly.
Forum: Vanilla November 20, 2020, 01:30
Replies: 11
Views: 436
Posted By Nick
Not really - it's something I'll need to fix.

Not really - it's something I'll need to fix.
Forum: Variants November 19, 2020, 22:05
Replies: 228
Views: 13,318
Posted By Nick
Yes, indeed, tiles as a whole are pretty hopeless...

Yes, indeed, tiles as a whole are pretty hopeless at this stage; in fact they are probably the main unfinished business that is stopping me releasing this as 2.0.
Forum: Variants November 19, 2020, 22:02
Replies: 228
Views: 13,318
Posted By Nick
OK. Correct; if birth_lose_arts is on,...

OK.



Correct; if birth_lose_arts is on, artifacts will not be preserved.



It is gone, and thoroughly gone, I'm afraid. Anything can of course be added back through code changes, but I'm...
Forum: Variants November 19, 2020, 21:17
Replies: 228
Views: 13,318
Posted By Nick
Just to clarify - which version are you playing? ...

Just to clarify - which version are you playing? The answers to your questions will depend on that.
Forum: Vanilla November 17, 2020, 01:01
Replies: 23
Views: 854
Posted By Nick
OK, I'll bite. This is probably not...

OK, I'll bite.

This is probably not impossible, but it would take some work. The two most effective means of getting the deepest possible monster in town are:
Read a scroll of Trap Creation,...
Forum: Vanilla November 16, 2020, 04:08
Replies: 8
Views: 311
Posted By Nick
Not quite. If a worn item has a magical bonus to...

Not quite. If a worn item has a magical bonus to light (so any non-lights, artifact lights or torches/lanterns of brightness), then its contribution to light radius is reduced by 1 for necromancers....
Forum: Vanilla November 15, 2020, 21:11
Replies: 8
Views: 311
Posted By Nick
This was a change in 4.2.1 - necromancers...

This was a change in 4.2.1 - necromancers suppress 1 level of magical light on worn items.
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