Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 67
Search took 0.01 seconds.
Search: Posts Made By: backwardsEric
Forum: Vanilla July 5, 2020, 07:33
Replies: 3
Views: 273
Posted By backwardsEric
Changing line 35 of src/Makefile from $LD...

Changing line 35 of src/Makefile from

$LD -nostdlib -Wl,r -o $@ $(OBJECTS)

to

$LD -nostdlib -r -o $@ $(OBJECTS)

(see this commit in the GitHub repository...
Forum: Vanilla June 23, 2020, 05:02
Replies: 19
Views: 647
Posted By backwardsEric
Sorry for getting your hopes up that it might...

Sorry for getting your hopes up that it might work.

When I tried it (Windows 10 - didn't note which version; Angband 4.2.0), the font does load but the characters for the walls were nothing like...
Forum: Vanilla June 21, 2020, 21:38
Replies: 19
Views: 647
Posted By backwardsEric
From the Angband 2.9.6 code in main-ibm.c,...

From the Angband 2.9.6 code in main-ibm.c, ANGBAND.FNT has 8x16 bitmaps for 256 characters without any extra metadata. That's loaded and sent to the VGA adapter. I didn't see where MONSTERS.FNT was...
Forum: Vanilla June 15, 2020, 16:35
Replies: 85
Views: 4,489
Posted By backwardsEric
For the current item set, I think that's fine. ...

For the current item set, I think that's fine. If you want to allow the possibility of things like rods or staffs of deep descent or teleport level (something where the item's effect would leave the...
Forum: Vanilla June 14, 2020, 03:10
Replies: 85
Views: 4,489
Posted By backwardsEric
There was a change to avoid problems when reading...

There was a change to avoid problems when reading a rune of protection scroll from the floor. As a direct result of that or the subsequent fixes to clean up extra messages from that change, a...
Forum: Vanilla May 19, 2020, 18:11
Replies: 13
Views: 742
Posted By backwardsEric
Current versions of hengband have a club of...

Current versions of hengband have a club of Samson as an artifact:

This is the donkey's jawbone that Samson used to defeat a Philistine Army.
Lightweight but effective, this club's sacred power...
Forum: Vanilla May 4, 2020, 21:14
Replies: 6
Views: 420
Posted By backwardsEric
What's likely happening is that the game is...

What's likely happening is that the game is trying to read the character dump, Brand.txt , as the configuration file for the brands. Moving or renaming that dump - it should be one directory up...
Forum: Vanilla May 4, 2020, 20:40
Replies: 6
Views: 420
Posted By backwardsEric
Are you using the most recent nightly version? ...

Are you using the most recent nightly version? That has a change in the configuration for the brands, though that wouldn't explain why it would stop at the first line of the file.

The file it's...
Forum: Vanilla May 3, 2020, 17:11
Replies: 17
Views: 989
Posted By backwardsEric
That was a choice, though perhaps a poor one....

That was a choice, though perhaps a poor one. "Ego items" only have their ego name shown (chopped, if necessary to fit , to only show the end). They could be handled as the normal items are or could...
Forum: Vanilla May 3, 2020, 11:37
Replies: 17
Views: 989
Posted By backwardsEric
Thanks for looking at it. All of the knowledge...

Thanks for looking at it. All of the knowledge menu is accessible while within a store or home, or were you thinking of some tighter integration so part of this equipment comparison view would be...
Forum: Vanilla May 3, 2020, 11:30
Replies: 17
Views: 989
Posted By backwardsEric
moosferatu, thank you for taking the time to...

moosferatu, thank you for taking the time to experiment with it and write up your impressions. To fix the quick filtering not being able to select some columns, I'll probably change some of the...
Forum: Vanilla May 1, 2020, 15:59
Replies: 463
Views: 29,567
Posted By backwardsEric
With homebrew's configuration for Angband, the...

With homebrew's configuration for Angband, the savefile should be in .angband/Angband/save in your home directory (so something like /Users/somebody/.angband/Angband/save ). Checking what's there...
Forum: Vanilla May 1, 2020, 05:38
Replies: 3
Views: 232
Posted By backwardsEric
What I meant was that it's not handled as one of...

