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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 05:32
Replies: 240
Views: 9,691
Posted By Nick
You are very likely correct :) Here are my...

You are very likely correct :)

Here are my reasons for going ahead with this anyway:
The hunger meter means the player has a chance to plan their food intake before the final fights, which seems...
Forum: Vanilla July 17, 2019, 03:38
Replies: 240
Views: 9,691
Posted By Nick
Thanks all for the feedback, will look into...

Thanks all for the feedback, will look into following takkaria's advice.
Forum: Vanilla July 17, 2019, 02:48
Replies: 240
Views: 9,691
Posted By Nick
Also thanks for all the helpful suggestions on a...

Also thanks for all the helpful suggestions on a new name for Satisfy Hunger. My current thinking is to go with Derakon's idea of Remove Hunger, and change it to not reset food downward. This means...
Forum: Vanilla July 17, 2019, 02:44
Replies: 240
Views: 9,691
Posted By Nick
At first glance this looks good. Anyone see any...

At first glance this looks good. Anyone see any objections to it (if it works as described)?
Forum: Vanilla July 16, 2019, 22:23
Replies: 240
Views: 9,691
Posted By Nick
Calibrate Hunger? Set Food Level? Make Half...

Calibrate Hunger? Set Food Level? Make Half Satiated?

Please, someone suggest something.
Forum: Vanilla July 16, 2019, 22:19
Replies: 12
Views: 450
Posted By Nick
Try./autogen.sh in the angband directory; that...

Try./autogen.sh in the angband directory; that should generate a configure script, which you can run:./configure
Forum: Vanilla July 16, 2019, 12:53
Replies: 240
Views: 9,691
Posted By Nick
Priests no longer get a penalty from wielding...

Priests no longer get a penalty from wielding sharp weapons, but they do get a bonus from wielding blessed weapons.
Forum: Vanilla July 15, 2019, 22:13
Replies: 13
Views: 429
Posted By Nick
It was; the mods here are just too efficient.

It was; the mods here are just too efficient.
Forum: Vanilla July 15, 2019, 13:27
Replies: 240
Views: 9,691
Posted By Nick
Randart bug is found and fixed, fix will be in...

Randart bug is found and fixed, fix will be in the next build. It is possible to change from randarts to standarts with the following character in the current build; you just need to make a...
Forum: Vanilla July 15, 2019, 12:55
Replies: 240
Views: 9,691
Posted By Nick
OK, I can replicate this. No idea what's going...

OK, I can replicate this. No idea what's going on.
Forum: Variants July 15, 2019, 02:33
Replies: 2
Views: 133
Posted By Nick
You'll find it in src/obj-ui.c

You'll find it in src/obj-ui.c
Forum: Vanilla July 14, 2019, 22:56
Replies: 240
Views: 9,691
Posted By Nick
OK, new builds which no longer have the zombie...

OK, new builds which no longer have the zombie unique issue are up.
Forum: Vanilla July 14, 2019, 22:28
Replies: 240
Views: 9,691
Posted By Nick
Yep, confirmed. Will get a fix out when I work...

Yep, confirmed. Will get a fix out when I work out what's gone wrong.
Forum: Vanilla July 14, 2019, 13:55
Replies: 240
Views: 9,691
Posted By Nick
First one is actually fixed in the latest build...

First one is actually fixed in the latest build too. Second I need to check.



OK, will follow this up.
Forum: Vanilla July 14, 2019, 13:05
Replies: 240
Views: 9,691
Posted By Nick
New builds now up on the nightlies page...

New builds now up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live), with the following changes:
Fix to looking at targeted monsterd so a single space...
Forum: Vanilla July 13, 2019, 08:35
Replies: 1
Views: 203
Posted By Nick
Overhead view

Can anyone explain a purpose for this?
Forum: Vanilla July 12, 2019, 23:54
Replies: 240
Views: 9,691
Posted By Nick
This (after looking at how compos does it) is now...

This (after looking at how compos does it) is now the plan. In full, then:
Stealing to become a bit easier
New mushrooms of shadows to increase stealth temporarily
Unique thefts will be...
Forum: Vanilla July 12, 2019, 23:28
Replies: 240
Views: 9,691
Posted By Nick
Out of rabbit hole, nothing really needed doing...

Out of rabbit hole, nothing really needed doing after all, #2118 fixed. Back to bugfixing and tidying up stuff like the stealing issue.
Forum: AAR July 10, 2019, 03:01
Replies: 16
Views: 411
Posted By Nick
It would be helpful - I would also need your...

It would be helpful - I would also need your randart file if you're playing with randarts. And just to clarify - this is source of latest (or at least recent) master, rather than 4.1.3 release (of...
Forum: AAR July 10, 2019, 02:15
Replies: 16
Views: 411
Posted By Nick
Yes, that's a concern (assuming you mean latest...

Yes, that's a concern (assuming you mean latest master). I don't suppose you have a relevant savefile?
Forum: Vanilla July 9, 2019, 22:38
Replies: 240
Views: 9,691
Posted By Nick
Vote of thanks to the committee. I...

Vote of thanks to the committee.



I would actually like to see the maths. The current idea is the monster has a natural "protectiveness" which ranges between guard/2 and guard; so I'd probably...
Forum: Vanilla July 9, 2019, 22:20
Replies: 21
Views: 833
Posted By Nick
Actually speed tends to be a bit harder to get in...

Actually speed tends to be a bit harder to get in FA.

*ducks*
Forum: Vanilla July 9, 2019, 03:02
Replies: 240
Views: 9,691
Posted By Nick
So, looking through the 13 remaining...

So, looking through the 13 remaining...
Forum: Vanilla July 8, 2019, 13:37
Replies: 240
Views: 9,691
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live) with the following changes:
Fix the bug I introduced fixing the running bug
Fix a couple...
Forum: Vanilla July 8, 2019, 02:11
Replies: 240
Views: 9,691
Posted By Nick
Here are my answers/opinions/feelings on a few of...

Here are my answers/opinions/feelings on a few of the points that have been brought up recently. I'm trying for the most part to progress the discussion rather than finish it; that said, at some...
Showing results 1 to 25 of 500

 
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