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Search: Posts Made By: Derakon
Forum: Vanilla January 14, 2020, 13:58
Replies: 36
Views: 662
Posted By Derakon
This is true in the same sense that, say,...

This is true in the same sense that, say, detection will not help you win the fight with Morgoth. Plenty of things that are very useful in the rest of the game are not very useful in the final fight....
Forum: Vanilla January 11, 2020, 06:03
Replies: 27
Views: 597
Posted By Derakon
It'd certainly be nice to have a human-readable...

It'd certainly be nice to have a human-readable save file. But it'd be a lot of work for something that's rarely actually useful. It'd also bloat savefile size and save/load times somewhat, though I...
Forum: Vanilla January 10, 2020, 05:06
Replies: 15
Views: 536
Posted By Derakon
The multiplier is for how fast the player is...

The multiplier is for how fast the player is moving; it converts from damage per attack action to damage per some set amount of in-game time (specifically 10 game turns). Think of it as the Angband...
Forum: Vanilla January 8, 2020, 21:33
Replies: 20
Views: 686
Posted By Derakon
Don't you mean 3x earlier? In any case, I feel...

Don't you mean 3x earlier? In any case, I feel like the type of treasure ought to be invariant of your options set. Thus if no_selling is on, the window for each treasure type should be larger than...
Forum: Vanilla January 8, 2020, 16:36
Replies: 20
Views: 686
Posted By Derakon
Aren't these mimics specifically chosen to be...

Aren't these mimics specifically chosen to be desirable item types to lure adventurers closer? Making them actually drop what they claim to be would artificially inflate the quantity of Rings of...
Forum: Idle chatter January 1, 2020, 18:45
Replies: 40
Views: 2,404
Posted By Derakon
Not even remotely, sorry! I'm still building...

Not even remotely, sorry! I'm still building fairly fundamental parts of the game system, with only the barest smattering of content. It's going to be awhile before it's done.

Trust me, I want to...
Forum: Idle chatter January 1, 2020, 05:52
Replies: 40
Views: 2,404
Posted By Derakon
This is still alive, I just haven't been posting...

This is still alive, I just haven't been posting here much. I spent some time today working on fixing a pernicious little bug in the ship designer, and when I was done I went a bit overboard...
Forum: Vanilla December 24, 2019, 01:39
Replies: 15
Views: 536
Posted By Derakon
I'm having trouble finding fault with Sky's math...

I'm having trouble finding fault with Sky's math here; this does seem to be a case where the RoS is worth more than the RoD. In this case, Sky's character is trading being 19.4% faster (4.3x normal...
Forum: Competition December 22, 2019, 18:30
Replies: 41
Views: 1,658
Posted By Derakon
Does ^R fix it? If so it's just a display update...

Does ^R fix it? If so it's just a display update issue.
Forum: Vanilla December 17, 2019, 02:53
Replies: 24
Views: 899
Posted By Derakon
I have a mild attachment to colors being...

I have a mild attachment to colors being different across playthroughs, but not so much that I'll stand in the way of a clear usability improvement.
Forum: Vanilla December 16, 2019, 22:43
Replies: 5
Views: 252
Posted By Derakon
Why do artifacts have max depths anyway? It's not...

Why do artifacts have max depths anyway? It's not like they clog up the drop pools; a given artifact can only be found once, after all. Minimum depth, sure, finding Ringil at 50' should be rare, but...
Forum: AAR December 16, 2019, 22:41
Replies: 8
Views: 354
Posted By Derakon
Death Molds have +30 speed and 4 attacks per turn...

Death Molds have +30 speed and 4 attacks per turn dealing an average of 99 damage per turn if they all hit (max of 182). So...yeah. Don't go near them.
Forum: Vanilla December 15, 2019, 15:56
Replies: 24
Views: 899
Posted By Derakon
I wouldn't mind hiding the scroll titles, but I...

I wouldn't mind hiding the scroll titles, but I don't want to lose the other flavors for potions/wands/etc. since they provide some welcome variation and help me remember which colors are important...
Forum: Variants December 15, 2019, 15:54
Replies: 50
Views: 2,412
Posted By Derakon
You're an asshole. Fuck off. Your attitude and...

You're an asshole. Fuck off. Your attitude and words are not welcome here.
Forum: Variants December 15, 2019, 03:39
Replies: 80
Views: 6,195
Posted By Derakon
Blasted, zapped (though isn't that used for...

Blasted, zapped (though isn't that used for shocking auras?), damned, blighted, sanctified, remonstrated...
Forum: Variants December 14, 2019, 23:16
Replies: 80
Views: 6,195
Posted By Derakon
"smited"? "smitten" is I think the right...

"smited"? "smitten" is I think the right conjugation but would probably evoke the wrong mental image.
Forum: Vanilla December 14, 2019, 21:09
Replies: 2
Views: 268
Posted By Derakon
There are chaos drakes, which can breathe either...

There are chaos drakes, which can breathe either chaos or disenchantment.

I think I'm OK with there not being a ton of unique dragons. Too many uniques makes them less special.
Forum: Development December 12, 2019, 00:39
Replies: 41
Views: 1,097
Posted By Derakon
Go right ahead! You just need to download the...

Go right ahead! You just need to download the existing code and then upload it to GitHub. I haven't touched the Pyrel code base in years, so please don't wait on my account. :)
Forum: Development December 11, 2019, 17:02
Replies: 41
Views: 1,097
Posted By Derakon
It's all open source...

It's all open source (https://bitbucket.org/derakon/pyrel/src/master/license.txt) so you don't need my permission; go for it, and I wish you the best of luck!
Forum: Vanilla December 11, 2019, 17:01
Replies: 13
Views: 630
Posted By Derakon
Why don't you give some examples of what you'd...

Why don't you give some examples of what you'd want to add to the game, beyond just the damage type existing?
Forum: Development December 10, 2019, 06:30
Replies: 41
Views: 1,097
Posted By Derakon
It was in Python 2, not 3, but a fair ways along....

It was in Python 2, not 3, but a fair ways along. My reach exceeded my grasp though; I was trying to write this fully-general character/equipment attribute system that I have a sneaking suspicion was...
Forum: Vanilla December 9, 2019, 17:15
Replies: 13
Views: 630
Posted By Derakon
This feels contradictory to me -- priests and...

This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are...
Forum: Vanilla December 6, 2019, 20:30
Replies: 18
Views: 927
Posted By Derakon
Mm, I agree with DavidMedley that the issue (or...

Mm, I agree with DavidMedley that the issue (or at least an issue) with XP drain is that the "restorative" is everywhere -- just kill more things and you'll get XP back. Stat drain restoration is...
Forum: Vanilla December 6, 2019, 16:54
Replies: 71
Views: 4,809
Posted By Derakon
Insects are animals.

Insects are animals.
Forum: Development December 6, 2019, 16:54
Replies: 41
Views: 1,097
Posted By Derakon
Getting back to your original question, I'd say...

Getting back to your original question, I'd say there's broadly speaking four major kinds of improvements you can make to the game: fixing bugs, improving the UI, refactoring the code, and changing...
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