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Search: Posts Made By: Derakon
Forum: Development October 13, 2018, 00:49
Replies: 14
Views: 2,411
Posted By Derakon
Oh sure, I'm well aware of double-buffering. I...

Oh sure, I'm well aware of double-buffering. I think I was CPU-bound though.

If you're really curious, the Pyrel code is still up on BitBucket (https://bitbucket.org/derakon/pyrel).
Forum: Development October 12, 2018, 23:25
Replies: 14
Views: 2,411
Posted By Derakon
As I recall (and this was awhile ago so I may...

As I recall (and this was awhile ago so I may well be misremembering), I was drawing each tile individually. Like, a # goes at (0, 0), that's one draw call. Then a . goes at (1, 0), that's a separate...
Forum: Development September 26, 2018, 15:10
Replies: 14
Views: 2,411
Posted By Derakon
It can be surprisingly difficult to render a...

It can be surprisingly difficult to render a large grid of anything without getting performance penalties. I discovered that when writing the Pyrel UI. The naive approach (just tell your GUI widget...
Forum: Development September 25, 2018, 17:53
Replies: 14
Views: 2,411
Posted By Derakon
The simplest explanation for this is that the...

The simplest explanation for this is that the Linux build still includes resources that it does not actually use.
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