What I meant was that it's not handled as one of the timed effects like a potion of poison resistance. So I probably should have said non-timed resistance or something like that.
Forum: Vanilla May 1, 2020, 04:45
Replies: 3
Views: 232
Posted By backwardsEric
Stacking of resists with shape change

If I'm understanding things correctly, when @ has two resistance to an element from equipment or race and has one vulnerability to that element from equipment, the net result is no resistance to that...
Forum: Vanilla April 30, 2020, 17:47
Replies: 463
Views: 29,567
Posted By backwardsEric
Does it handle scrolls of teleport level read...

Does it handle scrolls of teleport level read from the floor? If the level change happens in the effect handler and non-persistent levels are used, the object that represents the scroll no longer...
Forum: Vanilla April 30, 2020, 07:00
Replies: 463
Views: 29,567
Posted By backwardsEric
While the messages changed for that case, the...

While the messages changed for that case, the time taken should not. Both the old version and the new one don't take a turn if the item is not used and no knowledge was gained. If the enchant...
Forum: Vanilla April 30, 2020, 03:28
Replies: 463
Views: 29,567
Posted By backwardsEric
Yes, as Nick suspected it's a side-effect of fix...

Yes, as Nick suspected it's a side-effect of fix for Rune of Protection: a scroll or potion is removed before computing the effect and learning what the item does.
With the change, the charge...
Forum: Development April 29, 2020, 18:24
Replies: 3
Views: 409
Posted By backwardsEric
There's misleading comments for the brands and...

There's misleading comments for the brands and slays fields of struct object at line 447 and 448 of object.h.

bool *brands; /**< Array of brand structures */
bool...
Forum: Vanilla April 28, 2020, 01:04
Replies: 17
Views: 989
Posted By backwardsEric
It currently does not include the objects on the...

It currently does not include the objects on the floor at @'s location. That's not hard to add. The question would be if they'd always be included in the list (assuming there's only the quick...
Forum: Vanilla April 28, 2020, 00:14
Replies: 17
Views: 989
Posted By backwardsEric
Below is a draft screenshot for a "resistance...

Below is a draft screenshot for a "resistance grid for home". I'm modeling it after Nomad's mockup (http://angband.oook.cz/forum/showpost.php?p=111745&postcount=16), but where I've used one column...
Forum: Development April 24, 2020, 23:30
Replies: 6
Views: 445
Posted By backwardsEric
An attempt to do what was rambled about in the...

An attempt to do what was rambled about in the original post, to drive more of the layout for parts of the character screen from the configuration files, is now in this GitHub branch,...
Forum: Vanilla April 21, 2020, 23:12
Replies: 463
Views: 29,567
Posted By backwardsEric
Do you happen to know if it was read from the...

Do you happen to know if it was read from the floor or the player's inventory?
Forum: Variants April 20, 2020, 18:04
Replies: 16
Views: 610
Posted By backwardsEric
The GCU and X11 front ends aren't using...

The GCU and X11 front ends aren't using sound.cfg; I didn't check the other front ends. They use the name associated with the sound ("hit" for instance) with ".wav" appended as the name of the file...
Forum: Vanilla April 19, 2020, 15:53
Replies: 260
Views: 12,275
Posted By backwardsEric
This is not a gameplay issue but perhaps a...

This is not a gameplay issue but perhaps a configuration one (or my misunderstanding): the impaired HP regeneration flag for blackguards is set both from class.txt and then as an effect of the...
Forum: Variants April 16, 2020, 02:09
Replies: 16
Views: 610
Posted By backwardsEric
There was a typo in my reply; replace "text" with...

There was a typo in my reply; replace "text" with "test" and that script should work.

For your question about why the modified Makefile worked and the original did not, the answer is likely that...
Showing results 1 to 25 of 67

 
Forum Jump

All times are GMT +1. The time now is 07:08.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.