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Search: Posts Made By: fph
Forum: ToME May 24, 2017, 18:23
Replies: 6
Views: 3,909
Posted By fph
I agree completely with you -- UI is the main...

I agree completely with you -- UI is the main problem, and V's solution is one of the best ones I have seen.

(In the meantime, I have kind-of converted to JSON a sample automat.atm file I have...
Forum: ToME May 24, 2017, 18:04
Replies: 6
Views: 3,909
Posted By fph
It's 3-4 keypresses, but the UI to do it looks...

It's 3-4 keypresses, but the UI to do it looks quite messy to me, especially when there are many quality options such as for weapons/armor. How do I squelch all "good" boots excluding boots of speed,...
Forum: ToME May 14, 2017, 23:26
Replies: 6
Views: 3,909
Posted By fph
It looks like the format has changed, it's not as...

It looks like the format has changed, it's not as simple as running an online converter:

<rule module="ToME" name="SquelchBad" type="destroy">
<name>Potion of Sleep</name>
</rule>

[
{
...
Forum: ToME May 14, 2017, 13:49
Replies: 6
Views: 3,909
Posted By fph
[ToME2] JSON automatizer files?

If I understand correctly, the automatizer (autosquelch) files have been moved to a different JSON-based format in the ToME master. Are there any sample files around, or a method to convert the old...
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