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Search: Posts Made By: Diego Gonzalez
Forum: Vanilla June 1, 2020, 20:33
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Too much work for a feature that would be used...

Too much work for a feature that would be used just a few times.

The BG is a very joke-friendly class for me... Love it.
Forum: Variants May 10, 2020, 00:53
Replies: 3
Views: 366
Posted By Diego Gonzalez
Nice! Improving the android app is quite a task,...

Nice! Improving the android app is quite a task, and having the chance to play variants without too many changes is great!
Forum: Vanilla May 9, 2020, 03:07
Replies: 301
Views: 33,908
Posted By Diego Gonzalez
I saw something like that if a monster is in LOS....

I saw something like that if a monster is in LOS. And before the recent changes in findpath. I will check that tomorrow.
Forum: Vanilla May 4, 2020, 13:30
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Werewolf includes berserk, so its natural. I use...

Werewolf includes berserk, so its natural. I use shatter a lot. At higher levels I tend to fight one to one, so whirlwind isnt so used.
Forum: Vanilla May 4, 2020, 13:10
Replies: 9
Views: 595
Posted By Diego Gonzalez
The home should be a group of grids, to...

The home should be a group of grids, to discourage the use of splash damage or hockey stick scenarios.
Forum: Vanilla April 28, 2020, 01:26
Replies: 17
Views: 1,031
Posted By Diego Gonzalez
You are right, forget about it. Very nice design.

You are right, forget about it. Very nice design.
Forum: Vanilla April 28, 2020, 00:36
Replies: 17
Views: 1,031
Posted By Diego Gonzalez
Very nice ! Can it include objects on floor? ...

Very nice ! Can it include objects on floor?

EDIT: It would be really great if you could simulate how player resistances and bonuses would be if wielding some object, without actually wielding it.
Forum: Vanilla April 27, 2020, 13:34
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Yes, but you lose the ability to use the...

Yes, but you lose the ability to use the inventory. I would soft that a bit. Perhaps it shouldn't do that twice in a row.

EDIT: the extra hit is nice, but it should allow command execution.
Forum: Vanilla April 27, 2020, 12:52
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
I think that the power curve of the class was...

I think that the power curve of the class was nicely designed. The only thing I would change is the "return" statement in the code I posted a couple of days ago related to bloodlust. At first I didnt...
Forum: Vanilla April 26, 2020, 00:46
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Thanks! Perhaps bloodlust was 50, so I got a 1/4...

Thanks! Perhaps bloodlust was 50, so I got a 1/4 chance to attack the unique instead of using an item. Too much bloodlust can kill you! :p
Forum: Vanilla April 25, 2020, 21:31
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
This code in process_command can be dangerous at...

This code in process_command can be dangerous at high levels if the time counter is very high. I couldn't use the inventory to quaff healing potions or teleport away. I was kind of locked. I *think*...
Forum: Development April 25, 2020, 15:11
Replies: 6
Views: 489
Posted By Diego Gonzalez
I have less time these days to work on the port,...

I have less time these days to work on the port, but I could try these couple of things:

1. Configure the panel size dynamically, from the ui. It could be smaller than the main screen.

2. The...
Forum: Vanilla April 24, 2020, 01:40
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
That would be really nice. Thanks!

That would be really nice. Thanks!
Forum: Vanilla April 24, 2020, 01:12
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Bloodlust mechanics are interesting, and...

Bloodlust mechanics are interesting, and surprising... I like it.
Forum: Vanilla April 23, 2020, 15:12
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Drunken master! And as a werewolf too. We need...

Drunken master! And as a werewolf too. We need some vampiric strike in the mix...
Forum: Vanilla April 23, 2020, 14:44
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Reminds me of Jackie Chan movies...

Reminds me of Jackie Chan movies...
Forum: Vanilla April 22, 2020, 22:01
Replies: 37
Views: 1,997
Posted By Diego Gonzalez
I noticed that, but it doesn't recharge.

I noticed that, but it doesn't recharge.
Forum: Vanilla April 22, 2020, 03:27
Replies: 37
Views: 1,997
Posted By Diego Gonzalez
And it uses arrow keys to move between equip,...

And it uses arrow keys to move between equip, inven, floor and quiver. You dont need much more...
Forum: Vanilla April 21, 2020, 23:23
Replies: 463
Views: 30,553
Posted By Diego Gonzalez
You can reproduce the bug with debug commands,...

You can reproduce the bug with debug commands, creating the scroll and reading it from the floor.
Forum: Vanilla April 21, 2020, 21:05
Replies: 463
Views: 30,553
Posted By Diego Gonzalez
Latest revision crashes when reading unaware...

Latest revision crashes when reading unaware scroll of Rune of Protection.

function object_flavor_aware: assertion "obj->known" failed
Forum: Vanilla April 21, 2020, 18:54
Replies: 13
Views: 712
Posted By Diego Gonzalez
So true...

So true...
Forum: Vanilla April 21, 2020, 15:11
Replies: 13
Views: 712
Posted By Diego Gonzalez
Are you using keymaps? Perhaps is the menu...

Are you using keymaps? Perhaps is the menu display the cause of the flashing, combined with the tile mode.
Forum: Vanilla April 20, 2020, 15:09
Replies: 263
Views: 13,673
Posted By Diego Gonzalez
Shhh, that's a secret! Dont tell the...

Shhh, that's a secret! Dont tell the maintainers...
Forum: Vanilla April 19, 2020, 23:06
Replies: 463
Views: 30,553
Posted By Diego Gonzalez
Yes, its very difficult to tell because I dont...

Yes, its very difficult to tell because I dont have a proper report from the player. I will take note of these crashes. Thanks!
Forum: Vanilla April 19, 2020, 20:51
Replies: 463
Views: 30,553
Posted By Diego Gonzalez
Google reports crashes in this two lines: ...

Google reports crashes in this two lines:

mon-lore.c:1666:23 (called from mon-util.c:941:30 after killing a monster)
return &l_list[race->ridx];

mon-attack.c:509:57
bool visible =...
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