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Search: Posts Made By: dreembeard
Forum: Vanilla October 7, 2017, 00:42
Replies: 11
Views: 2,360
Posted By dreembeard
If your @s are that smart and experienced, I...

If your @s are that smart and experienced, I think they may well simulate being blind and confused so that they can disappear from the map, and have a few pints of beer in the nearest tavern. Pfui,...
Forum: Vanilla October 6, 2017, 23:42
Replies: 5
Views: 1,006
Posted By dreembeard
Sounds interesting. But that is a really big...

Sounds interesting. But that is a really big difference with current vanilla! Now, esp not only reveals the race family (say 'T'), but also the exact race: whether it's a forest troll, or a stone...
Forum: Vanilla October 6, 2017, 23:20
Replies: 5
Views: 1,006
Posted By dreembeard
perception boosters

It has been noted (by myself and others (http://angband.oook.cz/forum/showpost.php?p=124337&postcount=309)) that certain classes in 4.1.0 have such low perception skill that running into traps again...
Forum: Vanilla October 6, 2017, 22:02
Replies: 5
Views: 1,006
Posted By dreembeard
impact of player states on perception

To embed the perception skill in the game more fully, the impact of player states on perception must be decided on. Below are some suggestions.

Player states that should probably affect...
Forum: Vanilla October 6, 2017, 21:46
Replies: 5
Views: 1,006
Posted By dreembeard
expanding the role of perception

Perception has long been a 2nd-rate skill with little or no impact. That has now changed. In 4.1.0 it is the primary skill to help you spot hidden traps. Which is nice, imo. But there are a lot more...
Forum: Vanilla October 6, 2017, 21:31
Replies: 5
Views: 1,006
Posted By dreembeard
Lightbulb ideas on the future of perception (in V 4.x)

As announced in the thread on bugs and issues in 4.1.0, I 'd like to float some ideas on how to expand and integrate perception in the game more fully, now that it has been revived.
Most of these...
Forum: Vanilla October 6, 2017, 18:24
Replies: 11
Views: 2,360
Posted By dreembeard
@passer_by: I like ideas 1 and 3, even though I'd...

@passer_by: I like ideas 1 and 3, even though I'd probably hate playing 1 in Patashu's variant, and end up hoarding stuff otherwise, just like Huqhox did.

I'm with Huqhox on 2. Even though your...
Forum: Vanilla October 5, 2017, 14:31
Replies: 507
Views: 62,151
Posted By dreembeard
Exclamation monster memory still based on old pathfinding

Some (newly arrived) cold hounds just burst through a door at relative position 2 S, 36 E. That means that the info in the monster memory "... ever vigilant for intruders, which it may notice from...
Forum: Vanilla October 5, 2017, 09:39
Replies: 507
Views: 62,151
Posted By dreembeard
Ah, you're right. Stupid me.

Ah, you're right. Stupid me.
Forum: Vanilla October 5, 2017, 04:31
Replies: 507
Views: 62,151
Posted By dreembeard
Post tri-hued energy vortices

Detected energy vortices on dlev 21 with color changing (at subsequent detections) between light slate (#808080), light blue (#00ffff), and dark blue (#0040ff).

Edit:<some of the useless info...
Forum: Vanilla October 4, 2017, 15:08
Replies: 507
Views: 62,151
Posted By dreembeard
Just curious: were you inspired by flights in...

Just curious: were you inspired by flights in small airplanes too...? ;)

-----
I vividly remember my barfbag over the Nazca lines.
Forum: Vanilla October 4, 2017, 14:48
Replies: 507
Views: 62,151
Posted By dreembeard
After beefing up trapdoor effects, they can still...

After beefing up trapdoor effects, they can still be used as escape routes of course. Just make sure that you wear those slippers of slow descent.

But I guess you're right if you meant to say that...
Forum: Vanilla October 4, 2017, 14:32
Replies: 507
Views: 62,151
Posted By dreembeard
Thanks for the tip. Maybe I 'll have a 2nd look...

