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Search: Posts Made By: PowerWyrm
Forum: Variants May 20, 2020, 20:21
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 9 released! List...

New PWMAngband 1.4.0 beta 9 released!

List of changes:

- Add 1-2 mushroom drop to Farmer Maggot
- Fix custom tiles generated on top of monsters/objects
- Make DRAIN_EXP only drain experience...
Forum: Vanilla May 18, 2020, 08:15
Replies: 446
Views: 25,709
Posted By PowerWyrm
We were having a discussion for PWMAngband about...

We were having a discussion for PWMAngband about no-selling and the amount of cash you get from enhanced coin piles. The result was that a linear distribution was not working at all, as you get way...
Forum: Variants May 14, 2020, 18:22
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 8 released! List...

New PWMAngband 1.4.0 beta 8 released!

List of changes:

- Replace fake permawall terrain by SQUARE_FAKE flag
- Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out
-...
Forum: Vanilla May 14, 2020, 11:51
Replies: 446
Views: 25,709
Posted By PowerWyrm
I just generated a +16 iron shot of flame and the...

I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a...
Forum: AAR May 14, 2020, 11:06
Replies: 142
Views: 51,050
Posted By PowerWyrm
"You clear the web. You feel that there is naught...

"You clear the web. You feel that there is naught but cobwebs here."

Evidently...
Forum: AAR May 11, 2020, 08:03
Replies: 5
Views: 266
Posted By PowerWyrm
I still remember a game in TomeNET where my...

I still remember a game in TomeNET where my character went into Mordor without FA and got paralyzed by some ghouls. While waiting for the character to be paralyzed to death, a nexus vortex came...
Forum: Variants May 8, 2020, 14:10
Replies: 11
Views: 621
Posted By PowerWyrm
Beta 7 has been ninja fixed to remove "fake...

Beta 7 has been ninja fixed to remove "fake permanent wall" feature which was useless and could be defined with a SQUARE_XXX flag. Please update your lib files and binaries (usual link).
Forum: Variants May 7, 2020, 18:54
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 7 released! List...

New PWMAngband 1.4.0 beta 7 released!

List of changes:

- Fix stupid strcpy error in SDL client and player history
- Fix floor not updated when the DM generates a randart from a floor item
-...
Forum: Variants April 30, 2020, 19:11
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 6 released! List...

New PWMAngband 1.4.0 beta 6 released!

List of changes:

- Add NO_MONSTERS flag on terrain to prevent generating monsters
- Change floor/wall/door/rule lines in dungeon.txt from a percentage...
Forum: Development April 30, 2020, 07:58
Replies: 60
Views: 5,605
Posted By PowerWyrm
I've already done that for PWMAngband, you can...

I've already done that for PWMAngband, you can pretty much take the tileset from it and use it in V.
Forum: Variants April 27, 2020, 18:23
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 5 released! List...

New PWMAngband 1.4.0 beta 5 released!

List of changes:

- Fix townies being generated on FLOOR_SAFE terrain
- Fix creeping coins so they drop the same amount of money as the object they're...
Forum: Vanilla April 27, 2020, 09:48
Replies: 446
Views: 25,709
Posted By PowerWyrm
Oh and I finally found out why mimics don't match...

Oh and I finally found out why mimics don't match with the money they drop...

In mon_create_drop(), we use drop level to generate the drop:


level = MAX((monlevel + player->depth) / 2,...
Forum: Variants April 23, 2020, 18:22
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 4 released! List...

New PWMAngband 1.4.0 beta 4 released!

List of changes:

- Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras
- Make "hide_terrain" option not hide trap...
Forum: Variants April 20, 2020, 18:23
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 3 released! Here's...

New PWMAngband 1.4.0 beta 3 released!

Here's a list of changes since the last release:

- Add missing tiles, remap tileset
- Don't display "Start a new game" message on server shutdown
- Allow...
Forum: Vanilla April 19, 2020, 14:14
Replies: 446
Views: 25,709
Posted By PowerWyrm
The big problem I have with latest version is...

The big problem I have with latest version is that it's almost impossible to play without being Full all the time. As soon as you quaff a few CSW potions you're at 95% satiation and it takes forever...
Forum: Vanilla April 15, 2020, 15:48
Replies: 446
Views: 25,709
Posted By PowerWyrm
Plural of Catoblepas is catoblepones. ...

Plural of Catoblepas is catoblepones.

https://en.wikipedia.org/wiki/Catoblepas
Forum: Variants April 14, 2020, 23:07
Replies: 11
Views: 621
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 2 released! Here's...

New PWMAngband 1.4.0 beta 2 released!

Here's a list of changes since the last release:

- Simplify lighting, update graf-dvg.prf
- Redo chest traps, make chest_trap.txt
- Plug more memory...
Forum: Vanilla April 10, 2020, 09:53
Replies: 446
Views: 25,709
Posted By PowerWyrm
"Need more rage" "Not enough rage" "Need more...

"Need more rage"
"Not enough rage"
"Need more rage"

:D
Forum: Vanilla April 6, 2020, 17:54
Replies: 446
Views: 25,709
Posted By PowerWyrm
Fixing typos in the help files added more typos...

Fixing typos in the help files added more typos ;)

"Many items found, especially early in the game, will unidentified or partially"

"however, when youreach this point"

"Each iteration...
Forum: Vanilla April 1, 2020, 18:11
Replies: 446
Views: 25,709
Posted By PowerWyrm
Need to check latest V build, but I ported the...

Need to check latest V build, but I ported the chest changes today and when I try to open a "locked" chest, my game crashes with trap->effect = NULL...

EDIT: in latest V build, opening a "locked"...
Forum: Vanilla April 1, 2020, 15:40
Replies: 8
Views: 341
Posted By PowerWyrm
This is a pain to implement. Darkened tiles that...

This is a pain to implement. Darkened tiles that are in plain sight of the character (aka there is a mob that darkens its surroundings in a room) should be obvious but it's not the case. And they...
Forum: Vanilla April 1, 2020, 10:33
Replies: 8
Views: 341
Posted By PowerWyrm
Hmm this doesn't work since squares with negative...

Hmm this doesn't work since squares with negative light are automatically marked as "not seen". I need to do something like "squares that are in LOS with negative light" instead.

By the way:

if...
Forum: Vanilla April 1, 2020, 08:41
Replies: 8
Views: 341
Posted By PowerWyrm
Ok I see. Since PWMAngband didn't port the...

Ok I see. Since PWMAngband didn't port the Necromancer changes about lighting (the class already existed and I felt that the change didn't fit the original class), I don't have the part about...
Forum: Vanilla March 31, 2020, 15:18
Replies: 8
Views: 341
Posted By PowerWyrm
Oh yeah.. and negative light doesn't work (try to...

Oh yeah.. and negative light doesn't work (try to summon a spider of Gorgoroth for example). Tiles around the monster are still seen as "lit" when they should probably be dark (cf Sil). Same with...
Forum: Vanilla March 31, 2020, 15:15
Replies: 8
Views: 341
Posted By PowerWyrm
Lighting issues

https://github.com/draconisPW/PWMAngband/issues/113

No idea what to do about this. I've copy-pasted the code from V and I don't understand why lighting was changed. Feels so weird.

I don't see...
Showing results 1 to 25 of 500

 
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