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Search: Posts Made By: Huqhox
Forum: Vanilla January 8, 2020, 16:40
Replies: 20
Views: 774
Posted By Huqhox
Maybe do it the other way around... whenever the...

Maybe do it the other way around... whenever the game generates a pile of coins or a desirable potion or ring etc, have a chance it will become an 'animated' version

That would resolve the...
Forum: Vanilla December 27, 2019, 11:57
Replies: 298
Views: 24,342
Posted By Huqhox
This has occurred to me in the past too. There...

This has occurred to me in the past too. There doesn't seem any reason not to show the description at all times, unless I'm missing something
Forum: Vanilla December 17, 2019, 15:48
Replies: 24
Views: 921
Posted By Huqhox
It has to be said, having flavours adds.......

It has to be said, having flavours adds.... flavour. Having everything as "Mysterious X" is fine from a game mechanic point of view but for me personally it removes an important element of...
Forum: Vanilla December 2, 2019, 14:21
Replies: 3
Views: 405
Posted By Huqhox
Perhaps the logical approach here is to assign...

Perhaps the logical approach here is to assign forms based on some trait they give the monster, exactly analogous to the player forms. It might mean tweaking (or more...) the monster AI so that it...
Forum: Vanilla November 28, 2019, 12:17
Replies: 13
Views: 804
Posted By Huqhox
Talking As I said... thinking out loud

As I said... thinking out loud
Forum: Vanilla November 27, 2019, 10:06
Replies: 13
Views: 804
Posted By Huqhox
Thinking out loud so could be talking rubbish ...

Thinking out loud so could be talking rubbish

Might be an opportunity to revive the idea of having item prefixes as well as suffixes. So remove *Slay Evil* and *Slay Animal* but have a prefix of...
Forum: Vanilla November 15, 2019, 10:29
Replies: 155
Views: 10,766
Posted By Huqhox
This was changed a little while ago (3.0.? or...

This was changed a little while ago (3.0.? or thereabouts) so that lights are effective unequipped during daylight in the town

This was done because otherwise when you appeared in the town you had...
Forum: Vanilla November 4, 2019, 13:22
Replies: 17
Views: 1,162
Posted By Huqhox
Thanks Nick. I'll be keen to see how this plays

Thanks Nick. I'll be keen to see how this plays
Forum: Vanilla September 30, 2019, 10:01
Replies: 2
Views: 514
Posted By Huqhox
Always good to be consistent with these things

Always good to be consistent with these things
Forum: Vanilla September 23, 2019, 12:03
Replies: 5
Views: 888
Posted By Huqhox
The work Nick has put in buffing and re-arranging...

The work Nick has put in buffing and re-arranging the monsters has made 4.2.0 not only tougher than before, without changing the balance, but has also increased the need for careful strategic and...
Forum: AAR September 20, 2019, 11:26
Replies: 6
Views: 1,120
Posted By Huqhox
The buffing of the greater dragons and wyrms...

The buffing of the greater dragons and wyrms makes them very tricky adversaries at all times - and that's definitely a good thing

So far my most memorable experience was a little more prosaic......
Forum: Vanilla September 18, 2019, 12:59
Replies: 15
Views: 1,874
Posted By Huqhox
Indeed and the immunity of undead is expected -...

Indeed and the immunity of undead is expected - but you don't meet many in early levels and nothing too tricky. But you do encounter a *lot* of evil monsters, some of them quite tough and almost...
Forum: Vanilla September 18, 2019, 10:51
Replies: 15
Views: 1,874
Posted By Huqhox
I am wondering about the broad range of nether...

I am wondering about the broad range of nether resistance. As I understand nether, it's essentially a 'death element', roughly equivalent to doing necrotic damage in D&D

If that's the case, I'm...
Forum: Vanilla September 13, 2019, 10:51
Replies: 6
Views: 972
Posted By Huqhox
Perhaps we should have a shop keeper class that...

Perhaps we should have a shop keeper class that is terrible at all the core game skills but can auto identify everything in the game... :D
Forum: Vanilla August 20, 2019, 11:45
Replies: 17
Views: 1,476
Posted By Huqhox
IIRC it was to avoid the situation where the...

IIRC it was to avoid the situation where the player takes a down stair, appears in a room of monsters with high energy who then get a free instadeath attack

Although Angband is full of potential...
Forum: Vanilla August 19, 2019, 15:21
Replies: 20
Views: 1,962
Posted By Huqhox
A simple command line option to Angband ought to...

A simple command line option to Angband ought to be added fairly easily to do this. Get it to load all the data files then call the required level generation, dump the output to a file and quit
Forum: Vanilla August 19, 2019, 14:40
Replies: 20
Views: 1,962
Posted By Huqhox
Maybe some discussion on dungeon generation is...

Maybe some discussion on dungeon generation is needed? The special rooms code has been in for a while and although the number of possible special rooms is now large, making the rooms themselves...
Forum: Vanilla August 19, 2019, 12:46
Replies: 298
Views: 24,342
Posted By Huqhox
Late to the party as ever but I would like to add...

Late to the party as ever but I would like to add my thanks to Nick and everyone else who contributed
Forum: Vanilla June 3, 2019, 10:30
Replies: 505
Views: 40,869
Posted By Huqhox
Great work Nick. Thank you so much for the effort...

Great work Nick. Thank you so much for the effort you are putting in

The digger change is going to take a lot of tedium out of digging
Forum: Vanilla April 26, 2019, 11:26
Replies: 23
Views: 2,229
Posted By Huqhox
Confusion should maybe only scale how erratic...

Confusion should maybe only scale how erratic your movement is; being unable to do anything that requires 'concentration' ie cast a spell I think still sounds OK for any level of confusion

At...
Forum: Vanilla March 18, 2019, 15:40
Replies: 4
Views: 895
Posted By Huqhox
Checking in the code it has a 20% chance of...

Checking in the code it has a 20% chance of permanently reducing stats and experience (and it's a hefty 25% experience drain)

There is also a 10% chance of dispelling everything in line of sight,...
Forum: Vanilla February 19, 2019, 12:16
Replies: 201
Views: 16,970
Posted By Huqhox
50' depth is now considerably safer than it was...

50' depth is now considerably safer than it was 15 years ago...
Forum: Vanilla January 13, 2019, 12:34
Replies: 18
Views: 1,764
Posted By Huqhox
I like the sound of these too. I think there's a...

I like the sound of these too. I think there's a lot of interesting things that can be done with summoning which shouldn't change the balance but would make monsters more interesting
Forum: Vanilla January 10, 2019, 11:58
Replies: 18
Views: 1,764
Posted By Huqhox
Summoning

Monster summoning is one of those things that crops up from time to time. Some people thing summoners should only summon lower level monsters (because how could they order a higher level monster to...
Forum: Vanilla January 4, 2019, 13:36
Replies: 2
Views: 747
Posted By Huqhox
I don't enjoy cavern levels as much as the other...

I don't enjoy cavern levels as much as the other levels, but I don't have anything against them and they add flavour.

I think for me they just aren't as interesting to explore. It might be better...
Showing results 1 to 25 of 117

 
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