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Search: Posts Made By: Quendus
Forum: Vanilla March 31, 2015, 12:42
Replies: 12
Views: 3,114
Posted By Quendus
Thuringwethil has a confusing melee attack, which...

Thuringwethil has a confusing melee attack, which I won't be forgetting in a hurry (http://angband.oook.cz/forum/showthread.php?t=5635).
Forum: Vanilla March 6, 2015, 22:16
Replies: 12
Views: 4,502
Posted By Quendus
I bind magic missile to x using "m1a*t" or...

I bind magic missile to x using "m1a*t" or "maa*t".
Forum: Development February 16, 2015, 02:25
Replies: 80
Views: 16,879
Posted By Quendus
TJS did say they were using VS express 2010 - MS...

TJS did say they were using VS express 2010 - MS might have improved C99 support in VS 2012 and 2013 (which also have free express versions).
Forum: Vanilla June 22, 2014, 20:27
Replies: 22
Views: 5,458
Posted By Quendus
You want gravity hounds to do more damage?

You want gravity hounds to do more damage?
Forum: Vanilla May 11, 2014, 16:46
Replies: 22
Views: 4,344
Posted By Quendus
Well, if he summons Bullroarer and a great wyrm...

Well, if he summons Bullroarer and a great wyrm of chaos breathes on the same turn...
Forum: AAR March 19, 2014, 18:47
Replies: 239
Views: 60,518
Posted By Quendus
Yeah, I had the monster list but forgot to look...

Yeah, I had the monster list but forgot to look at it because I though the identity of a white D at DL55 was obvious :)
Forum: AAR March 19, 2014, 10:06
Replies: 239
Views: 60,518
Posted By Quendus
Shimmering has positive gameplay effects in cases...

Shimmering has positive gameplay effects in cases like this, but it would also make me quit the game immediately on meeting any shimmering monster.
Forum: AAR March 19, 2014, 09:01
Replies: 239
Views: 60,518
Posted By Quendus
It would have been easier to distinguish if I had...

It would have been easier to distinguish if I had more than one turn of monster detection on it...
Forum: AAR March 19, 2014, 04:29
Replies: 239
Views: 60,518
Posted By Quendus
I wasn't at a depth where Wyrms appear. I assumed...

I wasn't at a depth where Wyrms appear. I assumed it was an Ancient D (with a 212 damage breath attack)
Forum: AAR March 16, 2014, 05:22
Replies: 239
Views: 60,518
Posted By Quendus
http://angband.oook.cz/ladder-show.php?id=15440 ...

http://angband.oook.cz/ladder-show.php?id=15440

Gnome mage diving very aggressively, at CL30 on DL55, 168 HP. Was in a jam because light and recall had run out. Was lucky enough to find one flask...
Forum: Vanilla February 28, 2014, 08:20
Replies: 49
Views: 8,375
Posted By Quendus
That's why full monster knowledge should be a...

That's why full monster knowledge should be a birth option, not a cheat option.
Forum: Vanilla February 27, 2014, 12:27
Replies: 26
Views: 4,780
Posted By Quendus
I've conducted a few ad-hoc bowl experiments and...

I've conducted a few ad-hoc bowl experiments and determined that jelly is protected fron stab damage and weak against blunt damage. However, it also gets free attacks when blunt attacks crit.
Forum: Vanilla July 20, 2013, 05:19
Replies: 32
Views: 4,329
Posted By Quendus
It's a recent addition (version 3.2 or so). I...

It's a recent addition (version 3.2 or so). I started using this option as soon as it was available.
Forum: Vanilla April 18, 2013, 21:25
Replies: 13
Views: 2,534
Posted By Quendus
I tend to prefer Shockwave for that purpose. A...

I tend to prefer Shockwave for that purpose. A few versions ago I used it to kill most of the deep uniques (not Morgoth, he recovered too fast) relatively trivially. Monster stunning got nerfed after...
Forum: Vanilla April 17, 2013, 12:25
Replies: 26
Views: 4,471
Posted By Quendus
I've played a lot of Angband and had my stats...

I've played a lot of Angband and had my stats scrambled more than once, but never in a way that forced me to abandon a character. A loss of power isn't a forfeit game.
I think once upon a time I...
Forum: Vanilla April 1, 2013, 04:23
Replies: 7
Views: 2,166
Posted By Quendus
That would be ideal, but not trivial to implement...

That would be ideal, but not trivial to implement in the PHP ladder.
Forum: Vanilla March 31, 2013, 14:36
Replies: 7
Views: 2,166
Posted By Quendus
It's a good idea, but there are a couple of...

It's a good idea, but there are a couple of problems with turncount:
Firstly, a lot of old (and not-so-old) Angband versions don't include turncount in character dumps. Would these be sent to the...
Forum: AAR January 26, 2013, 19:16
Replies: 137
Views: 47,213
Posted By Quendus
I thought they fixed that one? That happens...

I thought they fixed that one?
That happens when a character has multiple attacks with an earthquake weapon, an earthquake displaces the target monster, and the player still has blows remaining....
Forum: Vanilla October 5, 2012, 23:08
Replies: 4
Views: 1,698
Posted By Quendus
Detection, monster memory, and methods of escape?...

Detection, monster memory, and methods of escape?
A lot of newbie deaths are probably due to not knowing what's around the corner, and not knowing what kind of power a monster has (which a fresh...
Forum: Vanilla September 15, 2012, 02:55
Replies: 24
Views: 21,291
Posted By Quendus
If I had a *27* inch laptop I would definitely...

If I had a *27* inch laptop I would definitely give serious consideration to tiles.

Also, this release was lucky enough to happen more or less during the Annual Roguelike Release Party:...
Forum: Vanilla September 7, 2012, 16:14
Replies: 63
Views: 10,904
Posted By Quendus
Screens are pretty big these days and I wouldn't...

Screens are pretty big these days and I wouldn't be surprised to fit the whole dungeon in a maximised ASCII window. For me, though, having message log, inventory, monster list/recall, etc. in terms...
Forum: Vanilla September 6, 2012, 11:02
Replies: 63
Views: 10,904
Posted By Quendus
I need a large map display so that I don't get...

I need a large map display so that I don't get surprised by offscreen breath. ASCII takes the least screen space per tile, so it allows the largest map display.
Unless game mechanics change so that...
Forum: Sil September 3, 2012, 22:40
Replies: 360
Views: 52,866
Posted By Quendus
Thanks for adding auto_more back in. I'm going to...

Thanks for adding auto_more back in. I'm going to play Sil a lot more often now. :)
Forum: AAR August 22, 2012, 02:59
Replies: 17
Views: 8,909
Posted By Quendus
It is a winner for me....

It is a winner for me. http://angband.oook.cz/ladder-show.php?id=13281 :)
Forum: AAR August 20, 2012, 20:00
Replies: 17
Views: 8,909
Posted By Quendus
Does it make sense and is it good gameplay that...

Does it make sense and is it good gameplay that the food timer and the confusion timer scale differently with player speed?
Showing results 1 to 25 of 32

 
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