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Search: Posts Made By: tangar
Forum: Development July 14, 2019, 10:16
Replies: 18
Views: 1,420
Posted By tangar
I've figured out a few tricks which helps to add...

I've figured out a few tricks which helps to add large amount of tiles faster (in case if you got 4x of the same tile for lights), example could be seen in my past stream in en:
...
Forum: Variants July 12, 2019, 16:44
Replies: 46
Views: 2,430
Posted By tangar
Please could you make list of monsters which...

Please could you make list of monsters which should have new images, so Shtukensia would draw them
Forum: Development July 12, 2019, 16:41
Replies: 18
Views: 1,420
Posted By tangar
0) Tileset renamed to Tangaria's tileset 1)...

0) Tileset renamed to Tangaria's tileset

1) tileset got new home page with licence etc:
http://tangaria.com/gamedev/tileset/

2) added HUNDREDS of new tiles :D Demo at my past stream:...
Forum: Idle chatter July 12, 2019, 08:04
Replies: 0
Views: 90
Posted By tangar
[video] Shtukensia’s pixelart speed-drawing

I'm finishing to add several hundreds new tiles to Tangaria's tileset (http://tangaria.com/gamedev/tileset/). Some of them drawn by Shtukensia and she recorded a bit of her work on video :) Inspired...
Forum: Development July 8, 2019, 07:10
Replies: 18
Views: 1,420
Posted By tangar
in my past English stream added loadtruck of CC0...

in my past English stream added loadtruck of CC0 tables... God of Tables are pleased.

https://www.youtube.com/watch?v=LC9DTfeyl3o

.psd (as always) updated..

next would be chairs, buffets,...
Forum: Development July 6, 2019, 11:54
Replies: 18
Views: 1,420
Posted By tangar
added wooden fences (to border farmer fields etc)

added wooden fences (to border farmer fields etc)
Forum: Variants July 5, 2019, 19:34
Replies: 46
Views: 2,430
Posted By tangar
Gotcha, thanks :) So we need that for making min...

Gotcha, thanks :) So we need that for making min lvl not too big one.. Let's me try an example (maybe it would help to understand system not only to me, but to other readers):

20 lvl dwarf found...
Forum: Variants July 5, 2019, 18:21
Replies: 46
Views: 2,430
Posted By tangar
Oh, now I see. It was pretty hillarious to get...

Oh, now I see. It was pretty hillarious to get almost the same value by that mad formula I've used LOL :DDD

So it's...

min level = min(depth where the item was found / 2, level of the...
Forum: Variants July 5, 2019, 09:54
Replies: 46
Views: 2,430
Posted By tangar
I'm not sure that it was bad thing. I liked...

I'm not sure that it was bad thing. I liked possibility to chop trees. After all, they could grow back :) It gives certain roguelikish flavor to towns. Maybe leave it as an option in mangband.cfg?
...
Forum: Development July 4, 2019, 14:36
Replies: 18
Views: 1,420
Posted By tangar
Added several tiles (.psd upd) and also posted...

Added several tiles (.psd upd) and also posted some screenshots, so you could look how this tileset works:

http://angband.online/media/

It's just a beginning.. (tm)
Forum: Variants July 4, 2019, 12:27
Replies: 46
Views: 2,430
Posted By tangar
PWMAngband: min/max lvl reqs to prevent scumming...

PWMAngband: min/max lvl reqs to prevent scumming (http://tangar.info/en/angband-online-blog/pwmangband-min-max-lvl-reqs)

/rfe add "Minimum/maximum level requirements" flag to objects.txt (eg in...
Forum: Variants July 4, 2019, 09:20
Replies: 46
Views: 2,430
Posted By tangar
Yep, but spawn point (0.0) is also 'static' lvl...

Yep, but spawn point (0.0) is also 'static' lvl and after you cut down trees there - the grow back.

0.0 0.1 and 1.1 locations are all towns (in wild_info.txt I've marked them as T also). So they...
Forum: Variants July 3, 2019, 18:06
Replies: 46
Views: 2,430
Posted By tangar
/bug can't chop down trees in other locations...

/bug
can't chop down trees in other locations except first (spawn poin at 0.0 coords). Eg when I go to the 1.0 location and trying to chop the same tree as in 0.0 I have this message:

Nothing...
Forum: Variants July 3, 2019, 15:24
Replies: 46
Views: 2,430
Posted By tangar
funny) another way to rebalance in such cases...

funny) another way to rebalance in such cases could be to make uber spell eat _all_ mana and even make you exhausted (temp debuff).. like a 'nuke' spell
Forum: Development June 28, 2019, 22:24
Replies: 18
Views: 1,420
Posted By tangar
New trees, grasslands, ruins, lowlands, hills,...

New trees, grasslands, ruins, lowlands, hills, walls etc
http://angband.online/new-trees-grasslands-ruins-lowlands-hills-walls/
.psd upd
Forum: Variants June 27, 2019, 21:41
Replies: 46
Views: 2,430
Posted By tangar
Process: blackguard added, new terrain tiles ...

Process: blackguard added, new terrain tiles
http://angband.online/process-blackguard-added-new-terrain-tiles/
Forum: Development June 26, 2019, 13:23
Replies: 18
Views: 1,420
Posted By tangar
Tileset: boulders, branches, stumps ...

Tileset: boulders, branches, stumps

http://angband.online/boulders-branches-stumps/

.psd updated
Forum: Vanilla June 25, 2019, 18:57
Replies: 15
Views: 765
Posted By tangar
gratoz, comrade! =D

gratoz, comrade! =D
Forum: Development June 22, 2019, 22:53
Replies: 18
Views: 1,420
Posted By tangar
Some moments of working with this tileset in ...

Some moments of working with this tileset in 'real' project in today's stream
"Roguelike gamedev LOCATIONS DESIGN":

https://www.youtube.com/watch?v=L-nO5vv7siM

I feel that there should be...
Forum: Variants June 22, 2019, 22:43
Replies: 46
Views: 2,430
Posted By tangar
It would be great if there would be any kind of...

It would be great if there would be any kind of speaking with NPC, even the most simple one, like if you 'walk' into NPC - it would give you some text. This would provide possibility to create proper...
Forum: Variants June 19, 2019, 22:23
Replies: 46
Views: 2,430
Posted By tangar
Locations schemes implemented ...

Locations schemes implemented
http://angband.online/locations-schemes-implemented/
Forum: Variants June 17, 2019, 08:59
Replies: 46
Views: 2,430
Posted By tangar
Sounds fun :D Maps are in Tiled and classes...

Sounds fun :D

Maps are in Tiled and classes rework
http://angband.online/maps-and-classes/
Forum: Variants June 14, 2019, 20:48
Replies: 46
Views: 2,430
Posted By tangar
Interesting! A few questions: 1) How does it...

Interesting! A few questions:

1) How does it work? Is it kinda spell?
2) What would happen if rogue first steal something and afterwards kill that monster - would he get income from it? (double...
Forum: Variants June 12, 2019, 08:43
Replies: 46
Views: 2,430
Posted By tangar
Yeah :D Thanks! :) 1) /bug (?) I've...

Yeah :D Thanks! :)

1) /bug (?)
I've noticed that EASY flag doesn't work (cause even without this flag stuff like LOS | PROJECT | PASSABLE | TORCH is passable by running)

2) please could you...
Forum: Development June 12, 2019, 07:30
Replies: 18
Views: 1,420
Posted By tangar
Added various animals and pets from CC0 licence...

Added various animals and pets from CC0 licence libraries; .psd updated
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