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Search: Posts Made By: Magnate
Forum: Vanilla June 1, 2011, 23:31
Replies: 93
Views: 28,024
Posted By Magnate
When I've created it, I'll make it public. It'll...

When I've created it, I'll make it public. It'll be a slow download, but it won't go anywhere. In fact instead of ppl needing to download it I'll put up a web interface for querying it (with some...
Forum: Vanilla June 1, 2011, 21:20
Replies: 93
Views: 28,024
Posted By Magnate
Thanks for your interest. The stats function is...

Thanks for your interest. The stats function is written, and is successfully running in the thousands of sims - we had to fix some memory leaks and still have some to fix before we can run millions....
Forum: Vanilla May 30, 2011, 22:03
Replies: 93
Views: 28,024
Posted By Magnate
I think this is a bug with which d_m is familiar...

I think this is a bug with which d_m is familiar - it seems similar to one he has already dealt with.This single feature has given me more headaches than anything else, I think. It's due for a...
Forum: Vanilla May 30, 2011, 10:29
Replies: 93
Views: 28,024
Posted By Magnate
It *was* necessary, but it's only ever been an...

It *was* necessary, but it's only ever been an interim measure, until they are exported to an edit file (ticket #1376).If you are playing with birth_ai_learn on, each monster should only attempt this...
Forum: Vanilla May 28, 2011, 20:08
Replies: 93
Views: 28,024
Posted By Magnate
Right, I see. I hadn't realised there was a check...

Right, I see. I hadn't realised there was a check elsewhere in the code for what can burn. Now that we have object_base.txt, this can go. All swords can get IGNORE_FIRE in object_base ...

EDIT:...
Forum: Vanilla May 28, 2011, 15:20
Replies: 93
Views: 28,024
Posted By Magnate
This would be a very big change, making fire...

This would be a very big change, making fire damage much much less of an issue. That's not to say it shouldn't happen, of course.This is a fair point - but this is only one of a large number of...
Forum: Vanilla May 28, 2011, 14:18
Replies: 93
Views: 28,024
Posted By Magnate
I checked. The only base items with IGNORE_FIRE...

I checked. The only base items with IGNORE_FIRE are

Mithril arrows and bolts (but not mithril shots)
Ethereal cloaks and slippers
Alchemist's gloves

So the inconsistency is that mithril...
Forum: Vanilla May 27, 2011, 17:13
Replies: 93
Views: 28,024
Posted By Magnate
I thought mithril gear only ignored acid. Has it...

I thought mithril gear only ignored acid. Has it traditionally ignored fire as well?
Forum: Vanilla May 27, 2011, 17:12
Replies: 93
Views: 28,024
Posted By Magnate
This is a bug. The second part of the message...

This is a bug. The second part of the message should only be generic if @ is blind. I will look into this - thanks.
Forum: Vanilla May 26, 2011, 19:40
Replies: 93
Views: 28,024
Posted By Magnate
No, the *first* RV is the base duration. The...

No, the *first* RV is the base duration. The second is the damage-dependent duration, so it should be 1d(100% of the damage number). But your fix is correct- it does need the 1 in the second field of...
Forum: Vanilla May 26, 2011, 18:33
Replies: 93
Views: 28,024
Posted By Magnate
This. Thank you for pointing it out - I had...

This. Thank you for pointing it out - I had noticed that the monster feelings were far less well distributed than the object feelings, and this is the reason.

Your third suggestion is good, but...
Forum: Vanilla May 25, 2011, 20:41
Replies: 93
Views: 28,024
Posted By Magnate
Got it - thanks. There was a "break" where there...

Got it - thanks. There was a "break" where there should have been a "return". Fixed for the next nightly.
Forum: Vanilla May 25, 2011, 20:20
Replies: 93
Views: 28,024
Posted By Magnate
But ... that's what level feelings are for. It's...

But ... that's what level feelings are for. It's why they were invented.

I didn't mean to remove the delay though, not sure how that happened.

@kaypy: not necessarily. How good was it, how...
Forum: Vanilla May 24, 2011, 15:39
Replies: 93
Views: 28,024
Posted By Magnate
Ew! That's going to go awry if anyone uses a...

Ew! That's going to go awry if anyone uses a random_value for food. Simplest semi-permanent fix is to add this section that kaypy suggested to the end of object_prep, immediately after the stanza...
Forum: Vanilla May 24, 2011, 14:57
Replies: 93
Views: 28,024
Posted By Magnate
Well, we did say we were aiming to make the game...

Well, we did say we were aiming to make the game harder ...

... but seriously, thanks again for another superb catch. This is an unanticipated side effect of fixing ticket #1444, which was about...
Forum: Vanilla May 24, 2011, 07:21
Replies: 93
Views: 28,024
Posted By Magnate
Oh yes. Good job one of us is awake.

Oh yes. Good job one of us is awake.
Forum: Vanilla May 23, 2011, 20:37
Replies: 93
Views: 28,024
Posted By Magnate
Excellent, thank you - that explains the...

Excellent, thank you - that explains the regression. Last time I had to add the nullness check to check_for_resist, this time it needs adding to update_smart_learn.

I'm not sure why the assertion...
Forum: Vanilla May 23, 2011, 16:17
Replies: 93
Views: 28,024
Posted By Magnate
Hmmm. Inconsistency makes bug hunting much...

Hmmm. Inconsistency makes bug hunting much harder, but if it happens 80% of the time it's probably going to be easy enough to find and fix.

Looks like there will be a new nightly out soon, as...
Forum: Vanilla May 23, 2011, 14:26
Replies: 93
Views: 28,024
Posted By Magnate
That's odd, because I fixed a crash on magic...

That's odd, because I fixed a crash on magic missile earlier on in the spell refactor. Either I messed up and regressed somewhere, or it's a coincidence and it's a completely different problem.
...
Forum: Vanilla May 23, 2011, 13:35
Replies: 93
Views: 28,024
Posted By Magnate
Excellent - thank you. This is a real bug -...

Excellent - thank you. This is a real bug - something is going wrong with a spell that the kobold shaman is trying to cast. (I presume it was the shaman - were there any other casters lurking just...
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