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Search: Posts Made By: luneya
Forum: Vanilla August 20, 2019, 08:57
Replies: 13
Views: 473
Posted By luneya
As I recall, the idea was to make it so that the...

As I recall, the idea was to make it so that the player's starting location (which is usually an upstair) was never in the middle of a group of hounds or the like. I suggested at the time that the...
Forum: Vanilla August 20, 2019, 08:53
Replies: 20
Views: 1,001
Posted By luneya
Yep. And remember, the OP was on a forum mainly...

Yep. And remember, the OP was on a forum mainly discussing Dwarf Fortress rather than Angband. Playing DF is all about terrains; the monsters you encounter are very much a side-effect of the terrain...
Forum: Vanilla August 16, 2019, 23:13
Replies: 3
Views: 244
Posted By luneya
Wearing something with a Silmaril? That would be...

Wearing something with a Silmaril? That would be the Necklace of the Dwarves, which is already severely underpowered for what it is. If wearing that artifact into battle with Morgoth had any...
Forum: Vanilla July 27, 2019, 18:32
Replies: 379
Views: 18,691
Posted By luneya
Hey, it's better to find bugs now than to have to...

Hey, it's better to find bugs now than to have to rapidly release a 4.2.1. Of course, that will probably happen anyway, as there are always more bugs to find, but still, catching them in the dev...
Forum: Vanilla May 8, 2019, 21:47
Replies: 15
Views: 1,361
Posted By luneya
Ironically, as low-res as those screenshots have...

Ironically, as low-res as those screenshots have been compressed to, the tiles version is the more readable. This is a very unusual case; mostly tiles stink for screenshots.

Based on the tiles,...
Forum: Vanilla April 14, 2019, 17:51
Replies: 21
Views: 1,526
Posted By luneya
Also remember that the DSM can be activated for a...

Also remember that the DSM can be activated for a breath attack. In 4.1.x, that'll be a cone breath, which isn't nearly as effective as the old ball spell, but can still help you with clearing out...
Forum: Vanilla April 12, 2019, 23:17
Replies: 24
Views: 1,499
Posted By luneya
Unless you're a divine caster, CCW is not a...

Unless you're a divine caster, CCW is not a limitless resource. !CCW is common enough that it doesn't have to be hoarded like !heal and higher, but it's possible to run out. The town shops sometimes...
Forum: Vanilla April 12, 2019, 23:01
Replies: 6
Views: 818
Posted By luneya
We'll have to take your word for that, since it's...

We'll have to take your word for that, since it's pretty much impossible to tell what the monsters actually are on your screenshot. In the future, please switch your display back to standard ASCII...
Forum: Vanilla April 12, 2019, 22:57
Replies: 6
Views: 832
Posted By luneya
At shallow depths, you'll sometimes find vaults...

At shallow depths, you'll sometimes find vaults that are all but unguarded. Once you get deeper, vaults will tend to have hordes of nasty uniques along with the juicy treasure. So whenever you find a...
Forum: Vanilla April 2, 2019, 12:26
Replies: 505
Views: 35,060
Posted By luneya
Way back when the new classes first appeared, I...

Way back when the new classes first appeared, I suggested that we implement things so that on character generation, one class other than the player's would be randomly selected (or two if the player...
Forum: Vanilla March 7, 2019, 16:43
Replies: 201
Views: 14,376
Posted By luneya
If you're going to have an officially maintained...

If you're going to have an officially maintained and distributed alternative configuration file--which is what the old_class.txt provided with the 4.2 development builds actually is--then there is no...
Forum: Vanilla February 4, 2019, 22:26
Replies: 39
Views: 2,894
Posted By luneya
Weapon weights have never been a measure of...

Weapon weights have never been a measure of real-world weight, but rather of how awkward an object is to carry. The easiest fix is to just remove the labels "weight" and "pounds" and instead report...
Forum: Vanilla January 23, 2019, 21:06
Replies: 22
Views: 1,578
Posted By luneya
I like this, with the proviso that it should only...

