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Search: Posts Made By: Nick
Forum: Development Yesterday, 11:52
Replies: 32
Views: 518
Posted By Nick
I'd be more worried about parsing datafiles and...

I'd be more worried about parsing datafiles and writing and reading savefiles.
Forum: Development Yesterday, 02:44
Replies: 32
Views: 518
Posted By Nick
I believe that happened in the process of getting...

I believe that happened in the process of getting V GPL-compliant, because the author of the x11 tile code couldn't be tracked down.
Forum: Vanilla February 16, 2018, 05:08
Replies: 342
Views: 11,091
Posted By Nick
It fires a ball of weak light, which will do...

It fires a ball of weak light, which will do nothing unless there are light-sensitive monsters within radius 2. The " " needs fixing.
Forum: Development February 16, 2018, 03:14
Replies: 32
Views: 518
Posted By Nick
And this:...

And this: https://github.com/takkaria/angband/tree/wip-textui2
Forum: Development February 14, 2018, 08:40
Replies: 20
Views: 373
Posted By Nick
I took a copy of the 4GAI manifesto and put it...

I took a copy of the 4GAI manifesto and put it here (http://angband.oook.cz/faangband/4GAI.txt) too, in case the archive fails.

An example of 4GAI gone a bit crazy is the O/NPP/FA implementation...
Forum: Vanilla February 13, 2018, 11:38
Replies: 7
Views: 327
Posted By Nick
Sil does that too. Worth thinking about.

Sil does that too. Worth thinking about.
Forum: Development February 13, 2018, 01:25
Replies: 20
Views: 373
Posted By Nick
Terrain: If you're looking at wilderness,...

Terrain: If you're looking at wilderness, FAangband has generation which is different from Z (and descendants) or Un. For room generation, I'd actually look at the template approach in current V; if...
Forum: Vanilla February 12, 2018, 11:56
Replies: 102
Views: 3,997
Posted By Nick
I'm assuming this is with flavours known at birth...

I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

*hides from Gwarl*
Forum: Vanilla February 12, 2018, 11:23
Replies: 102
Views: 3,997
Posted By Nick
Are you sure you're playing 4.1.2? Because...

Are you sure you're playing 4.1.2? Because putting on a Ring of Digging does ID it - I just tested it.
Forum: Vanilla February 12, 2018, 06:21
Replies: 19
Views: 686
Posted By Nick
...hence my judgment that giving mages controlled...

...hence my judgment that giving mages controlled teleport in the feature/magic branch pretty much makes up for anything they've lost.
Forum: Vanilla February 11, 2018, 08:21
Replies: 35
Views: 1,364
Posted By Nick
No, they're completely gone from the game. If...

No, they're completely gone from the game. If you have four un-ID'd potions showing in the knowledge menu, then that means there are four you haven't seen yet.
Forum: Vanilla February 11, 2018, 06:57
Replies: 35
Views: 1,364
Posted By Nick
Yes, correct.

Yes, correct.
Forum: Vanilla February 11, 2018, 06:53
Replies: 342
Views: 11,091
Posted By Nick
No, you want the one with the highest number...

No, you want the one with the highest number after 4.1.2, which is Angband-osx-4.1.2-93-gbf7df0a.dmg.

This one will always be close to the top, but we have been having some issues with our...
Forum: Vanilla February 11, 2018, 04:49
Replies: 35
Views: 1,364
Posted By Nick
Excellent - always nice to see a variety of...

Excellent - always nice to see a variety of objectives :)
Forum: Vanilla February 9, 2018, 22:20
Replies: 342
Views: 11,091
Posted By Nick
Yes! *drink*

Yes! *drink*
Forum: Development February 9, 2018, 10:16
Replies: 13
Views: 365
Posted By Nick
There has been an SDL2 interface written for V,...

There has been an SDL2 interface written for V, but Ihaven't looked at it properly and am not sure how complete it is.
Forum: Competition February 9, 2018, 03:14
Replies: 11
Views: 367
Posted By Nick
People should feel free to use the latest build...

People should feel free to use the latest build of master on the nightlies page (http://rephial.org/nightlies) if they prefer. The only difference from 4.1.2 is that weapon damage and blows are...
Forum: Vanilla February 6, 2018, 11:55
Replies: 342
Views: 11,091
Posted By Nick
Build page...

Build page (http://buildbot.rephial.org/builds/feature/magic/?C=M;O=D) now has builds with this most recent bug fixed. I think.
Forum: Vanilla February 6, 2018, 11:28
Replies: 102
Views: 3,997
Posted By Nick
Bug now fixed (I think), new builds on the...

Bug now fixed (I think), new builds on the nightlies page (http://rephial.org/nightlies).
Forum: Vanilla February 6, 2018, 02:43
Replies: 102
Views: 3,997
Posted By Nick
Sadly, there is still a bug (I believe), where I...

Sadly, there is still a bug (I believe), where I have made hypothetical increases to STR and DEX become actual increases. I will try to get a fix to this out soon, but until then it's a massive...
Forum: Vanilla February 6, 2018, 02:41
Replies: 342
Views: 11,091
Posted By Nick
Thanks, I'm pretty sure what the problem is - my...

Thanks, I'm pretty sure what the problem is - my long-running attempt to get blows/damage info correct has hit another hurdle. Will need to fix both this branch and master.
Forum: Vanilla February 5, 2018, 12:25
Replies: 342
Views: 11,091
Posted By Nick
Bug confirmed, I'm now trying to work out a fix. ...

Bug confirmed, I'm now trying to work out a fix.

EDIT: Build page (http://buildbot.rephial.org/builds/feature/magic/?C=M;O=D) now has new builds with the bug fixed.
Forum: Vanilla February 5, 2018, 12:13
Replies: 102
Views: 3,997
Posted By Nick
Yeah, I thought of that, but having already got...

Yeah, I thought of that, but having already got this wrong three or four times I decided to keep it to something I knew would work.
Forum: Vanilla February 4, 2018, 03:17
Replies: 102
Views: 3,997
Posted By Nick
New builds on the nightlies page...

New builds on the nightlies page (http://rephial.org/nightlies) actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.
Forum: Vanilla February 4, 2018, 01:58
Replies: 102
Views: 3,997
Posted By Nick
Yes, the savefile having more objects than the...

Yes, the savefile having more objects than the version you're opening it in always causes problems.

Am now having more of a look at this; really a lot of both the calculation code and the damage...
Showing results 1 to 25 of 500

 
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