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Search: Posts Made By: droof
Forum: Variants April 3, 2018, 18:04
Replies: 21
Views: 4,432
Posted By droof
Oops, PosChengband resembled Kangband and old...

Oops, PosChengband resembled Kangband and old Zangband, so I just assumed it originated from one of those, at least at some point in the long dev history :)
Forum: Variants April 2, 2018, 20:08
Replies: 21
Views: 4,432
Posted By droof
I think most variants inherit the same old code...

I think most variants inherit the same old code base, because they start out as tweaks on existing interesting features of another variant. Probably future variants will inherit an old code base for...
Forum: Variants March 31, 2018, 20:24
Replies: 21
Views: 4,432
Posted By droof
That's bad news. I like Poschengband. I wish he...

That's bad news. I like Poschengband. I wish he didn't make his repository unavailable even if he no longer supports the project.

Would it be disrespectful to put the git clone back on github to...
Forum: Development March 30, 2018, 13:52
Replies: 67
Views: 3,270
Posted By droof
Progress is slow because I'm doing too many...

Progress is slow because I'm doing too many things. Also I don't want to code too much in my spare time. I prefer to post when I have a working result.

I'm working on a next version of Friendband,...
Forum: Development March 14, 2018, 22:15
Replies: 67
Views: 3,270
Posted By droof
What I did to increase the number of quests and...

What I did to increase the number of quests and casino in town is edit wild2.c lines 142, 148 and 149. Changing the last number to a low number like 2. But I can only find the city-bound quest log...
Forum: Development February 25, 2018, 21:20
Replies: 67
Views: 3,270
Posted By droof
I have some success with using data types limited...

I have some success with using data types limited to int, uint, char, uchar and the cptr and vptr pointer types. Slowly I'm getting better at this, very slowly.

I've played a bunch of Z+Angband...
Forum: Development February 21, 2018, 14:03
Replies: 67
Views: 3,270
Posted By droof
I think the problem with C++ is that the language...

I think the problem with C++ is that the language is huge. Different teams use different subsets of the language, which makes sharing or transferring code between teams more difficult.

I have most...
Forum: Variants February 21, 2018, 13:18
Replies: 5
Views: 606
Posted By droof
You're asking the wrong question. A game isn't...

You're asking the wrong question. A game isn't dead if it works, and NPP works fine.

Are you asking if it still has an active community somewhere? Or are you looking for specific new features?
Forum: Variants February 20, 2018, 19:32
Replies: 11
Views: 984
Posted By droof
I just want to make sure my variant works and...

I just want to make sure my variant works and looks fine on the latest clean Ubuntu install without additional libraries and configuration. It's part of the fun :)
Forum: Development February 20, 2018, 19:10
Replies: 67
Views: 3,270
Posted By droof
Okay then, maybe this will make coding in C a...

Okay then, maybe this will make coding in C a little easier. Forget embedded languages and scripting languages. How about Cello from libcello.org?

It's native C. Usage is drop-in and optional. No...
Forum: Development February 20, 2018, 12:50
Replies: 67
Views: 3,270
Posted By droof
So in summary, T-Engine is a Lua API for...

So in summary, T-Engine is a Lua API for rogue-like modules.

Angband is moving to rogue-like modules by text file configuration. Configuration over scripting.
Forum: Development February 20, 2018, 08:31
Replies: 67
Views: 3,270
Posted By droof
I don't suggest a rewrite. Refactoring in small...

I don't suggest a rewrite. Refactoring in small steps is the right way to go.

And I agree that C can be learned. Troubles with C for me are mostly pointers, pointer to data type conversions and...
Forum: Variants February 20, 2018, 00:36
Replies: 11
Views: 984
Posted By droof
I spoke too soon about "no crashes". Thanks! I...

I spoke too soon about "no crashes". Thanks! I fixed the shift+j running. I'll look into the segfault soon.



That'll be in a lot of places, but looks like there's no easy way to suppress the...
Forum: Development February 20, 2018, 00:21
Replies: 6
Views: 500
Posted By droof
Now there's a good idea. I would call it Angcoin,...

Now there's a good idea. I would call it Angcoin, Coinband or Bitband though. I'm sure some people would invest in that. Quickly, before the trend dies :)
Forum: Development February 20, 2018, 00:18
Replies: 67
Views: 3,270
Posted By droof
I think the C language is a barrier for new...

I think the C language is a barrier for new developers to try working on their ideas for a new variant. It was for me back in 2013. Maybe Lua isn't a good language either for creative feature coding,...
Forum: Development February 18, 2018, 16:26
Replies: 67
Views: 3,270
Posted By droof
Lua is used by game engines. Scripted story...

Lua is used by game engines. Scripted story sequences, scripted levels, complex quests, new game modules, total conversions and in case of Doom 3 I think it was even used for artificial intelligence...
Forum: Development February 18, 2018, 13:59
Replies: 67
Views: 3,270
Posted By droof
I've looked around in Z variants. Poschengband...

I've looked around in Z variants. Poschengband completely replaces Zangband 2.4, just everything is better in Poschengband. It's the "static quest" Z branch.

Zangband 2.7.5 is a different beast...
Forum: Variants February 18, 2018, 13:35
Replies: 11
Views: 984
Posted By droof
Thank you! I'm glad you like it. I wish I had...

Thank you! I'm glad you like it. I wish I had played Zangband before working on this, then I would've made a few very different design choices. I'm correcting for them now.

I removed race and...
Forum: Development February 17, 2018, 10:51
Replies: 67
Views: 3,270
Posted By droof
All this still has to be fun. If I didn't have...

All this still has to be fun. If I didn't have fun working on my Friendband branch, it would've gone nowhere. Now it's the way I personally prefer to play Unangband when I play that, even if I...
Forum: Development February 17, 2018, 00:06
Replies: 67
Views: 3,270
Posted By droof
The Zangband dev team were working on an improved...

The Zangband dev team were working on an improved random quest system to replace both random "kill monster" quests and static quests. But they never finished the system. So one task here is to finish...
Forum: Development February 16, 2018, 08:17
Replies: 67
Views: 3,270
Posted By droof
I'm probably weird in that I don't prefer ascii...

I'm probably weird in that I don't prefer ascii or multiple terminals. My favorite interface is from nethack, single window and graphical tiles so I can see what I'm up against, but also tiles that...
Forum: Development February 15, 2018, 22:47
Replies: 67
Views: 3,270
Posted By droof
Thank you, I highly appreciate your feedback....

Thank you, I highly appreciate your feedback. What variant would you recommend I should look into for a "best" example SDL interface?

I would like to have both Angband's 'h' quick shoot and...
Forum: Development February 15, 2018, 08:37
Replies: 20
Views: 813
Posted By droof
Is that why Sangband has skills instead of...

Is that why Sangband has skills instead of classes, to make the game design less asymmetrical over time to compensate for gameplay changes presented by 4GAI?

I mean, with classes you'll have...
Forum: Development February 15, 2018, 01:19
Replies: 67
Views: 3,270
Posted By droof
Okay, I patched it into 2.7.5, just in case. ...

Okay, I patched it into 2.7.5, just in case.

I also tried a little harder compiling Z+Angband. The maintainer used windows and forgot linux, looks like. I had to remove a couple of carriage...
Forum: Development February 14, 2018, 22:30
Replies: 67
Views: 3,270
Posted By droof
Well, that explains why my character wouldn't...

Well, that explains why my character wouldn't roll with the v2.7.3 on zangband.org. The version I'm using, 2.7.5 seems to have it fixed without the patch. Z+Angband 0.3.3 uses that exact patch. Still...
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