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Search: Posts Made By: Nick
Forum: Competition Today, 08:45
Replies: 4
Views: 134
Posted By Nick
Aha, someone has noticed :) I have never...

Aha, someone has noticed :)

I have never been a fan of XP penalties; I don't feel that there's really a need to balance races and classes against each other. So when it comes time to redo races,...
Forum: Vanilla Yesterday, 12:47
Replies: 195
Views: 10,244
Posted By Nick
Good grief. I'll check that when I'm back to my...

Good grief. I'll check that when I'm back to my dev machine on the weekend.



Thanks, will check this too.
Forum: Vanilla May 21, 2018, 21:50
Replies: 544
Views: 25,341
Posted By Nick
That sounds like a bug.

That sounds like a bug.
Forum: Vanilla May 20, 2018, 06:57
Replies: 544
Views: 25,341
Posted By Nick
Another small update, this time with a bugfix to...

Another small update, this time with a bugfix to recharging from Ighalli, plus incorporation of some changes to master. Windows...
Forum: Vanilla May 20, 2018, 06:47
Replies: 195
Views: 10,244
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies), with the main changes being:
Addition of the multiplicative speed display to monster lore (and some other bugfixes) by Ighalli
...
Forum: Vanilla May 19, 2018, 22:45
Replies: 5
Views: 170
Posted By Nick
That is very unlucky - the trap has a minimum...

That is very unlucky - the trap has a minimum depth of DL30.
Forum: Vanilla May 18, 2018, 23:23
Replies: 544
Views: 25,341
Posted By Nick
And another update, with some tweaks to...

And another update, with some tweaks to blackguards (removing permanent CON drain and shortening confusion as bloodlust side-effects).

Windows...
Forum: Vanilla May 18, 2018, 22:11
Replies: 89
Views: 3,970
Posted By Nick
Yeah, that might be a bit harsh.

Yeah, that might be a bit harsh.
Forum: Vanilla May 16, 2018, 11:39
Replies: 89
Views: 3,970
Posted By Nick
It's not easy to answer. Objects get made like...

It's not easy to answer. Objects get made like this (simplified):
Try and make a special artifact (rings, amulets, lights)
If not, pick an object kind - anything from object.txt
Apply magic to...
Forum: Vanilla May 16, 2018, 01:00
Replies: 89
Views: 3,970
Posted By Nick
This is already implemented. In fact,...

This is already implemented.



In fact, it's currently kind of the opposite - bad side-effects occur when the counter gets close to zero.

The intended ethos of the mechanic is that it gives...
Forum: Vanilla May 15, 2018, 23:09
Replies: 544
Views: 25,341
Posted By Nick
Another slight update, fixing prices for extra...

Another slight update, fixing prices for extra shots items. Builds for Windows (http://buildbot.rephial.org/builds/feature/magic/angband-win-4.1.2-195-g0c205bb35.zip) and macOS...
Forum: Vanilla May 15, 2018, 22:38
Replies: 89
Views: 3,970
Posted By Nick
Yeah, maybe the side-effects need tuning a bit.

Yeah, maybe the side-effects need tuning a bit.
Forum: Vanilla May 15, 2018, 22:19
Replies: 89
Views: 3,970
Posted By Nick
Yes, I should fix that.

Yes, I should fix that.
Forum: Vanilla May 14, 2018, 22:47
Replies: 544
Views: 25,341
Posted By Nick
At least you're not the maintainer...

At least you're not the maintainer...
Forum: Vanilla May 14, 2018, 21:54
Replies: 195
Views: 10,244
Posted By Nick
Traps have a chance to be disarmed when they're...

Traps have a chance to be disarmed when they're set off; I'm guessing that's what happened.
Forum: Vanilla May 14, 2018, 13:00
Replies: 89
Views: 3,970
Posted By Nick
Well, bad stuff can happen when your counter gets...

Well, bad stuff can happen when your counter gets low, or when you miss with a blow, or when you hit with a blow... And then sometimes you hit something you didn't mean to. But if your counter is...
Forum: Vanilla May 14, 2018, 01:38
Replies: 544
Views: 25,341
Posted By Nick
I think the same argument as you make for druids...

I think the same argument as you make for druids and necromancers can be made for priests. So my answer is the same as it would be for priests - they need to use melee, but supported by spells. So...
Forum: Vanilla May 13, 2018, 22:24
Replies: 544
Views: 25,341
Posted By Nick
That's just weird. Thanks, missed the...

That's just weird.



Thanks, missed the description.

Min-weight is for use in the strength calculation for blows calculation, which isstrength_value * strength_multiplier / weightwhere
...
Forum: Vanilla May 13, 2018, 13:53
Replies: 4
Views: 235
Posted By Nick
RAND_RES_POWER has 1 chance in 3 of giving an...

RAND_RES_POWER has 1 chance in 3 of giving an ability and 2 chances in 3 of giving a base resistance.
Forum: Vanilla May 13, 2018, 05:59
Replies: 544
Views: 25,341
Posted By Nick
New builds for Windows...

New builds for Windows (http://buildbot.rephial.org/builds/feature/magic/angband-win-4.1.2-194-g5cafca1c8.zip) and macOS...
Forum: Vanilla May 13, 2018, 03:16
Replies: 89
Views: 3,970
Posted By Nick
Sorry, this was a big oversight on my part...

Sorry, this was a big oversight on my part (despite having been told about it a number of times), and not just for this class. Will fix.
Forum: Vanilla May 12, 2018, 23:39
Replies: 544
Views: 25,341
Posted By Nick
OK, I'm going to need specifics. What...

OK, I'm going to need specifics.



What nerfs to fighting? Rogues are weaker in the early game, but paladins are stronger, and the other existing classes have stayed the same. Monsters and...
Forum: Vanilla May 12, 2018, 14:20
Replies: 544
Views: 25,341
Posted By Nick
Yeah, I was thinking that too.

Yeah, I was thinking that too.
Forum: Development May 12, 2018, 09:19
Replies: 3
Views: 105
Posted By Nick
Reasonable request in flawless English from...

Reasonable request
in flawless English
from a legend of the game.


Ticket filed :)
Forum: Vanilla May 12, 2018, 07:32
Replies: 544
Views: 25,341
Posted By Nick
Necromancers get +2 CON when on darkened square,...

Necromancers get +2 CON when on darkened square, -2 CON when on light squares.
Showing results 1 to 25 of 500

 
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