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Search: Posts Made By: t4nk
Forum: Development Today, 07:46
Replies: 42
Views: 634
Posted By t4nk
I pushed some more small cleanups (to snd-sdl.c,...

I pushed some more small cleanups (to snd-sdl.c, as discussed previously, and also fixes to some comments), but it looks like sdl2 is already merged :) Thanks, Takkaria. I guess Makefile.sdl2 is not...
Forum: Development Yesterday, 19:54
Replies: 42
Views: 634
Posted By t4nk
If anyone has any bug reports or comments about...

If anyone has any bug reports or comments about the SDL2 port, don't hesitate to post here. Now that I opened the pull request, I'll be maintaining it. The compilation instructions are here:...
Forum: Development Yesterday, 19:04
Replies: 42
Views: 634
Posted By t4nk
Yes, Angband is pretty old :) Older than...

Yes, Angband is pretty old :) Older than Javascript...


TBH, I never played it with sound either. All sounds are in angband/lib/sound: looks like there are some twangs and clicks and that's about...
Forum: Development Yesterday, 18:35
Replies: 42
Views: 634
Posted By t4nk
Well, that's the standard Angband thing......

Well, that's the standard Angband thing... they're saved in the character savefile (and, if you run configure --with-no-install, the savefile is in angband/lib/save).


There are still some things...
Forum: Development Yesterday, 17:52
Replies: 42
Views: 634
Posted By t4nk
Press "=" in game, then "a" ("User interface...

Press "=" in game, then "a" ("User interface options"), then "b" twice ("Use sound"). From a cursory look, the option itself can't be compiled out, so it should be there.
Angband's interface is far...
Forum: Development Yesterday, 17:34
Replies: 42
Views: 634
Posted By t4nk
The main differences are: the easier to use menu,...

The main differences are: the easier to use menu, less nasty color scheme, different method for controlling subwindows position and size, ability to use resizable fonts (put them in angband/lib/fonts...
Forum: Development Yesterday, 17:27
Replies: 42
Views: 634
Posted By t4nk
Yes, I saw it. And there is a windowed mode!...

Yes, I saw it. And there is a windowed mode! There is a menu in the top left corner with various functionality; clicking on "Fullscreen" toggles fullscreen on and off. Also, click on "Size" and...
Forum: Development Yesterday, 17:11
Replies: 42
Views: 634
Posted By t4nk
Good. We still have enough time: I'll amend the...

Good. We still have enough time: I'll amend the pull request tomorrow :)
Forum: Development Yesterday, 17:10
Replies: 42
Views: 634
Posted By t4nk
p.s. Hi, Takkaria :)

p.s. Hi, Takkaria :)
Forum: Development Yesterday, 17:06
Replies: 42
Views: 634
Posted By t4nk
Ah, I see. I have SDL1 headers installed, so gcc...

Ah, I see. I have SDL1 headers installed, so gcc looks into /usr/include and there is "SDL" directory there. You have only SDL2, so you have /usr/include/SDL2 (but not /usr/include/SDL). So it fails...
Forum: Development Yesterday, 11:27
Replies: 42
Views: 634
Posted By t4nk
I sent the pull request: ...

I sent the pull request:
https://github.com/angband/angband/pull/502

For those who are interested in compiling it (instructions for Debian-based systems!):

You'll need three libraries: the...
Forum: Development September 22, 2018, 12:22
Replies: 42
Views: 634
Posted By t4nk
OK. I'll be busy tomorrow, I think I can do it...

OK. I'll be busy tomorrow, I think I can do it the day after tomorrow. Or at least, I'll upload somewhere the three files required - main-sdl2.c, the updated main.c and the Makefile (which also needs...
Forum: Development September 21, 2018, 14:00
Replies: 42
Views: 634
Posted By t4nk
It's definitely for Unix, even specifically for...

It's definitely for Unix, even specifically for Debian Wheezy :) I know it because I made it out of Angband's Makefile.std (which didn't work and probably still doesn't). Perhaps you're thinking...
Forum: Development September 20, 2018, 21:10
Replies: 42
Views: 634
Posted By t4nk
Interestingly, it's actually there:...

