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Search: Posts Made By: AnonymousHero
Forum: Development October 14, 2018, 11:18
Replies: 14
Views: 2,409
Posted By AnonymousHero
Ah, right it was 1 Python function call per glyph...

Ah, right it was 1 Python function call per glyph then? I'm not sure about Python specifically, but in many languages going across the "VM" -> native barrier can be quite costly, so if you were...
Forum: Development October 12, 2018, 22:47
Replies: 14
Views: 2,409
Posted By AnonymousHero
If I understand what you mean, I would be...

If I understand what you mean, I would be surprised by this. If you're doing a simple one-pass render where you just blit from "internal game map" to a load of glyphs on a pixmap, there shouldn't...
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