I like this, with the proviso that it should only affect the player's ability to see things like terrain and monsters--books and scrolls should remain readable even if the player is carrying nothing...
Forum: Vanilla December 25, 2018, 19:30
Replies: 67
Views: 4,149
Posted By luneya
Boredom is subjective. Yes, curbstomping every...

Boredom is subjective. Yes, curbstomping every monster you encounter as a fighter can get boring, and may lead to fatal recklessness once genuinely dangerous things start to appear. But on the other...
Forum: Vanilla December 20, 2018, 23:50
Replies: 9
Views: 954
Posted By luneya
You might try increasing the font size within...

You might try increasing the font size within Angband rather than using the OS-level screen magnification. That will give you naturally large and readable Angband windows, and you can just park your...
Forum: Vanilla December 8, 2018, 19:46
Replies: 5
Views: 746
Posted By luneya
Mushrooms of Vigor still exist. I generally hoard...

Mushrooms of Vigor still exist. I generally hoard those in my house, so that whenever I'm too badly stat drained to continue playing normally, I can simply recall and fix it instantly. They're not...
Forum: Vanilla September 18, 2018, 04:04
Replies: 505
Views: 35,060
Posted By luneya
You probably should add a ticket for my...

You probably should add a ticket for my suggestion of implementing the choice between the new and old class systems as a birth option, since that's pretty obviously preferable to the current...
Forum: Vanilla September 5, 2018, 01:56
Replies: 13
Views: 1,281
Posted By luneya
Which is not to say that explicitly giving...

Which is not to say that explicitly giving warriors +1 blows to all weapons after a certain CL wouldn't be an appropriate balance change, but it's still a new innovation, not a restoration of how it...
Forum: Vanilla August 23, 2018, 02:00
Replies: 505
Views: 35,060
Posted By luneya
Yep. I'll reiterate my suggestion from earlier in...

Yep. I'll reiterate my suggestion from earlier in the development of the feature branch: at the beginning of the game, select two magic realms, one of which must be the player's own realm if the...
Forum: Vanilla August 21, 2018, 00:40
Replies: 505
Views: 35,060
Posted By luneya
It would probably also be a good idea to add "Use...

It would probably also be a good idea to add "Use old-style classes" as a birth option. It shouldn't be difficult to code--when the option is enabled, have the program read old_class.txt whenever it...
Forum: Vanilla August 15, 2018, 01:27
Replies: 98
Views: 7,074
Posted By luneya
Yes, rings of protection are among the weakest...

Yes, rings of protection are among the weakest items in the game. They're supposed to be. They're among the gear that you can buy from the magic shop for a few hundred gold. That sort of equipment is...
Forum: Vanilla August 10, 2018, 23:37
Replies: 189
Views: 7,483
Posted By luneya
Yeah, ancient dragons have pretty strong melee in...

Yeah, ancient dragons have pretty strong melee in addition to their breath weapons. And once you start seeing ancient multi-hued, watch out. All the multi-hued dragons are nastier than their...
Forum: Vanilla August 10, 2018, 00:20
Replies: 6
Views: 607
Posted By luneya
And you can use the inspect command (shift-I) to...

And you can use the inspect command (shift-I) to bring up a display showing all of an object's abilities, including the damage a weapon does when wielded.

With missile weapons, it gets a little...
Forum: Vanilla August 7, 2018, 09:44
Replies: 20
Views: 1,708
Posted By luneya
If Morgoth is still around, then the rings of...

If Morgoth is still around, then the rings of power shouldn't exist yet. The most powerful artifacts in the setting ought to be the Silmarils, and thus the Nauglamir (aka " Dwarves). But the necklace...
Forum: Vanilla August 2, 2018, 23:43
Replies: 80
Views: 4,221
Posted By luneya
Multiple detection only because the charge time...

Multiple detection only because the charge time on them is painfully slow. Ideally, you want enough so that you never have to move into an area of the dungeon without using detection on it first.
...
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