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Search: Posts Made By: taptap
Forum: Idle chatter May 13, 2014, 11:07
Replies: 96
Views: 36,494
Posted By taptap
Difficulty in sandbox games is almost always...

Difficulty in sandbox games is almost always self-imposed. Mechanical / logical challenges while still playing the game were the most fun part to me. Piercing aquifers, a working decontamination...
Forum: Idle chatter December 8, 2013, 11:27
Replies: 96
Views: 36,494
Posted By taptap
What is hard to win supposed to mean? I mean it...

What is hard to win supposed to mean? I mean it isn't a game with an obvious final / aim and nothing forces you to go to the deepest floor. I once prepared for about 30 years with a fortress but then...
Forum: Idle chatter December 2, 2013, 13:49
Replies: 96
Views: 36,494
Posted By taptap
The sky is the limit. You don't even have to go...

The sky is the limit. You don't even have to go underground. You can set up multiple self-sustaining forts. You can lock yourself from outside contact. And you can build unlimited access points...
Forum: Idle chatter November 30, 2013, 22:55
Replies: 96
Views: 36,494
Posted By taptap
I am with you with the 2x2 flat maps (desert with...

I am with you with the 2x2 flat maps (desert with aquifer in my case). 16x16 would wreck my computer or at least lead to early fps death.
Forum: Idle chatter November 30, 2013, 08:47
Replies: 96
Views: 36,494
Posted By taptap
In my experience anyone really playing Dwarf...

In my experience anyone really playing Dwarf Fortress isn't available on (other) forums.

I played very intensively for a few months then increasingly frustrated by bugs and by continuous map...
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