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Search: Posts Made By: backwardsEric
Forum: Vanilla October 13, 2021, 17:10
Replies: 123
Views: 10,468
Posted By backwardsEric
Ammunition is placed in the quiver, unless it's...

Ammunition is placed in the quiver, unless it's already full. Most commands default to showing a menu for the pack, but you can switch to a menu for what's in the quiver by pressing '|'. In other...
Forum: Vanilla October 8, 2021, 22:31
Replies: 23
Views: 1,163
Posted By backwardsEric
Something like, dmg *= 20 + (5 *...

Something like,

dmg *= 20 + (5 * missile->weight - 35) / 6;
dmg /= 10;


for the non-O thrown damage formula would make damage from shots a bit less than they would be with an unenchanted...
Forum: Sil September 27, 2021, 19:10
Replies: 108
Views: 5,502
Posted By backwardsEric
That's a C idiom to leave a value of zero as it...

That's a C idiom to leave a value of zero as it is and to convert a non-zero value to one to match the expected range of a boolean.
Forum: Vanilla September 24, 2021, 18:41
Replies: 123
Views: 10,468
Posted By backwardsEric
If you can provide some more detail about what...

If you can provide some more detail about what you were doing before it quits, that would be useful (for instance, does it happen when creating a new inscription on an uninscribed book or does it...
Forum: Vanilla September 16, 2021, 23:43
Replies: 71
Views: 4,884
Posted By backwardsEric
Only so much as the monster was alert enough to...

Only so much as the monster was alert enough to not still be sleeping. The calculation uses the binary distinction of awake/not-awake and not how far away the monster is from waking.
Forum: Vanilla September 16, 2021, 20:48
Replies: 71
Views: 4,884
Posted By backwardsEric
The monster's level, speed, whether or not it's...

The monster's level, speed, whether or not it's unique, and whether or not it's sleeping are the characteristics that set its defense against the attempted theft. A random value based on that...
Forum: Vanilla September 16, 2021, 18:26
Replies: 123
Views: 10,468
Posted By backwardsEric
Recent builds of Angband (4.2.3-76-...) and...

Recent builds of Angband (4.2.3-76-...) and FAangband (2.0.0-31-...) have a change that may plug the information leak. I say may because I haven't been able to see the leak in the Mac version...
Forum: Vanilla September 16, 2021, 18:18
Replies: 71
Views: 4,884
Posted By backwardsEric
Yes, but what you steal get's discounted from...

Yes, but what you steal get's discounted from what that unique can have if it's placed on a new level. So, you can't steal from Bullroarer, for instance, on multiple levels to get more than what he...
Forum: Variants September 15, 2021, 18:38
Replies: 9
Views: 512
Posted By backwardsEric
That seems to be due to a problem in...

That seems to be due to a problem in do_parse_monster_blow(), it likely should initialize b from *blow rather than setting it to NULL. As it is, only the last blow ends up being saved. Changing...
Forum: Vanilla September 13, 2021, 19:41
Replies: 123
Views: 10,468
Posted By backwardsEric
Selkie and Ingwe, what front-end are you using...

Selkie and Ingwe, what front-end are you using when you see this? It's not clear that it matters, but it might help trying to diagnose the problem. Also, is it something you always see or does it...
Forum: Vanilla September 9, 2021, 22:14
Replies: 123
Views: 10,468
Posted By backwardsEric
Thanks for reporting that. It should be fixed in...

Thanks for reporting that. It should be fixed in the post 4.2.3 builds (another report is here, https://github.com/angband/angband/issues/4973 , and the intended fix is here,...
Forum: Development September 6, 2021, 16:41
Replies: 185
Views: 16,098
Posted By backwardsEric
Reading out the element from the resist looks...

Reading out the element from the resist looks correct. You didn't pass the result of grenade_brand() as the element for the effect (I assume you would want it to replace ELEM_FIRE). If you want...
Forum: Development September 4, 2021, 16:57
Replies: 185
Views: 16,098
Posted By backwardsEric
Can they have more than one brand? If only one...

