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Search: Posts Made By: locus
Forum: Sil November 18, 2014, 00:54
Replies: 5
Views: 2,366
Posted By locus
This is the reason I make sure my laptop has a...

This is the reason I make sure my laptop has a numpad before I buy it.
Forum: Sil October 19, 2014, 12:02
Replies: 11
Views: 3,669
Posted By locus
The problem is that you need Angrist to generate...

The problem is that you need Angrist to generate or some builds won't be able to pry a Sil.
Forum: Sil October 5, 2014, 08:02
Replies: 329
Views: 40,891
Posted By locus
Note that if you go up from the starting level...

Note that if you go up from the starting level instead of down, a forge will be generated on 50', with slightly weaker guardians. I would be in favor of removing the guardians on the guaranteed...
Forum: Sil September 28, 2014, 15:04
Replies: 329
Views: 40,891
Posted By locus
I'm partial to Disguise in that slot. You'd...

I'm partial to Disguise in that slot. You'd better change your identity and disappear before Morgoth comes looking for his shinies...
Forum: Sil September 28, 2014, 14:55
Replies: 38
Views: 7,049
Posted By locus
My preferred option is #2, merge it with another...

My preferred option is #2, merge it with another skill (Dodging seems like the obvious choice). I will never be happy to take an ability that doesn't help me in combat and doesn't do anything at all...
Forum: Sil August 10, 2014, 04:15
Replies: 15
Views: 5,774
Posted By locus
Off the top of my head: *Nerf weapons of...

Off the top of my head:

*Nerf weapons of sharpness. The song of sharpness nerf was a good thing overall, but it just exaggerates the already high value of randomly finding a sharpness weapon....
Forum: Sil August 7, 2014, 10:08
Replies: 98
Views: 16,391
Posted By locus
autoexplore is plenty for the Bad Ideas thread

autoexplore is plenty for the Bad Ideas thread
Forum: Sil August 7, 2014, 10:07
Replies: 14
Views: 4,464
Posted By locus
It might make sense to have firing a bow (or...

It might make sense to have firing a bow (or throwing an item???) disable all free melee hits until your next turn.
Forum: Sil June 30, 2014, 23:10
Replies: 503
Views: 61,350
Posted By locus
Note that the 100 XP per item type is not a...

Note that the 100 XP per item type is not a special bonus from Lore-master, it's the same XP you'd get from experimentation. If you're scrupulous about ID-ing items through experimentation, it...
Forum: Sil June 21, 2014, 20:56
Replies: 329
Views: 40,891
Posted By locus
There is an opportunity cost to stacking free...

There is an opportunity cost to stacking free action, it's a choice you have to make. If it's a problem, rather than not letting it stack or adding some complex mechanic to make it sort of stack, I...
Forum: Sil June 15, 2014, 20:43
Replies: 1
Views: 1,066
Posted By locus
Yeah, hallucinations don't seem to be treated as...

Yeah, hallucinations don't seem to be treated as "real" in the engine. You don't strike out at them while raging either. I wonder what would happen if you tried to exchange places with one.

I...
Forum: Sil June 14, 2014, 21:16
Replies: 407
Sil
Views: 118,915
Posted By locus
Well, I don't want to get too heavy into...

Well, I don't want to get too heavy into other-roguelike politics, but there have been a lot of controversial changes to Crawl recently that have cut core gameplay mechanics in the name of...
Forum: Sil June 13, 2014, 21:08
Replies: 407
Sil
Views: 118,915
Posted By locus
I hope Sil continues to cherrypick the best ideas...

I hope Sil continues to cherrypick the best ideas from MarvinPA-Sil while leaving the highly-rationalized stuff to those who want that sort of thing enough to seek out a variant. I would hate to see...
Forum: Sil June 11, 2014, 22:51
Replies: 503
Views: 61,350
Posted By locus
I think it would be a good idea for robes to...

I think it would be a good idea for robes to provide +1 Evasion to make them equivalent with cloaks. You would not need to give rags +1 Evasion: in this manner, you could make robes actually better...
Forum: Sil June 11, 2014, 01:16
Replies: 503
Views: 61,350
Posted By locus
Boots and cloaks are already pure-upside like...

Boots and cloaks are already pure-upside like this.

I dunno, it seems really weird to me that putting on a heavy mail corslet should give you +1 to evasion just because it's lighter than a...
Forum: Sil June 5, 2014, 09:51
Replies: 4
Views: 1,998
Posted By locus
Different terrain types may add some different...

Different terrain types may add some different choices, but they come at a cost of added complexity. Sil has a very tight, streamlined design, so this cost bites harder than it would in many games. ...
Forum: Sil May 26, 2014, 22:50
Replies: 503
Views: 61,350
Posted By locus
They don't exactly get it free, but lore-master...

They don't exactly get it free, but lore-master is a lot more accessible to the House of Finarfin.
Forum: Sil May 25, 2014, 20:19
Replies: 170
Views: 25,653
Posted By locus
please never do anything at all to make Sil like...

please never do anything at all to make Sil like Dungeons of Dredmore even a tiny bit
Forum: Sil May 24, 2014, 00:14
Replies: 3
Views: 1,271
Posted By locus
They're great, I try to make room in my inventory...

They're great, I try to make room in my inventory for them. They're most useful if you screw up and get yourself surrounded, which makes them less useful in the very latest of the lategame when the...
Forum: Sil May 21, 2014, 23:50
Replies: 14
Views: 2,600
Posted By locus
The differences are not all equally likely with...

The differences are not all equally likely with opposed rolls, but given the wide variety of enemy evasions and the way your own melee will change over the course of the game, a pattern is hard to...
Forum: Sil May 21, 2014, 17:49
Replies: 14
Views: 2,600
Posted By locus
Yeah, I thought a bit about the granularity...

Yeah, I thought a bit about the granularity issue. A shortsword will "waste" 0-4 points on any given roll, whereas a lance will "waste" 0-8. But this effect is pretty small - the shortsword loses 1.6...
Forum: Sil May 21, 2014, 03:48
Replies: 14
Views: 2,600
Posted By locus
I guess the greatspear has -1 acc compared to the...

I guess the greatspear has -1 acc compared to the shortsword unless you buy polearm mastery, which eliminates the advantage of not having to take subtlety. But polearm mastery also gives you a useful...
Forum: Sil May 21, 2014, 03:43
Replies: 14
Views: 2,600
Posted By locus
The difference between 3 str and 0 str on a...

The difference between 3 str and 0 str on a greatspear is about 25% more damage: not nothing, but not the 60% more damage you'd get on a longsword or the 300% more damage you'd get on a war hammer....
Forum: Sil May 21, 2014, 01:38
Replies: 14
Views: 2,600
Posted By locus
Looking at it, 13 smithing skill means you can...

Looking at it, 13 smithing skill means you can make a 4 lbs +1 acc greatspear, or a 3 lbs normal one (and then you wouldn't have to buy artistry, at least for the first forge)
Forum: Sil May 21, 2014, 01:36
Replies: 14
Views: 2,600
Posted By locus
Yeah, the weight system is different in 1.2, with...

Yeah, the weight system is different in 1.2, with implications for fencing smiths. I guess I can't really give you advice then. Trying to fence with a 2d4 weapon is still probably a bad idea...
Showing results 1 to 25 of 165

 
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