Interestingly, it's actually there: https://github.com/takkaria/angband/blob/b6cc186ec/src/Makefile.sdl2
So I guess the only thing to do is to add the module to the list in main.c...
Now the...
Forum: Development September 20, 2018, 16:20
Replies: 42
Views: 634
Posted By t4nk
OK, shirish, tell you what. When I'll have some...

OK, shirish, tell you what. When I'll have some free time and gather some strength (hopefully in the next several days) I'll fork Angband's repo on github, add SDL2 frontend to it, and post...
Forum: Development September 20, 2018, 15:00
Replies: 42
Views: 634
Posted By t4nk
Yeah, in principle, it should be simple enough....

Yeah, in principle, it should be simple enough. Replace main-sdl.c (SDL1 version) with main-sdl2.c, replace all references to main-sdl.c with references to main-sdl2.c in autogen stuff, link with...
Forum: Development September 20, 2018, 13:34
Replies: 42
Views: 634
Posted By t4nk
Indeed, since it was never incorporated into...

Indeed, since it was never incorporated into Angband. I recall you need to run autoconf with "--disable-sdl" actually (which disables SDL1), and then manually hack the Makefile.std (that's what I did...
Forum: Development September 20, 2018, 01:14
Replies: 42
Views: 634
Posted By t4nk
Hey, I found it! ...

Hey, I found it!
https://github.com/takkaria/angband/blob/def3fdd3b822479fbfad1b9026b5fb4136de93ea/src/main-sdl2.c

Well, OP, now that you have it, what are you going to do with it? :)
Forum: Development September 20, 2018, 00:44
Replies: 42
Views: 634
Posted By t4nk
No problem. I think everyone just forgot about it...

No problem. I think everyone just forgot about it after this story with rewriting the UI... I also forgot (hence my "oh wow" :)). So now that I remembered, I wonder what happened with this code? I...
Forum: Development September 20, 2018, 00:25
Replies: 42
Views: 634
Posted By t4nk
Hahaha... oh wow :rolleyes: Nope :) ...

Hahaha... oh wow :rolleyes:


Nope :)


Hey Derakon... what if I told you that someone has already written an SDL2 frontend for Angband years ago? I'm not talking about textui2, but an...
Forum: Vanilla September 13, 2018, 07:58
Replies: 49
Views: 2,289
Posted By t4nk
That got me thinking. This is certainly true for...

That got me thinking. This is certainly true for me, I distinctly remember that feeling (when playing Sil): "items are pretty boring, it would be more fun if more of them gave abilities and stuff"...
Forum: Vanilla September 9, 2018, 15:47
Replies: 3
Views: 180
Posted By t4nk
I think it does. process_monster(): ...

I think it does. process_monster():

/* Not enough energy to move yet */
if (mon->energy < minimum_energy) continue;

...

/* Give this monster some energy */
...
Forum: Vanilla September 9, 2018, 15:45
Replies: 3
Views: 180
Posted By t4nk
The calculations are: edit: (LOL, disregard...

The calculations are:

edit: (LOL, disregard that. I just remembered that my Angband repo is on 4.0.5! I recall Nick changed stealth when he changed pathfinding)
edit2: (It seems he changed it...
Forum: Vanilla September 9, 2018, 06:36
Replies: 49
Views: 2,289
Posted By t4nk
Wow, your rude rant really angered me. First...

Wow, your rude rant really angered me.

First of all, you've already opened one shitty thread, so why are you shitting up this one now?

Second of all, the way the game should be is derived from...
Forum: Vanilla September 7, 2018, 09:16
Replies: 49
Views: 2,289
Posted By t4nk
Maybe. I only played the first several dungeons...

Maybe. I only played the first several dungeons of it with warrior types and it was about as difficult as Vanilla - that is to say, not at all. Perhaps it does get more difficult later. I'll take...
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