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Search: Posts Made By: PowerWyrm
Forum: Vanilla Today, 00:10
Replies: 164
Views: 11,183
Posted By PowerWyrm
Equipping dagger of slay animal with ring of...

Equipping dagger of slay animal with ring of mouse says "average damage: , and 0 vs others" (throwing message is correct).
Forum: Vanilla Today, 00:02
Replies: 74
Views: 4,803
Posted By PowerWyrm
Last Win version...

Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.
Forum: Variants Yesterday, 23:58
Replies: 3
Views: 261
Posted By PowerWyrm
Just not to forget: - steams can cross pits,...

Just not to forget:
- steams can cross pits, opening them with non-wall tiles, which should never happen
- equipping dagger of *slay animal* + ring of mouse says "average damage: , and 0 vs others"
Forum: Vanilla Yesterday, 08:01
Replies: 164
Views: 11,183
Posted By PowerWyrm
I don't know if this would work, I remember...

I don't know if this would work, I remember "energy" being capped at "move_energy" somewhere (if you set a value that is greater than the value, so a negative value would have no impact, but of...
Forum: Vanilla September 21, 2020, 17:59
Replies: 164
Views: 11,183
Posted By PowerWyrm
Also looking at the code for cursed shooters it...

Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as...
Forum: Vanilla September 21, 2020, 17:56
Replies: 164
Views: 11,183
Posted By PowerWyrm
Got a game crash after finding some randart...

Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
Forum: Vanilla September 21, 2020, 07:52
Replies: 10
Views: 437
Posted By PowerWyrm
I need to check what would happen if movement...

I need to check what would happen if movement speed is added to a cursed artifact... because the code isn't made for negative movement speed.
Forum: Variants September 11, 2020, 19:18
Replies: 3
Views: 261
Posted By PowerWyrm
New PWMAngband 1.4.0 build 2 relased! Quick...

New PWMAngband 1.4.0 build 2 relased!

Quick fix for some pathing error + convenience features.

List of changes:

- Fix makefile.bcc (missing effects-info file)
- Allow shimmering of...
Forum: Vanilla September 10, 2020, 10:38
Replies: 2
Views: 278
Posted By PowerWyrm
Another stupid case: ##### ..... ...

Another stupid case:


#####
.....
M.#.@
.....
#####
Forum: Vanilla September 9, 2020, 14:42
Replies: 2
Views: 278
Posted By PowerWyrm
Stupid monster behavior when facing damaging terrain

Let's say you're in a corridor with a monster than can breathe fire powerfully and another monster that doesn't resist fire but is powerful enough to tank one breath. The monster breathes fire and...
Forum: Variants September 8, 2020, 18:31
Replies: 3
Views: 261
Posted By PowerWyrm
Here's the complete changelist since 1.3.0...

Here's the complete changelist since 1.3.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Add line for fragility in describe_curses()
- Some font...
Forum: Variants September 8, 2020, 18:30
Replies: 3
Views: 261
Posted By PowerWyrm
PWMAngband 1.4.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants September 8, 2020, 18:11
Replies: 19
Views: 2,092
Posted By PowerWyrm
Version 1.4.0 is about to be released. Here are...

Version 1.4.0 is about to be released. Here are the last changes I made since beta 16:

- Revert "Increase house price a bit depending on the HOUSE_FLOOR_SIZE option"
- Add check for existing...
Forum: Vanilla September 7, 2020, 08:33
Replies: 1
Views: 128
Posted By PowerWyrm
Missing builds for Windows?

I don't see any Windows builds at http://rephial.org/nightlies, where can I get those now?
Forum: Vanilla September 3, 2020, 08:27
Replies: 19
Views: 1,025
Posted By PowerWyrm
Because any copper at 2500ft would be a sure...

Because any copper at 2500ft would be a sure mimic since at that depth the minmax value for gold drop would fatally generate mithril or adamantite. The only way to fix this is to remove the min value...
Forum: Vanilla September 2, 2020, 13:00
Replies: 19
Views: 1,025
Posted By PowerWyrm
Yes that is exactly the problem. To fix this...

Yes that is exactly the problem. To fix this properly, the type of coin should be set first and value deducted from the type. This means keeping a max value per level but removing the min value, so...
Forum: Vanilla September 2, 2020, 11:05
Replies: 19
Views: 1,025
Posted By PowerWyrm
I implemented commit 0476cd0 today and it made...

I implemented commit 0476cd0 today and it made things far worse. Now when you dive around 500ft you see 150 coins worth of silver and 150 coins worth of mithril, and you know immediately that the...
Forum: Vanilla September 2, 2020, 07:39
Replies: 19
Views: 1,025
Posted By PowerWyrm
I fixed that for my variant: it's one line of...

I fixed that for my variant: it's one line of code.
Forum: AAR August 28, 2020, 07:56
Replies: 440
Views: 80,943
Posted By PowerWyrm
Weapons with -3EA.

Weapons with -3EA.
Forum: Vanilla August 25, 2020, 07:59
Replies: 164
Views: 11,183
Posted By PowerWyrm
The loop is different but the order should be...

The loop is different but the order should be roughly the same. Just move decrease_timeouts() before the code that checks for player input, since it should be where the timeouts are set.
Forum: Variants July 30, 2020, 18:38
Replies: 19
Views: 2,092
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 16 released! List...

New PWMAngband 1.4.0 beta 16 released!

List of changes:

- Make secret doors properly use custom wall features
- Fix throwing multiplier in calc_damage()
- Add time limit of 7 days on...
Forum: Vanilla July 29, 2020, 08:10
Replies: 37
Views: 1,952
Posted By PowerWyrm
If you get a 9 rating, it's probably because...

If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
Forum: Vanilla July 28, 2020, 08:14
Replies: 37
Views: 1,952
Posted By PowerWyrm
Level 9-2 means high reward: not treasure but...

Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able...
Forum: Vanilla July 27, 2020, 11:18
Replies: 164
Views: 11,183
Posted By PowerWyrm
When I activate an unIDed ring of lightning in...

When I activate an unIDed ring of lightning in the latest V, I learn the RES_ELEC rune. In my variant I don't. I tried to track down the reason, and didn't see anything different in the code until I...
Forum: Vanilla July 20, 2020, 07:56
Replies: 164
Views: 11,183
Posted By PowerWyrm
You need to set "dice:2". Currently, setting...

You need to set "dice:2". Currently, setting "dice:1" will trigger the effect and immediately decrease the turn count, setting it to zero and ending the effect without having it last a turn.
Showing results 1 to 25 of 500

 
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