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Search: Posts Made By: mtadd
Forum: Variants January 4, 2014, 04:27
Replies: 72
Views: 13,799
Posted By mtadd
Sorry about the delay, I haven't checked my...

Sorry about the delay, I haven't checked my email the past couple days.

The command handler driven with coroutines was instituted really early in the project. The choice to use coroutines over...
Forum: Idle chatter September 16, 2013, 20:53
Replies: 23
Views: 9,376
Posted By mtadd
Card Hunter - Web Browser Turn Based Collectible Card Game RPG

For those of you who haven't heard, you should check out the latest creation from the creator of Magic: The Gathering. Card Hunter (http://www.cardhunter.com) is a turn-based collectible card game...
Forum: Competition June 3, 2013, 21:18
Replies: 39
Views: 9,552
Posted By mtadd
Is there a working link to the PWMAngband...

Is there a working link to the PWMAngband download that somebody can post?
Forum: Variants June 2, 2013, 21:59
Replies: 72
Views: 13,799
Posted By mtadd
My original pull request for character generation...

My original pull request for character generation was premature, but I've gone through and completed most of the necessities to get a character up and running. The pull request has been updated.
...
Forum: Variants May 28, 2013, 18:20
Replies: 114
Views: 23,180
Posted By mtadd
I hadn't looked at the relevant code before...

I hadn't looked at the relevant code before throwing out my idea for storing the player knowledge. I think a hierarchy of dicts is the most flexible, and is the right choice.

However, if...
Forum: Variants May 28, 2013, 16:31
Replies: 114
Views: 23,180
Posted By mtadd
Instead of a hierarchy of dict() like...

Instead of a hierarchy of dict() like player.knowledge['creatures']['Fire hound']['magic']['spells']['breathe fire'], you could have a set() of keys, where each key is a path through the structure...
Forum: Variants April 19, 2013, 06:59
Replies: 114
Views: 23,180
Posted By mtadd
I authorize all code contributed by me to Pyrel...

I authorize all code contributed by me to Pyrel to be licensed via GPLv2.

Matthew Tadd
Forum: Variants April 7, 2013, 05:48
Replies: 114
Views: 23,180
Posted By mtadd
Derakon, I'll take a look at your...

Derakon,

I'll take a look at your implementation of A* soon. In the meantime, I was wondering if you ever read this article on Dijkstra Maps...
Forum: Variants April 7, 2013, 03:35
Replies: 114
Views: 23,180
Posted By mtadd
My contribution to last year's discussion of LOS...

My contribution to last year's discussion of LOS / FOV was this link on FOV using recursive shadowcasting...
Forum: Sil February 22, 2013, 22:10
Replies: 3
Views: 1,935
Posted By mtadd
Here's the modifications in a patch file.

Here's the modifications in a patch file.
Forum: Idle chatter January 22, 2013, 01:12
Replies: 15
Views: 3,455
Posted By mtadd
A relative newcomer out of Russia is Eador -...

A relative newcomer out of Russia is Eador - Genesis (http://www.gog.com/gamecard/eador_genesis), which you can get at GOG.com. Its a turn-based strategy game with empire building, city building,...
Forum: Variants November 30, 2012, 03:26
Replies: 116
Views: 20,656
Posted By mtadd
Tests

Python 2.7 has a quite adequate test suite module builtin. Check out the unittest module. I do recommend installing nosetest and using it as a test runner. For instance, install nosetest and run...
Forum: Competition October 30, 2012, 21:50
Replies: 33
Views: 6,553
Posted By mtadd
In shop 5, you can buy powder vials to complete...

In shop 5, you can buy powder vials to complete most of the ritual circles.
Forum: Variants September 6, 2012, 01:57
Replies: 126
Views: 25,648
Posted By mtadd
Rogue Basin has a a good article on FOV using...

Rogue Basin has a a good article on FOV using recursive shadowcasting (http://roguebasin.roguelikedevelopment.org/index.php/FOV_using_recursive_shadowcasting) with a python implementation...
Forum: Sil September 4, 2012, 17:00
Replies: 360
Views: 54,600
Posted By mtadd
I've had no problem with prior builds of Sil. I...

I've had no problem with prior builds of Sil. I can run the windows version under Wine in the meantime. It looks like there's alot of API calls that have been deprecated as of 10.7 used in...
Forum: Sil September 4, 2012, 16:20
Replies: 360
Views: 54,600
Posted By mtadd
Macintosh version working?

I've tried downloading the Mac version of Sil 1.1 on Mac OSX 10.7 but can't get it to run, and don't see any errors in the system log.
Forum: Variants August 26, 2012, 19:16
Replies: 126
Views: 25,648
Posted By mtadd
I started working on a curses GUI implementation,...

I started working on a curses GUI implementation, but hit the snafu in the command execution code due to the multithreading issue. It certainly is necessary to maintain separate execution contexts...
Forum: Variants August 19, 2012, 21:39
Replies: 126
Views: 25,648
Posted By mtadd
Python 2.x : range() != xrange()

In Python2.x, range() returns a list(), and xrange() returns an iterable object

In Python3.x, range() returns an iterable object, however xrange() is undefined.

Iterable objects don't necessary...
Forum: Sil February 27, 2012, 01:23
Replies: 282
Views: 58,028
Posted By mtadd
A couple bugs in 1.0.2

Wear an item that grants a song (e.g. Ring of Barahir grants Song of Este).
Start singing song.
Remove item.
You continue to sing song even without the ability.


Also, once you get...
Forum: Sil January 29, 2012, 05:34
Replies: 169
Views: 33,686
Posted By mtadd
Try starting up a character with the Perception...

Try starting up a character with the Perception abilities of Keen Senses and Listen. This works similarly to monster detection skills of other Angbands. You can also try Song of Silence on such a...
Forum: Sil January 25, 2012, 17:38
Replies: 19
Views: 7,210
Posted By mtadd
I've gotten sil to run under X11 on my mac using...

I've gotten sil to run under X11 on my mac using macports X11 library (port install xorg-libX11). I removed the following from OBJS:

main-xaw.o main-gtk.o main-lsl.o main-sla.o main-vcs.o...
Forum: Sil January 21, 2012, 23:58
Replies: 169
Views: 33,686
Posted By mtadd
Bug - Dagger of Accompaniment

Before a Dagger of Accompaniment is identified, when first wielding, it asks if you wish to wield it in the off-hand. After wielding is completed, its then ID'd. Note that in the example below, I...
Forum: Sil January 21, 2012, 23:22
Replies: 169
Views: 33,686
Posted By mtadd
Thumbs up Feature Requests

1) Maintain most recent combat rolls result in combat window; including a note as to how many turns old the data is, or otherwise note that the data isn't from the last turn.

2) Automaticallly add...
Forum: Sil January 17, 2012, 01:36
Replies: 1
Views: 2,201
Posted By mtadd
Sil v1.0 bugs

I've looked around online for an issue tracker for Sil, but haven't found one, so I've started this thread here. Here's a really easy one, and I wouldn't be surprised if you've already noticed it,...
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