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Search: Posts Made By: Nick
Forum: Vanilla July 27, 2015, 23:47
Replies: 13
Views: 425
Posted By Nick
Update on this - I have seen probed blows not...

Update on this - I have seen probed blows not recorded once, but I now can't repeat it. If you can detect a pattern, that would be great :)
Forum: Vanilla July 26, 2015, 22:27
Replies: 13
Views: 425
Posted By Nick
OK, it looks like I've broken something - I'm not...

OK, it looks like I've broken something - I'm not sure what. I'll report back when I've fixed it.
Forum: Vanilla July 26, 2015, 04:08
Replies: 13
Views: 609
Posted By Nick
I'll explain a bit more about the subwindow...

I'll explain a bit more about the subwindow setup, because it's a bit confusing.
First, there's the in-game option (=, w) to set up what is in what window. These are filled in by default, and if...
Forum: Vanilla July 26, 2015, 03:24
Replies: 13
Views: 609
Posted By Nick
I can't replicate with a teleport trap - it still...

I can't replicate with a teleport trap - it still may be, but keep an eye out for other possibilities too.
Forum: Vanilla July 26, 2015, 00:23
Replies: 13
Views: 425
Posted By Nick
I've confirmed this. It seems that actual...

I've confirmed this. It seems that actual attacks are remembered, but attacks learnt by probing are known initially, but not saved.
Forum: Vanilla July 25, 2015, 02:32
Replies: 9
Views: 375
Posted By Nick
There are quite a few things you can safely dump:...

There are quite a few things you can safely dump:

!CLW, !CSW, rods and staves of Curing - just carry !CCW
!Boldness - you have pFear from Sting, and as a warrior will get innate pFear at CL30
...
Forum: Vanilla July 23, 2015, 22:19
Replies: 13
Views: 609
Posted By Nick
So you reload a savefile, and then there's an...

So you reload a savefile, and then there's an action that crashes it immediately? If you could post a savefile like that, that would be really helpful.

For the other bugs (so far) in this thread...
Forum: Competition July 23, 2015, 11:43
Replies: 29
Views: 1,297
Posted By Nick
And either pre-pick Unlight or strongly recommend...

And either pre-pick Unlight or strongly recommend it, because anything else is just death.
Forum: Competition July 23, 2015, 09:19
Replies: 29
Views: 1,297
Posted By Nick
All right then, High-Elf Necromancer, thrall...

All right then, High-Elf Necromancer, thrall mode, regular wilderness. Quick game's a good game.
Forum: Vanilla July 21, 2015, 22:33
Replies: 12
Views: 574
Posted By Nick
This is definitely a bug. It looks to me like...

This is definitely a bug. It looks to me like artifacts carried or equipped by the player and known artifacts on the current level are shown, but past artifacts or artifacts in the home are not, and...
Forum: Competition July 21, 2015, 22:20
Replies: 29
Views: 1,297
Posted By Nick
Seriously though - Necromancer. Probably...

Seriously though - Necromancer. Probably Longbeard.
Forum: Oook! July 21, 2015, 13:52
Replies: 0
Views: 88
Posted By Nick
v4 forum archived

The v4 forum has been moved to the new Obsolete section of the forums, and has posting disabled. Please direct any complaints to this thread :)
Forum: Vanilla July 21, 2015, 11:35
Replies: 12
Views: 574
Posted By Nick
Certainly not an intentional change - in fact the...

Certainly not an intentional change - in fact the intention is no gameplay change from 3.5.1. There have been a few oddities noticed about randarts, but nothing on the scale you're suggesting. Is...
Forum: Vanilla July 21, 2015, 09:47
Replies: 13
Views: 425
Posted By Nick
Of course it should. Thank you for pointing out...

Of course it should. Thank you for pointing out the obvious :)
Forum: Vanilla July 20, 2015, 11:47
Replies: 13
Views: 425
Posted By Nick
OK, this is indeed a bug - but there is a...

OK, this is indeed a bug - but there is a workaround, which is to quit the game using Ctrl-X, instead of Quit Angband from the Angband menu on the OS X menu bar.

Annoyingly I had to fix a similar...
Forum: Vanilla July 19, 2015, 23:08
Replies: 14
Views: 451
Posted By Nick
Nope, you're just left wondering :)

Nope, you're just left wondering :)
Forum: Vanilla July 18, 2015, 08:37
Replies: 14
Views: 451
Posted By Nick
You should find your quiver opens to choose from...

You should find your quiver opens to choose from if you use the 'f'ire command, or you can open it directly with '|'. You can also use the right and left arrows from any object selection menu to go...
Forum: Vanilla July 18, 2015, 08:34
Replies: 31
Views: 1,270
Posted By Nick
Slight subtlety - 'p' is kind of an alias for...

Slight subtlety - 'p' is kind of an alias for 'm', so both can be used to cast any kind of spells, but you need to use 'm' in inscriptions.
Forum: Development July 18, 2015, 04:49
Replies: 19
Views: 911
Posted By Nick
OK, I have this incorporated in development now -...

OK, I have this incorporated in development now - here (https://raw.githubusercontent.com/NickMcConnell/angband/bugs/lib/gamedata/monster_spell.txt) is what it looks like if you want to make any...
Forum: Development July 18, 2015, 04:07
Replies: 181
Views: 8,681
Posted By Nick
Brilliant, thank you for this analysis. The...

Brilliant, thank you for this analysis. The reason haste continues to work in 4.0 is the special casing of RSF_HASTE you mentioned earlier; I verified that removing this special case does indeed try...
Forum: Vanilla July 18, 2015, 01:04
Replies: 31
Views: 1,270
Posted By Nick
Use '{' to inscribe something on an item -...

Use '{' to inscribe something on an item - basically attach a label to the end of its description. You can inscribe whatever you like, but certain things the game will take note of, the main ones...
Forum: Development July 14, 2015, 21:54
Replies: 19
Views: 911
Posted By Nick
Those look excellent. I'll get them...

Those look excellent. I'll get them incorporated, and let you know of any problems.
Forum: Vanilla July 14, 2015, 14:49
Replies: 32
Views: 4,306
Posted By Nick
4.0.1

Version 4.0.1 is now available for Windows (http://buildbot.rephial.org/builds/master/angband-win-4.0.1.zip), OSX (http://angband.oook.cz/faangband/Angband-4.0.1-osx.dmg) or as Source...
Forum: Development July 14, 2015, 09:14
Replies: 19
Views: 911
Posted By Nick
spell->hit is just coming from the hit: line in...

spell->hit is just coming from the hit: line in monster_spell.txt - so basically they're all perfect hits except arrows and boulders.
Forum: Vanilla July 14, 2015, 08:57
Replies: 184
Views: 6,760
Posted By Nick
I see your point, but I think it's a bit more...

I see your point, but I think it's a bit more subtle than that. The decision on exactly when to bail out of a fight is not always clear-cut, and the player can simply run out of foolproof escapes.
...
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