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Search: Posts Made By: Gordon
Forum: Development April 3, 2018, 23:45
Replies: 16
Views: 1,482
Posted By Gordon
Yes, I still play 3.1 occasionally. Always as a...

Yes, I still play 3.1 occasionally. Always as a Ranger for the awesome bow damage and also for the challenge of giant packs of Zephyr hounds.
Forum: Development April 3, 2018, 23:04
Replies: 16
Views: 1,482
Posted By Gordon
I meant traditional in an historical sense there....

I meant traditional in an historical sense there. Shall we say more retro then? Anyway, I believe that 4.0.5 is a major breakpoint in the evolution of the game and this bug breaks the entire device...
Forum: Development April 3, 2018, 20:59
Replies: 16
Views: 1,482
Posted By Gordon
Yes, but 4.1 is basically a whole different game....

Yes, but 4.1 is basically a whole different game. For those who prefer a more traditional game, this should be fixed in 4.05 as well. It's a pretty nasty bug.
Forum: Development April 3, 2018, 20:36
Replies: 16
Views: 1,482
Posted By Gordon
Whoops. Correction: int...

Whoops. Correction:

int effect_calculate_value(effect_handler_context_t *context, bool use_boost)
{
int final = 0;

if (context->value.base > 0 ||
(context->value.dice > 0 &&...
Forum: Development April 3, 2018, 18:53
Replies: 16
Views: 1,482
Posted By Gordon
Now my Wand of Annihilation is much more useful!...

Now my Wand of Annihilation is much more useful! :D
Forum: Development April 3, 2018, 18:35
Replies: 16
Views: 1,482
Posted By Gordon
Yeah, that will work also. I usually prefer...

Yeah, that will work also. I usually prefer multiple lines when I'm doing integer math like this since I think it is clearer that way.
Forum: Development April 3, 2018, 17:42
Replies: 16
Views: 1,482
Posted By Gordon
Fix for lack of damage boost from device skill in Angband 4.05

Since I received no response to my query about fixing this, I decided to fix it myself. The fix was easy. Just replace:

int effect_calculate_value(effect_handler_context_t *context, bool...
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