Can they have more than one brand? If only one is possible, then you could look through the brand array to see what ,if anything, is set, look up the related modifier and element for the brand, and...
Forum: Vanilla August 29, 2021, 17:08
Replies: 48
Views: 2,542
Posted By backwardsEric
Angband tries to distinguish them, but the...

Angband tries to distinguish them, but the implementation on different systems can be problematic. This, https://github.com/angband/angband/issues/4522 , is one example of the problems. SDL2...
Forum: Variants August 27, 2021, 23:42
Replies: 126
Views: 6,677
Posted By backwardsEric
Cuboideb deserves most of the credit for the...

Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read...
Forum: Variants August 27, 2021, 16:52
Replies: 126
Views: 6,677
Posted By backwardsEric
It's the mingw cross-compiler as picked up from...

It's the mingw cross-compiler as picked up from the package, gcc-mingw-w64, in the ubuntu-18.04 runner on Gihub's Actions. configure was run with

env CFLAGS="-O2" ./configure --enable-release...
Forum: Development August 27, 2021, 04:46
Replies: 185
Views: 16,098
Posted By backwardsEric
1 << n is equivalent to multiplying by 2, n times...

1 << n is equivalent to multiplying by 2, n times in a row. So, for n = 1, it multiplies by 2; for n = 2, it multiplies by 4.

An example with 8 bits (most significant (biggest) first):
...
Forum: Variants August 23, 2021, 16:59
Replies: 126
Views: 6,677
Posted By backwardsEric
Three tries at loading it on macOS didn't turn up...

Three tries at loading it on macOS didn't turn up a problem. Setting a watchpoint on the address range for load.c's square_size might help diagnose this, if its value is overwritten by something...
Forum: Vanilla August 13, 2021, 16:30
Replies: 123
Views: 10,468
Posted By backwardsEric
That was a change in 4.2.3 to resolve...

That was a change in 4.2.3 to resolve https://github.com/angband/angband/issues/4882 : with stacks of 40 and 10 similar items using one from the stack of 40 would give a "You have 39 ..." message...
Forum: Vanilla August 11, 2021, 20:11
Replies: 67
Views: 7,321
Posted By backwardsEric
For what it's worth, one of 4.2.3's changes is...

For what it's worth, one of 4.2.3's changes is leaving off the Word of Recall from the starting kit if playing with the no recall option.

Since the starting kit is specified by class, it would be...
Forum: Development August 8, 2021, 10:37
Replies: 185
Views: 16,098
Posted By backwardsEric
It's stat_use (code in ui-display.c displays the...

It's stat_use (code in ui-display.c displays the panel next to the map with the stats; code in ui-player.c displays the character sheet). stat_ind has a converted range: rather than the 3 - 18/220...
Forum: Vanilla August 2, 2021, 06:55
Replies: 5
Views: 586
Posted By backwardsEric
No, there's no prebuilt Linux binaries (for best...

No, there's no prebuilt Linux binaries (for best guarantees of compatibility you'd want one for packaged for each distribution that's of interest). Compiling it yourself on Ubuntu isn't that bad. ...
Forum: Development July 30, 2021, 09:19
Replies: 185
Views: 16,098
Posted By backwardsEric
There was the problem you reported with flasks of...

There was the problem you reported with flasks of oil multiplying, I believe that was addressed in https://github.com/angband/angband/pull/4671 . It's taken several sets of changes to get the...
Forum: Development July 27, 2021, 01:53
Replies: 185
Views: 16,098
Posted By backwardsEric
It's a completely new function added to support...

It's a completely new function added to support the SELECT effect (EF_SELECT). ui-effect.c and ui-effect.h were added in this pull request, https://github.com/angband/angband/pull/4829 .
Forum: Vanilla July 26, 2021, 02:55
Replies: 22
Views: 1,765
Posted By backwardsEric
The GitHub issues page...

The GitHub issues page (https://github.com/angband/angband/issues) is one place where you could check on what are open issues and report what you found. The current master post-4.2.2 thread...
Showing results 1 to 25 of 204

 
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