Thanks for the tip. Maybe I 'll have a 2nd look at Sil then. I looked at it very briefly 5 years ago, and decided that I liked vanilla better. And since then, I've been taking notes on things I'd...
Forum: Vanilla October 4, 2017, 02:45
Replies: 507
Views: 62,151
Posted By dreembeard
Yes, scaling hp damage is necessary if you want...

Yes, scaling hp damage is necessary if you want "substantial but not lethal" damage on any level. (min depth for trapdoors is 2 in 4.1.0, btw.)
But hp damage is not my main concern. I even prefer to...
Forum: Vanilla October 3, 2017, 17:17
Replies: 507
Views: 62,151
Posted By dreembeard
That's true. Killing Morgoth really requires...

That's true. Killing Morgoth really requires demigod status. At the very least.
For my own variant that's something I 'll probably change. As half did in Sil. But in vanilla, it's a fact to reckon...
Forum: Vanilla October 3, 2017, 09:29
Replies: 507
Views: 62,151
Posted By dreembeard
I guess in the end it's a matter of taste. I...

I guess in the end it's a matter of taste. I agree that having a fun game comes first, before realism. But for me, the game would be more fun if my characters were a bit less demigod than they are...
Forum: Vanilla October 1, 2017, 16:02
Replies: 507
Views: 62,151
Posted By dreembeard
I guess that's a defensible opinion for vanilla...

I guess that's a defensible opinion for vanilla in its present state.

But that is partly because the game is still absurdly easy in many respects. For instance with respect to the consequences of...
Forum: Vanilla October 1, 2017, 14:06
Replies: 2
Views: 943
Posted By dreembeard
Question How do i find Sméagol in the message log?

Spelling Smeagol as Sméagol
Is a matter of correctness.
Smeagol himself
couldn't care less.
He just wants his precious back.

Those who hunt him
Tend to hate it.
For it makes him hard to spot...
Forum: Vanilla October 1, 2017, 13:29
Replies: 7
Views: 1,774
Posted By dreembeard
I agree. And you should also have a much lower...

I agree. And you should also have a much lower chance to miss.

And it can also be used as a cheap way to implement something like backstabbing: When you attack a sleeping monster, it is treated as...
Forum: Vanilla October 1, 2017, 11:15
Replies: 507
Views: 62,151
Posted By dreembeard
I came home from a trip and read the dialogue...

I came home from a trip and read the dialogue between you and Derakon of the past few days. I think that the kind of system you propose has potential, in that it can get rid of the awkward feat of...
Forum: Vanilla September 27, 2017, 17:22
Replies: 507
Views: 62,151
Posted By dreembeard
Lightbulb sleepy monsters in 4.1.0

I may be misperceiving things, but I have the impression that monsters in 4.1.0 wake up much more slowly than in previous versions. So much that it feels boring at times.
At first, I thought that it...
Forum: Vanilla September 27, 2017, 15:46
Replies: 507
Views: 62,151
Posted By dreembeard
Right. Estie's post - and that of Pete Mack who...

Right.
Estie's post - and that of Pete Mack who he replied to - made me realize that I criticized the ideas behind no-search trap perception in current vanilla, without saying much about the...
Forum: Vanilla September 26, 2017, 13:02
Replies: 507
Views: 62,151
Posted By dreembeard
Thumbs up How a bug report made my day... love your wit!

How a bug report made my day... love your wit!
Forum: Vanilla September 26, 2017, 12:51
Replies: 507
Views: 62,151
Posted By dreembeard
Ah, crap! I was too slow again!:mad: ;)

Ah, crap! I was too slow again!:mad:
;)
Forum: Vanilla September 26, 2017, 03:05
Replies: 507
Views: 62,151
Posted By dreembeard
Exclamation Smeagol's crappy life and legacy (2-3 minor bugs)

(2 minor bugs with monster droppings + 1 misleading comment in monster.txt)

The first bug is not specific for V 4.1.0; it was introduced in some earlier version. But it's still there:

bug 1:...
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